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ChuckWalton — Rifter 70 Cover Super SAMAS vs DRAGON

#armor #chuck #coalition #cs #dogfight #dragon #mech #mecha #pathfinder #power #rifts #samas #walton #wotc #palladiumbooks #supersamas
Published: 2015-04-06 10:27:40 +0000 UTC; Views: 28036; Favourites: 526; Downloads: 324
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The upcoming Cover for the Rifter#70, published by Palladiumbooks.

palladium-store.com/1001/produ…

 

“I’m gonna hit the brakes and he’ll fly right by, lol”

With this being RIFTS 25th Anniversary, I wanted to do a cover that captured the essence of what I view as core RIFTS;  State-of-the-art advanced technology and honed skills versus the mystic supernatural prowess and incarnations of magic, deadly instincts and raw nature.

  The epitome of a classic RIFTS RPG Table-top encounter that I would enjoy seeing in a video game or cinema, an ace Coalition States (CS) pilot flying a PA-09A Super SAMAS that is just intruded into a hungry, sub-adult Lazlo alliance horned dragon’s no fly zone.

The Super SAMAS Quick Stats:

 Running speed: 40 mph (64 km), with flight pack attached 60 mph (96.5 km)

Leaping: Jet thrusted leaps can propel the power armor 200 feet (61 m) high and 300 feet across (91.5m).

Flight: The Super SAMAS’s flight pack and feet thrusters enable the power armor to hover, stationary in mid-air at any altitude up to a ceiling of 3 miles (4.8 km), and fly at speeds reaching a maximum of 500 mph (804.5 km), and cruising speed at 150-200 mph (240-321.8 km) otherwise. The nuclear power supply provides the SAMAS a 20 year life supply of power, but the rockets get red hot and need to cool down after 8 hours of continuous flight at speeds above cruising, 16 hours of cruising and indefinite with rests stops every few hours.

Underwater: Can walk along the bottom of the sea up to a maximum depth of 3000 feet at 25% normal running speed, can ravel the surface of water at 100 mph/160 km (85 knots) and 70 mph/112.6 km (59.5 knots).

Height: 10 feet (3 m). The top of the Intakes add an additional 3 feet (0.9 m).

Weight: 2.4 tons without rail gun or other heavy hand held weapons.

 Weapon Systems:

1.  SS-09 Dual Plasma (over) & Laser (under)Weapon Systems (2): Mounted above and behind the shoulders on the flight pack, is a dual weapon system used for aerial combat and strafing. Each weapon can operate independently or in synchronization with each other.   Both can rotate side to side 180 degrees and can move up and down to provide a 90 degree arc of fire with a range of 1600 feet (488 km) for the plasma cannons and 2000 feet (610 m) for the lasers.

2. Forearm Grenade Launchers (2): The top part of the bulbous forearm housing contains a rapid-fire grenade launcher that fires grenades (convention assault rifle explosive or smoke types or micro-fusion) up to a range of 1000 feet (305 m).

3. Forearm Vibro-Blades (6): Each of the arms has a set of three large, fin-like vibro sabers used to stab and slash enemy power armor, robots, aircraft and fling creatures. Flying at high-speeds however, places his tactic as a high risk as it can backfire, causing the SAMAS to get caught up or slung off course or break off some of the blades in the process.

4. Rail Gun



VERSUS


Sub-Adult (600+year) Dragon Quick Stats:

Length from Tip of Snout to tip of the Tail: 30-40 feet (9.1 to 12.2 m).

Weight: 4-9 tons.

Natural Abilities: Breath weapon, Bio regeneration, Enhanced Vision, Supernatural Strength, No need to feed or Drink being creature of magic, they sustain themselves by absorbing magical energy.  

