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Published: 2019-02-21 14:22:20 +0000 UTC; Views: 2576; Favourites: 23; Downloads: 0
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Description
forEDIT 4/25/19 & 7/13/19: Updated her outfit, inventory, Gave her a new weapon, and updated some info. Her first outfit/ref .
EDIT 3/20/20 & 6/07/20: Updated some stats and equipment, and Gave her a new outfit. Her previous one . Added the boots she won from the spring festival event and the upgrade to her crossbow that she bought. Her previous footwear and crossbow appearance
EDIT 6/07/20: Updated her appearance and relationships. Her previous appearance .
EDIT 8/19/21: Whew, its been more than a year since I updated her main combat/adventuring outfit, Heres the previous one .
General Info:
Full Name: T'urriel Croven Sonsha Elspeth N'iota Isla Pegius Greer T'ressita Cornmeliu J. McInairney
Nicknames: Terry
Age: 22
Birthdate: February 21
Height: 4'9 (5'6 with her hooved heels)
Pronouns: She/Her
Orientation: Bisexual
Gender: Female
Race: Fae (Sidhe)
Scars & Other Unique Markings: Several scars from Stab wounds, Gunshot wounds, Bite marks, and splinter marks from an explosion on her limbs and the sides of her torso from her fights with Raiders, Bandits, and Skraals. Doesn't really change her appearance much as most of what she wears covers her arms and legs.
Class: Rogues
Attribute Sheet
Known Skills and Spells (15/15 SP used):
- Blade Weapon Training (1 SP) - Terry has practiced using her new sword in her free time swinging at the air, no formal training yet though aside from academic/theoretical techniques she have read. [Knows how to properly use 1H blade weapons].
- Polearm Weapon Training (1 SP) - Because of her new weapon, she made sure to familiarize herself with at least the most basic techniques and posture when wielding polearms. [Knows how to properly use Polearm weapons].
- Ranged Weapon Training (1 SP) - Terry knows how to properly use a ranged weapon, this is what she prefers fighting with. [Knows how to properly use Ranged weapons].
- Puncture (1 SP) - Due to her growing experience in marksmanship, Terry is now able to target areas of targets where she knows they'll be weaker when attacking. [Ignores -20% of target's Physical DMG.].
- Seeker (1 SP) - She can concentrate her thoughts on hitting her targets. [+15% Accuracy for 2 turns].
- Black Powder Weapon Training (1 SP) - The weapon Terry dreams of using is now finally on her hands so she made sure to familiarize herself with the controls, proper stance, and disciplines needed to use a firearm. [Knows how to properly use Black Powder weapons].
- Stealth (1 SP) - Terry can use her wings to lift her off slightly to lessen the noise of her footsteps, she can even do this while running. [+15% Dodge for 2 turns or until she attacks].
- Phantom (1 SP) - Terry knows how to use her surroundings to mask her position mid combat or lower her silhouette such as going prone making her opponents lose track of her. [Activating Stealth cause enemies to lose her position in combat for 1 Turn or until she attacks].
- Backstab (1 SP) - When hidden and about to attack, Terry prefers hitting her opponent where they wont see her. [When Stealth and/or Phantom is active, her next attack inflicts +200% Physical DMG].
- Adrenaline (1 SP) - Terry is a wrathful person, she'd wanna hurt those that hurt her tenfold. Other than yelling profanities and curses, she can also increase the damage of her attacks for a short while. [+15% Physical/Arcane DMG for 2 Turns].
- Close Wounds (1 SP) - From her knowledge on anatomy plus her magical proficiency. Terry knows how to temporarily treat an injury on the field using simple magic until full treatment is available. [Heals 15% of target's HP].
- Life Drain (1 SP) - Looks like those experiments paid off. Terry found a way to do the simplest of necromancy spells all on her own through tests and experimentation with the application of conjuration spells she already knows. So she can replicate the ones described in those history books about the Old Burzhal without the need for spellbooks about Necromancy. Since books about Necromancy are nowhere to be found as the practice is still largely a taboo. This one just steals a portion of her target's vitality to heal herself a bit, but its a start. [Allows Terry to steal 10% HP from a single target and restore her own HP]
- Soul Trap (1 SP) - More experimentation into conjuration and healing spells allowed Terry to rediscover and learn how to manipulate souls all by herself without the need of any necromancy books and texts. She still cant put souls onto bodies yet, but she can consume it for a small boost in health or energy. [Terry can now steal the soul of a deceased person/creature if killed within 3 Turns, allowing her to hold onto it for a one-use 15% HP/EP restore].
