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Published: 2006-01-04 05:54:00 +0000 UTC; Views: 3974; Favourites: 3; Downloads: 887
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Description
This cool animation shows off the new Fluid Simulation feature in version 240. It demonstrates how the fluid reacts to obstacles of different shapes; all of the default meshes are used: Plane, Cube, Sphere, Cylinder, Tube, and Cone. As you see in the simulation, the fluid reacts as expected to the cube, sphere, cylinder, and cone. Strangely enough, it passes straight through the plane with no resistance at all, and the tube acts like the cylinder (as if it has a top face). The baking/rendering took over 2 hoursRelated content
Comments: 7
Ci-Daemon [2006-07-20 23:00:45 +0000 UTC]
Yes, I tried flipping, reversing, etc. to no avail. I seem to have discpvered the problem, so I'll share. The resolution of the simulation is what decides what meshes get treated as obstacles and which get ignored. The simulator treates all meshes all solid, hence the problem with the tube-It treats it as if the sides were closed, effectively making it exactly the same as the cylander. The plane is a different problem- since it has 0 volume, it will always be ignored by the simulator... The way to make a realistic plane sim would be to make a cube mesh and leave the top side visible while making the otehr 5 sides transparent- thus creating what looks like a plane to you but the simulator treats it like a cube. Even easier, one could bake the simulation with a box in place of the plane, then for the final animation renderings replace it with the plane- since the sim has already been baked to meshes, it will not change the fluid. I plan to make more of these demonstrations eventually.
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boswell255 [2006-07-14 11:25:57 +0000 UTC]
Wow thats cool!
Have you tried flipping the normals in the plane? or simply turning it upside down? Just a thought, I have yet to attempt this myself.
Great Stuff!
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paraplayer [2006-06-26 08:27:00 +0000 UTC]
Do you know how to fix the plane and tube glitch?
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Niallr [2006-06-04 14:18:15 +0000 UTC]
Oooooooooo...pretty I'm new to Blender, but this is awesome!
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