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Published: 2019-08-04 14:00:09 +0000 UTC; Views: 15657; Favourites: 96; Downloads: 58
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Description
An Exodia Fusion Monster!---
Effect: 5 “Forbidden One” monsters with different names
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Cannot be Tributed. Unaffected by your opponent’s Spell/Trap effects. Gains 1000 ATK for each of your banished “Forbidden One” monsters. Once per turn, during your End Phase: Target 1 banished “Forbidden One” monster; return it to the GY. If this card in its owner's possession is destroyed by an opponent's card: Target up to 5 DARK Spellcaster monster(s) in your GY; add them to your hand.
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Exodia the Dark Forbidden Lord ©
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Comments: 33
soseztheleadr [2019-08-04 14:39:09 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
I've seen a lot of support for "Exodia" and "Forbidden One" archetypes, but this fan-made card stands out as a paragon for both archetypes.
There are many ways to get the "Forbidden One" cards into the Graveyard to Special Summon this card, i.e. "Painful Choice", "Foolish Burial", "Armageddon Knight", and my personal favorite, "Future Fusion" (if you're Fusion Summoning "Quintet Magician").
The fact that this card cannot be tributed or affected by opposing Spells and Traps leaves this card's removal strategies limited to Effect Monsters that either destroy or banish, and even if they did so, they would only leave themselves wide open for an automatic loss (if the right monsters are added from the Graveyard to the hand). And even if they did destroy this card before at most one monster went back to the Graveyard, it may prove their downfall if the player added the right monster for a victory.
While this card does gain ATK for each of your "Forbidden One" monsters that is currently banished (which connects this card with "Exodius the Ultimate Forbidden Lord", which, in the anime, gained ATK for each "Forbidden One" monster in the Graveyard), it can also lose ATK at the end of each of your turns.
Also, should "Imperial Iron Wall" or "Necrovalley" be in play, this card can be prevented from being summoned at all, but if all the "Forbidden One" monsters are in your Graveyard, it can leave room for "Contract with Exodia" and "Exodia Necross". That, IMO, is what brings the connection between the "Forbidden One" monsters and this card closer to blending in any kind of Deck that uses Exodia.a.deviantart.net/avatars/g/1/g… " alt=" " title="G1d4n" /> also made an excellent artwork to go with this card, and I think you should give him my thanks for such a submission, and I hope you create more fan-made cards that stand out for me. Keep up the awesome, and as always, keep smiling, and keep dreaming.
(P.S. "Exodia... OBLITERATE!")
👍: 0 ⏩: 1
ChaosTrevor In reply to soseztheleadr [2019-08-04 14:40:53 +0000 UTC]
Thank you so much for the critique!
👍: 0 ⏩: 1
soseztheleadr In reply to ChaosTrevor [2019-08-04 14:43:06 +0000 UTC]
No problem.
It was my pleasure.
👍: 0 ⏩: 0
GraysonGoodwin [2019-09-14 06:52:32 +0000 UTC]
Has option to win duel
Plays this card instead
👍: 1 ⏩: 0
HaoRoku [2019-08-09 19:25:32 +0000 UTC]
Those last two effects if Yugi had this in his Deck by becoming a Spellcaster user
👍: 0 ⏩: 1
Ruffits [2019-08-07 06:49:12 +0000 UTC]
He can get up to 6 stacks and unaffected by spell and traps? He good, unfortunately he can get popped by monster effects but I like the last effect with the return 5 spellcasters from the GY to hand. If you set it up right, he can float into a win condition, nice.
👍: 0 ⏩: 1
Namurex In reply to ChaosTrevor [2019-08-05 18:03:59 +0000 UTC]
Reason to run Exodia in Dark Magician.
👍: 0 ⏩: 0
MEGA1LUCARIO [2019-08-04 16:05:42 +0000 UTC]
Nice idea, but you'd have a hard time summoning it, I think
👍: 0 ⏩: 1
ChaosTrevor In reply to MEGA1LUCARIO [2019-08-04 16:19:54 +0000 UTC]
thanks but it's worth summoning though
👍: 0 ⏩: 0
cardgamerdebu [2019-08-04 14:02:55 +0000 UTC]
What an awesome concept. Great artwork, too. Is the art your own work, or is it borrowed from an existing card?
👍: 0 ⏩: 1
ChaosTrevor In reply to cardgamerdebu [2019-08-04 14:03:42 +0000 UTC]
I did credit the artist of the artwork in the card. So the art was borrowed.
👍: 0 ⏩: 1
cardgamerdebu In reply to ChaosTrevor [2019-08-04 14:10:23 +0000 UTC]
Thank you for the heads-up! I should have done my homework; I actually found the artist after I'd asked the question. My bad!
Anyway, an interesting idea! I think there's also scope for an Exodia XYZ monster, possibly with a rad card effect like 'detach one material, and destroy all monsters on the field except this one'.
👍: 0 ⏩: 1
ChaosTrevor In reply to cardgamerdebu [2019-08-04 14:11:19 +0000 UTC]
Hmmmm.....I'll think about it
👍: 0 ⏩: 1
cardgamerdebu In reply to ChaosTrevor [2019-08-10 22:53:35 +0000 UTC]
I wasn't expecting you to create it! Just throwing up a hypothetical idea.
👍: 0 ⏩: 1
ChaosTrevor In reply to cardgamerdebu [2019-08-10 22:56:33 +0000 UTC]
Yeah I know, but it could be something I might make in the future, once I figure out how to approach this and what effect to give it that will benefit the Exodia deck.
👍: 0 ⏩: 1
cardgamerdebu In reply to ChaosTrevor [2019-08-10 23:17:43 +0000 UTC]
I have to admit that I'm not an expert when it comes to Duel Monsters, so I'll leave it in your capable hands. If it works, great - if not, it's just the ramblings of a newbie Duelist.
👍: 0 ⏩: 1
ChaosTrevor In reply to cardgamerdebu [2019-08-10 23:18:56 +0000 UTC]
Yeah it's best that way XD
👍: 0 ⏩: 1
cardgamerdebu In reply to ChaosTrevor [2019-08-10 23:29:46 +0000 UTC]
(I meant me, by the way. I'm sure you're no stranger to the game!)
👍: 0 ⏩: 1
ChaosTrevor In reply to cardgamerdebu [2019-08-10 23:30:10 +0000 UTC]
I'm no stranger to the game
👍: 0 ⏩: 0