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#advice #animation #chibi #drawing #walking #help #art #chibinosekai #walkinganimation #animationpractice
Published: 2018-06-11 04:18:09 +0000 UTC; Views: 1706; Favourites: 14; Downloads: 0
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Description
I’ve been wanting to make an animation that requires lots of movement, so this was just a practice that I did.Please feel free to critique this! Any advice for Animating is welcome! I need all the advice I can get. Thank you💕
You May use this to help you as well I don’t mind ^ v ^
Animation by me!
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ChibiNoSekai
@ chibi_no_sekai
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Comments: 8
Bagam-The-Animator [2018-12-07 16:47:50 +0000 UTC]
Needs more up and down movement with the body.
Timing is between steps is uneven, resulting in a limp.
The legs bend right after the step is made, it needs to have weight on it when the leg is beneath the body - not in front of it. Or it would fall.
Walks are one of the hardest things to get right in animation.
Try to look up real life walk references on youtube to learn the basics of a walk.
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ChibiNoSekai In reply to Bagam-The-Animator [2018-12-07 17:38:21 +0000 UTC]
Thank you for the detailed advice! This will surely guide me next time I make a walk cycle.
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SirStudMuffin [2018-06-11 22:52:47 +0000 UTC]
Ohhh this is lovely! I adore this animation, it looks fantastic! I love how smooth it is, but I think theres a few things you could do to help it look even better.
Firstly, I can see that you drew one step, but reversed it instead of drawing the other, I think this really takes away from the realism of the walk because the right foot looks like its sliding on the ground when it should be lifting, and the left food looks like its lifting when it should be sliding. The best way to fix this is to draw both steps instead of taking the shortcut of reversing the previous frames.
The other tip that I have that I find is one of the most important tips to drawing a walk cycle, but is also usually the most missed part, is that there is a certain 'bounce' to walking that you dont seem to have in your animation. When you make a walk cycle I would recommend starting by drawing 4 frames, the first frame should be one foot just touching the ground while the other is just preparing to leave the ground, this is the point where the torso is the lowest, the third frame should be the exact same but with the feet switched. The second and fourth frame should be when one foot is mid-step and the other foot is raised in the air, basically when both feet are positioned in the middle (rather at the end or beginning of the stride), this is when the torso is the highest.
I dont know how easy it is to exactly understand my tips, but I explained them the best I could, Id recommend looking up some walk cycles made by professionals and looks at the 'bounce' and how the feet lift and slide. You did really amazing! Fantastic job on this! ^^
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ChibiNoSekai In reply to SirStudMuffin [2018-06-11 23:00:45 +0000 UTC]
Thank you so much for the compliments! (and the fave! I’m so honored) ( ; w ; )✨
Yes, I do believe it had something to do with the feet and something extra. It’s so hard to draw animations in my style sometimes > n <‘
Thank you for the critique this helps me so much, now I see what I need too improve on! I will definitely work on those things! ( Ó w Ò )
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SirStudMuffin In reply to ChibiNoSekai [2018-06-12 04:06:58 +0000 UTC]
Yeahhh I get ya, its super touch ;;; v ;;;
but the most important part of animating is patience, as tough as it is!
Im glad I could get you ^^
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