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Chronophontes β€” Tutorial: stereograms in 3D

Published: 2010-04-05 15:26:38 +0000 UTC; Views: 4237; Favourites: 16; Downloads: 285
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Description Here's a tutorial on cross-eye and parallel-eye stereograms in Poser. (It should be adaptable to DAZ|Studio, though I don't know the names of the features you need to use.) Enjoy!

If you are interested in anaglyph stereograms, there's already a tutorial [link] .

I think 3D rendering is one of the easiest ways to create stereograms - you don't need a special camera, and nobody is going to move while you're repositioning.

Credits: me! [link] . See there for additional credits.
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Comments: 25

CapnDeek373 [2020-01-18 18:53:18 +0000 UTC]

Featured… Get out your Red and Blues......3D Anaglyph creations



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Tutorials…
Computer Savvy Cat by CapnDeek373 Photoshop 3d Anaglyph Tutorial by goldomega Computer Savvy Cat by CapnDeek373 3D Tutorial - Part 3 by teirrah1995 Computer Savvy Cat by CapnDeek373 3D anaglyph Art tutorial by Ryytikki Computer Savvy Cat by CapnDeek373 Tutorial: stereograms in 3D by Chronophontes Computer Savvy Cat by CapnDeek373

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Chronophontes In reply to CapnDeek373 [2020-01-19 00:32:35 +0000 UTC]

Thanks!

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CapnDeek373 In reply to Chronophontes [2020-01-19 18:26:32 +0000 UTC]

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FelixFFDS [2017-05-25 09:36:31 +0000 UTC]

As an aside, at least in Daz Studio: (I assume in Poser, as well), you can

create individual cameras - a center "pointing camera"; then duplicate that camera (with the appropriate settings) twice - move one copy slightly to the left ('left-eye cam"), the other to the right ("right eye cam"), as per the tutorial instructions.

Make these two cameras children of the "center" camera, so by moving the center camera, you're also moving the "eye" cameras.

Render once from the "left" and then from the "right".

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You should also be able to get a "preview" of the final stereogram by splitting the preview window in two, side-by-side windows and setting up each view with the left and right cameras.

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Many thanks for this tutorial!!

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Chronophontes In reply to FelixFFDS [2017-05-25 09:57:06 +0000 UTC]

You're welcome!Β  I use two "dolly cameras" (I don't know if those exist in DAZ) because they are easier to pose for stereo than revolving cameras. It's probably possible with revolving cameras, but the figure will be centered and the background will shift.Β  That's an issue with dolly cameras too - what works best is to keep the background close to the foreground figure.Β  (For landscapes, the background doesn't have to be physically close, just proportionally close.)

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FelixFFDS In reply to Chronophontes [2017-05-25 10:03:24 +0000 UTC]

In Daz, there are no "fixed"Β  cameras.Β  A camera is a camera and it will point to where you point it; unless you actually MAKE it point to the character/part of character.Β  In essence, a DAZ camera is a dolly camera until you make it otherwise.

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Chronophontes In reply to FelixFFDS [2017-05-25 11:08:00 +0000 UTC]

I may have been a little misleading.Β  Dolly cameras in Poser are absolute: they turn and move around the camera itself.Β  Revolving cameras can be moved away from the foreground figure, but when moved or rotated, they continue to point to 0,0,0.Β  (Whether or not it's centered on the figure.)

And thanks for the fave!

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FelixFFDS In reply to Chronophontes [2017-05-25 11:18:51 +0000 UTC]

Noted.Β  I just did a very quick test that I'm about to post.Β  Daz 2-camera setup and post work in PaintShopPro.Β  I may need to tweak the distance between the cameras a bit, but I think it "works" for starters.

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Lady-Winterlace [2012-09-14 09:32:43 +0000 UTC]

Thank you for this tutorial! It is very well written - i had no problems understanding and following it. And it had the right touch of humor in it!

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Chronophontes In reply to Lady-Winterlace [2012-09-14 13:03:51 +0000 UTC]

You're welcome, and thank you! I'm glad it was useful.

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zephyronze [2010-12-03 12:33:32 +0000 UTC]

Hi Chronophontes,

I'll try your tech ASAP.

Regards & Thanks for your renders,

Zeph'

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Chronophontes In reply to zephyronze [2010-12-05 22:20:42 +0000 UTC]

Thank you! I hope it works well for you.

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RockBarnes [2010-04-05 18:12:11 +0000 UTC]

Thank you very much for this tutorial!

If I may add something: If possible, try to get "calm" edges, avoiding things that are in one image but not in the other (here, e.g. one stand(?) of the mirror) If you cannot avoid it, you could cut the edges of on or both images so that the edges are aligned in stereo view - does that often and even though it looks weird on first sight, it works extremely well

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Chronophontes In reply to RockBarnes [2010-04-05 23:30:40 +0000 UTC]

ohhh...the leg of the mirror. Yes, in one side but not in the other. Again, I can experiment, but I'm not sure how much I can do without messing up the whole image.

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Chronophontes In reply to RockBarnes [2010-04-05 21:46:58 +0000 UTC]

(aagh! ~zour 's example must be parallel-eye, and I lack the ability to look at those. I'll have to make my own version (easy, fortunately), or reconcile myself to seeing it weird.)

