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#3d #dl #download #ivy #model #xps #xnalara #ivyvalentine #soulcalibur #soul_calibur #ivysoulcalibur
Published: 2018-11-10 16:14:30 +0000 UTC; Views: 55484; Favourites: 483; Downloads: 4942
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Description
Ivy from Soulcalibur 6 for XPS
Has two seperate model one regular and one in her broken state, also includes her weapon and the SRMA Textures.
If you want her breast proportions to be similar to ingame, select the breast bones and scale them to 110-115
If you want to see or request what model I'll port next and send me a donation I have a Patreon up at:www.patreon.com/ChrissyTee
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Comments: 29
larsporsenaIV [2024-12-03 00:52:20 +0000 UTC]
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AleV2004 [2023-07-20 21:34:48 +0000 UTC]
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valentineivy [2020-10-24 06:08:19 +0000 UTC]
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MoonZeal [2020-04-27 04:13:37 +0000 UTC]
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Wednesdayschild6 [2019-09-15 04:06:41 +0000 UTC]
Love this model, Ivy always was my favourite. But was just wondering - is there any chance of a nude skin texture for this version of Ivy, please?
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CatturaMandato [2018-11-29 01:58:11 +0000 UTC]
Dear Chrissiy-Tee.
I made a conversion to the MMD for your character.
I you do not mind, I want to share it to my page
Mature Content
I was impressed you realized it in so little time, considering SCVI is relatively an early realize.
I also made a little movie, personal and friends only (by the most personal) :
drive.google.com/file/d/1Rs7Ys…
I will be honored if you want to spend a little of time on it.
For any problem I am ready to cancel immediatley the sharing.
Thanks anyway for your work.
I look forward to learn a little the art of 3D modelling.
At the moment I am taking some practice modding someone elses chars onto Blender .
In future, who knows.
Thanks for your time.
Roberto.
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Chrissy-Tee In reply to CatturaMandato [2018-11-29 14:42:31 +0000 UTC]
Yeah it's fine you can share however you want.
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TROPA-TEA In reply to DingaLingAndy [2018-11-11 04:34:29 +0000 UTC]
T-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-POSET-
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oricon-comet [2018-11-10 18:47:51 +0000 UTC]
if you are planing to do taki is it possible to include her soul charge version where she has the japanese tattoos over her body.
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Chrissy-Tee In reply to oricon-comet [2018-11-10 21:20:20 +0000 UTC]
Should be possible although I'm not sure how I would make it work the best in XPS.
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xKamillox In reply to Chrissy-Tee [2018-11-10 21:54:51 +0000 UTC]
Hmm...I dont have Soul Calibur VI files but I bet that tattoo has body suit mesh copied and tattoo as alpha texture? U might use 31 or 30 render group to make it smillar as in-game effect it.
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Chrissy-Tee In reply to xKamillox [2018-11-11 16:47:36 +0000 UTC]
Yeah it seems the tattoo is just a mask that's overlaid over the regular textures.
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Emperor-of-Mankind In reply to Neof06 [2018-11-10 23:20:19 +0000 UTC]
Just adjust lighting effects, use a luminous color (almost white) and increase shadow depth.
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Chrissy-Tee In reply to Neof06 [2018-11-10 17:46:01 +0000 UTC]
She has darker skin due to how the lighting works in SC6. To put it very simple, the skin becomes brighter when lights shine against it. This is an effect that I can't replicate in XPS. If you check the characters that I've ported from SC6 you'll see that they all have darker skin.
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xKamillox In reply to Chrissy-Tee [2018-11-10 21:56:38 +0000 UTC]
But isnt body textures are made in same method as T7? Just one skin and replaced in-game? I see devs re-used same methods as they did in SCV so one body for every chars and textures. And text were pretty light actually?
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Chrissy-Tee In reply to xKamillox [2018-11-11 16:50:09 +0000 UTC]
Yeah the base skin is pretty light but I actually have the values that they use to color the skin. I've used these models in blender and with PBR shaders they look just like ingame without editing the textures.
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