Magic Knowledge: All Draons have a full understanding of magic, but they know no spells at first level as a Hatchling (Sub adults are another story).  However, they can intuitively use all types of Techno-Wizard devices without instruction, recognize and use other types of magical weapons, can read magic, use scrolls and recognize magic circles and enchantments. Can also sense ley lines and nexus points (Range 20 miles/32 km) as well as other dragons, even when they are using metamorphosis to disguise their true nature (Range visual 4000 feet/1219 m).  

 Spells are learned at the beginning of second level. By the third level the Hatchling Dragon will have learned 2D4+2 (3 to 10) magical spells from levels 1-3, and another 2D4+2 (3 to 10) by level five from levels 3-8. The Hatchling can learn 3 new spells per level of experience hereafter, up to its own level of experience. The young dragon gains a +1 to Spell Strength at level nine. (Just the array of spells at a decent leveled Hatchling or sub-adult dragon might might be too much for the Ace Pilot of a Super SAMAS, hmmmmmmm......)

Psionics: Most dragons possess some range of psychic ability and a Hatchling can select a possible 6-10 Minor Psychic powers from the categories of Sensitive, healing and or Physical.  

Teleport: Teleportation is a special power common to most dragons. The Dragon can teleport at will, up to 5 miles(8 km) away. At the Hatchling stage, the dragon can only teleport itself.  

Metamorphosis: A natural ability common to most dragons enabling the magical creature to completely alter its physical shape, transforming itself to look like any living animal, from human being to cats. There are some limitations. The dragon cannot metamorphosize into inanimate objects or insects. The minimum size is about the size of a cat and he maximum size cannot exceed he dragon's own. The transformation can last 2 hours per level of experience, however if on or near a ley lien or nexus point (within 2 miles/ 3.2 km), the time is tripled.  Note: Regardless of shape, a dragon is a dragon and can utilize all of its natural powers and abilities.  So a Dragon metamorphed into a cat or Wolverine can still talk, cast spells and kick with the power and strength of a dragon.   


Running speed: Hatchling (3D6+12 = 15 to 30 mph).  

Flight: Hatchling (1D6X10+55 = 65 to 105 mph).

Breath Weapon:


 

 Will add more to this description at later date so that you can place your bets and debate the outcome of this one.

I do wonder though, if your the pilot, and you know your contending with a supernatural, armored like skinned, super regenerating, fire breathing, magical wielding, cunning dragon that is clearly ticked, what do you do?

Tried some new techniques I picked up on watching Feng Zhu’s Design cinema FREE tutorials on Youtube.  Subscribe, tell him Chuck Walton sent yam watch, try them out and enjoy if you haven’t already. Art is a continuous journey, but his tutorials, imho, make it so much more enjoyable and easier. 

Related content
Comments: 41

Th3F0rge [2020-05-02 11:29:11 +0000 UTC]

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GrummanF-14 [2018-01-16 04:05:10 +0000 UTC]

That suit looks almost like an OZ Aries Mobile Suit.

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CTSFSSRules In reply to GrummanF-14 [2021-05-31 15:32:47 +0000 UTC]

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MickeeYoofers [2017-09-28 17:50:11 +0000 UTC]

I wonder if any Sangheili mythology has dragons in them.

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Shento [2017-07-03 16:09:11 +0000 UTC]

What would I do? As that Sam's driver? 
RUN!

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Kick-Me-Please [2016-10-31 15:29:20 +0000 UTC]

cute little man

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BULLETPROOFCHEETAH [2016-09-28 06:01:28 +0000 UTC]

The dragon's toast!

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Cakebomb25 [2016-02-14 23:23:59 +0000 UTC]

You shoot it with your railgun.
Biological materials have no hope against modern weapons technology.

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Sper3 [2015-12-08 01:43:37 +0000 UTC]

My bets on the pilot

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Sper3 [2015-12-08 01:41:47 +0000 UTC]

classic dragon vs knight

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Rolachey [2015-06-20 02:17:14 +0000 UTC]

WOW!!

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Bear069 [2015-04-14 22:51:49 +0000 UTC]

Image looks great however 1 point of fact thats NOT a dragon its a wyvern, ok rant finished.