Are you talking about the bed post in the extreme foreground? I could probably adjust the structure of the scene so it doesn't show - though at risk of interfering with Pandora's position in the (mirrored) background. I will experiment with this, since I agree that it's a problem.

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RockBarnes In reply to Chronophontes [2010-04-05 23:55:14 +0000 UTC]

I meant the leg of the mirror and the bed post

Hmmmmm... Re-adjusting several positions would be a lot of work... I guess it could be done, but... May I suggest something? What if you move the camera position to the left so that the leg of the mirror is well within both images and the leg of the bed is outside of both, then let Pandora move a bit (or turn the mirror) until she's in the mirror again? This should work unless there is something left from the mirror.

(Since this is a part of a tutorial, you might as well leave it like it is to show the principle AND demonstrate a little problem that might occur during positioning.)

Hmm, I thought that most of ~zour 's stereos are x-view, mainly becaus I also cannot do the =-view method. This one is for sure an x-view stereo, otherwise it would look totally twisted to me. And this one , too.

Generally - Thank you very much for putting so much effort into your answers to me

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Chronophontes In reply to RockBarnes [2010-04-07 21:25:49 +0000 UTC]

Very, very welcome! I always appreciate HELPFUL criticism. It's a shame that so much "criticism" boils down to "This sucks". I'm relieved that dA hasn't chosen to counterbalance the with an opposite (but even more meaningless) counter-fave.

(I say "even more meaningless" from my experience as a teacher - part of my job is to explain why I graded something negatively (i.e., less than an A). If it isn't an A, I am supposed to say why - what would you have had to do to make it "excellent"?)

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RockBarnes In reply to Chronophontes [2010-04-09 20:28:39 +0000 UTC]

Hmm, I never considered it like that. But that's a very good way to see it.

Well, not that the criticism feature exists, there's a sort of too to at least to a part of that.


Gosh, I need a break: I just saw the face of Pancho Villa (or what ever mexican revolution hero there may be) in the middle of a cut-in-half blood orange that is depicted on a bottle of juice over and out.

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Chronophontes In reply to RockBarnes [2010-04-09 23:14:32 +0000 UTC]

Yow! What is this about Pancho Villa's face? (Alas, I wouldn't recognize it in any case. I think Carranza is the only Mexican revolutionary whose picture I've seen, though I'm familiar with several names...Viva Zapata!)

...That does sound like exhaustion. The one virtue of exhaustion to me is that I sometimes have splendid hallucinations - I'm not too exhausted to know at the time that they are hallucinations, but once in a hundred times they are still impressive after I've slept, and make good art!)

Meanwhile, I'm glad dA DOES have the fave feature. All it says is "I like this" - but usually that's all the faver has to say! (I'm articulate enough to express it as "beautiful" or "lovely" or "wow" - but really, what MORE does that say than ?

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RockBarnes In reply to Chronophontes [2010-04-10 13:36:04 +0000 UTC]

Well it's a somewhat unclear, somewhat wild looking face of a male human who has a thick mustache. "Pancho Villa" was the first name I immediately thought of and no other came to mind that I could connect with a thick mustache, so...
I may try to scan that photo of said orange once in a while.

Exhaustion, right. I was already in bed, keeping my eyes open by sheer willpower (and the noise of the PC fans). And I now one case of such a hallucination. I was driving home from a party after I stayed awake for about 24 hours (I kept away from any alcohol because I wanted to be able to drive home safely) and about at half of the 25km trip I saw an illusion that made me think I was almost home. A second later I realized that it was a hallucination and I drove a little faster (which helped a bit because it required higher attention, but it was not enough: 5km later I fell asleep for a second and made an accident. (I did not get harmed, only the car got scratched all over one side) After that I was awake enough to drive home without further hallucinations). I don't want that to happen again. (Today I slept until short before 11:00 am.)

I use fave feature a bit differently, more like "This speaks to me in a special/unique way". Of course I like everything I fave, but the things I fave are not necessarily (what I think is) the best of a certain artist(*). This is somewhat dependent of my mood but up to now I had no case where I wanted to remove a fave at a later time. I had such a moment with Euthie looking very lovely but I rationally decided to not do it because I'm also around in other areas (like WINX related art) and I don't want to scare kids.
Besides, I feel like I have a "strong connection" to you and what you do so that fav'ing isn't needed for me. Sorry, but noe you have at least an explanation.


(*): you get a note, because there's a link or 2 involved.

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Whazizname [2010-04-05 16:36:51 +0000 UTC]

Nice!
Thanks for the info; I may have to try this...

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Chronophontes In reply to Whazizname [2010-04-05 23:28:31 +0000 UTC]

Thanks - hope you will!

And also for the !

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bear48 [2010-04-05 15:44:22 +0000 UTC]

cool

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Chronophontes In reply to bear48 [2010-04-05 16:20:19 +0000 UTC]

Thanks! I hope it's as much fun to read as it was to write.

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bear48 In reply to Chronophontes [2010-04-05 16:21:47 +0000 UTC]

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