Now as to your question about what I would do if I were the pilot, given I know about Super SAMAS stats and by the image it looks to be a great horned hatchling, I would win. Kill the dragon using hit and run maneuvers, shred its wins if possible with the arm blades forcing it to land and if the landing didnt kill it finish it off easily at a safe range. Then bring its carcas back to my CO for a nice little promotion and collect my hazard duty bonus.

Given the various weapons on a Super SAMAS a hatchling dragon of any species is at best a moderate challenge.

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RoloX [2015-04-10 11:38:15 +0000 UTC]

science vs magic, awsome all the way

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ChuckWalton In reply to RoloX [2015-04-11 02:11:51 +0000 UTC]

Thanks!!! Indeed the Game weaves them well

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edsfox [2015-04-07 14:35:50 +0000 UTC]

Omg bro! This is awesome!!
I can't believe how fast you reach this quality!
Congrats on the results!

👍: 0 ⏩: 1

ChuckWalton In reply to edsfox [2015-04-11 03:10:03 +0000 UTC]

Thank You very much!! Coming from such an Awesome Painter & Concept Artist such as yourself, I have no choice but to be a sponge, practice, learn, practice and eventually evolve, XD!

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edsfox In reply to ChuckWalton [2015-04-13 14:27:53 +0000 UTC]

Man! you're getting good very quickly! 
Keep doing it!
You're doing it great man!

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Cha0s-IX [2015-04-07 06:50:55 +0000 UTC]

...words cannot express how amazing this is to me... This is something I would have asked for in a commission from you. Badass, good sir.  Bad...ass!

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ChuckWalton In reply to Cha0s-IX [2015-04-11 03:07:51 +0000 UTC]

Thank You so..... much!!! I really wanted to capture the RIFTS essence as best as I could.

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KronosDreik [2015-04-07 04:46:00 +0000 UTC]

I would try to blind it with pinpoint laser shot right in the eyes. Or throw a plasma blob in the face. That'll give some time for other actions. Like spam its maw with grenades or try to slice/shoot through its thick scull.
Or just simply fly to a safer place to prepare.

Whole picture looks great. All the details. And robotlike armor. And rifles. And dragons. And... And... (brain overload)

👍: 0 ⏩: 1

ChuckWalton In reply to KronosDreik [2015-04-11 03:04:11 +0000 UTC]

I actually think your strategy has a solid chance of working, might very well work, but then I can't help but factor in a 5-mile ranged Teleportation, other magic and psionics to the mix and then I second guess everything all over again.

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KronosDreik In reply to ChuckWalton [2015-04-11 06:27:06 +0000 UTC]

I havent thought about teleportation and psionic abilities. Teleportation still can be countered with laser blinding tactic. Lasers dont have to be deadly.
But psionic powers are much harder to deal with. That can be easily countered with massive attack(long range + close quarter). But in 1 on 1 fight... One should be lucky bastard to survive. Also that depends on type of psionics. In my universe, there're two different types: telepathic(mind affecting) and telekinetic(physical forces). I havent thought about combined forces, so ill try to analyse your situation.
To apply any sort of psionic powers, one should be concentrated on one target or area of effect. So, diversion tactic should work fine. But it has slim chance. Cause once you got into these effects, its really hard to break free. Also, if that monster can lock on target via "brain signals" of victim, its nearly impossible to hide behind smoke/plasma shroud. So its better to attack first. Even if your attack wont be lethal, it can distract that monster for a better move. Also, loud noises, pain or discomfort should affect concentration too. So, swarm type rockets or plasma is preferable.

Overall order of actions is: try to blind monster and then hit weak spots while its distracted or just to spam weak spots, until you break through natural protection(hard skin, scales etc)- neck or chest/belly is prefered(because scull is too thick, compared to ribs, spine).

Thats all i can suggest without study of that world.

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TechnicDragon [2015-04-07 04:04:32 +0000 UTC]

Good thing that armor is complete environmental. Of course, he'll have to clean out the seat later.

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ChuckWalton In reply to TechnicDragon [2015-04-11 03:00:13 +0000 UTC]

Well spoken!!!

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Will-Erwin [2015-04-07 00:07:22 +0000 UTC]

Fantastic! You've captured the essence of Rifts as few other pieces have. Well done!

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ChuckWalton In reply to Will-Erwin [2015-04-11 02:59:55 +0000 UTC]

This hits the heart very well! Thank You so...much for such a humbling compliment!!!

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Will-Erwin In reply to ChuckWalton [2015-04-11 12:47:57 +0000 UTC]

My pleasure, Chuck. Thanks for sharing this!

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zyanitevp [2015-04-06 22:29:33 +0000 UTC]

Wow, definitely in my top 3 Rifter covers!  Really phenomenal!

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ChuckWalton In reply to zyanitevp [2015-04-11 02:53:06 +0000 UTC]

EXTREMELY HUMBLED Z!!! Compliments and encouragement like this makes the hard work more than well worth i!!

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Mifune013 [2015-04-06 22:03:36 +0000 UTC]

SUPER SAMAS! He'll save us (so long as none of us are dirty d-bees or magic users)...
Also, the answer is fly as fast you can till you get the ambush point where like twenty AA guns are setup to rip the dragon several new ones.

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ChuckWalton In reply to Mifune013 [2015-04-11 02:59:00 +0000 UTC]

XD, LOL!!!!!!!

Interesting idea, though with 5 mile-Teleportation, other magics and psionics, I wonder how well outrunning a dragon will work?

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Mifune013 In reply to ChuckWalton [2015-04-11 23:05:02 +0000 UTC]

Still beats Plan-A; riding a nuclear missile like a cowboy right into the dragon. (Couldn't get any volunteers for that plan.)

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Groudan383 [2015-04-06 17:31:28 +0000 UTC]

DAMN, that dragon looks SO REALISTIC!! O_O

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ChuckWalton In reply to Groudan383 [2015-04-11 02:51:52 +0000 UTC]

XD, Thank You so....much!! I remember the Editor's comment when he first saw it;"Where did you get the Dragon?", as if it were a real thing, lol. 

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Groudan383 In reply to ChuckWalton [2015-04-11 03:22:00 +0000 UTC]

No problem dude! This is just simply ASTONISHING! The way you drew the dragon is beyond words. It is so perfectly done. The details are just truly PHENOMENAL! I REALLY gives the viewer a feel for how really it is. I can literally feel its scaly skin. That is, by far, one if the most realistic and convincing dragons I've ever seen! Literally pure perfect and expert execution

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FilKearney [2015-04-06 15:52:29 +0000 UTC]

Feng Zhu is definitely a must-watch.

Great painting, Chuck!

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ChuckWalton In reply to FilKearney [2015-04-11 02:49:50 +0000 UTC]

Heck Yeah, Feng Zhu is a Game Changer!!
Thank you so much for the compliment!!

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ffranceschi [2015-04-06 11:38:54 +0000 UTC]

So far the best Rifter cover since #21 (the classic Kevin Long's SAMAS cover!). I love SAMAS fighting Dragons! Amazing piece from an amazing artist!

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ChuckWalton In reply to ffranceschi [2015-04-11 02:49:01 +0000 UTC]

WOWWWWW!!!!! I am so humbled as there are so.... many AWESOME RIFTER covers!!!
I thank you for the vote. Yeah that Long SAMAS wingman run is a sweet, classic!!!

Thank you so.... much for such an inspirational Compliment!!

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aristi1982 [2015-04-06 11:21:13 +0000 UTC]

Great work!

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ChuckWalton In reply to aristi1982 [2015-04-11 02:46:20 +0000 UTC]

Thank You so much!!!

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