- Simple Teleportation (1SP) - "Nothing personel kid." Terry can teleport at short ranges to dodge attack. [She is able to instantaneously travel a short distance within eyesight. Increases Dodge by 50% for 1 turn].
- Item Summon (1 SP) - She's made a realization that carrying a heavy backpack all the time when going outside is tiring, So she figured it would be a good idea to just summon her belongings when she needs them using the Gem from her old staff so she'll carry less load. [Acquires 1 item from the her storage in her house].
Equipment (18/20 CW used):
Weapon:
Flintlock Rifle (2 CW)-
Mounted Steel Sawback Sword Bayonet (Steel Spear, 1 CW)-
Detached Steel Sawback Sword Bayonet (Steel Arming Sword)-
Staff Gem (1 CW)- A yellow magical gem that used to be mounted on top of her staff that she's now given to a late freind. She decided to keep it as even though Terry doesn't practice any offensive spells anymore, she could still use it for utility spells or for convenience such as summoning items rather than carrying a bulky backpack.
Armor:
Iron capped Tricorne hat (Bronze Helmet, 3 CW)-
Iron Leotard (Bronze Cuirass, 4 CW)-
Iron Vambraces (3 CW)-
Iron Greaves (3 CW)-
Intricate Boots (1 CW)-
Storage/Unused:
Custom Steel Riflestock Crossbow- A new crossbow that she got as a reward from slaying a single Cinderback . It's arms and cable are used to be made of Bronze, but now she had upgraded them to be made of Steel. It also has a crank rather than a cocking stirrup of her old crossbow for less hassle in reloading, has a buttstock for easier aiming.
Urchar (Wall Hanger) - A Tuatha longbow she got as a reward from helping the Seelie Fae Royalty . Its more powerful and has magical enchantments compared her crossbow but she doesn't like using bows as she sees them as archaic weapons.
Seithe (Selling) - A set of Tuatha leather armor, made from the hides of great beasts of hunts long past. She got it as a reward from helping the Seelie Fae Royalty too. It does have enchantments that could help her in battle. But she chooses to not wear it because its ugly and uncomfortable for her and modifying it with her seweing skills would disenchant the bonuses. And that alone is enough for her to not wear it despite of the bonuses.
Pádrigger (Wall Hanger) - An Arming sword she received for participating in the recovery of the City's gold during the Glasasch Feis Event , despite not doing a whole lot and experiencing difficulty just fighting one Leprechaun. It does extra damage to dragons however. But Terry doesnt like fighting in close quarters.
Pouch with special Musket balls- A pouch she received from Mora which contains 8 silver coated musket balls, each engraved with a symbol that resembles an oak tree. Terry still dont know what they do, nor does she wanna use them.
The Luminomicon- A tome belonging to a dear friend who presumably passed away, Terry keeps it in his memory. Recently though, it has begun oozing a black substance from the catalyst gem on the cover. She just assumes its the bindings getting old and rotting.
Broken staff (Former)- A mage staff given to her by her family as an heirloom. Instead of respecting and preserving it, she broke it in two as a sign of rejecting her magical heritage. She has fixed it and has given it to V’hris to assist him in walking, ever since hes gone, she used the staff to mark the location of his death as a form of memorial .
Regular starter Crossbow (Sold)- A regular crossbow for starters, arms and cable made of Zinc, nothing special. Terry has then sold it for 131 gold.
Personality:
ISTP-A
✔ Intellectual- Having read many books and her training with her parents during her youth made her knowledgeable in many things. She can easily identify different kinds of magic and will work out a way to counter or avoid them. Shes also knowledgeable in other fields aside from magic such as history, zoology, fashion design, and tinkering with complex mechanisms such as clocks, Her non-magic knowledge remains mostly academic however with little to no practical experience and skill.
✔ Calm- Even in the most dire circumstances, she’s able to keep her cool and rarely panics. Even seeing gore or remains of someone who had died wont faze her that much.
✔ Friendly- Despite her selfish tendencies and privateness, she’s actually very friendly and has no ill intent to anyone.
⚪ Logical and Objective, Prioritizes logic and rationality over emotions and feelings and will base her decisions on them. This doesn't mean she cant feel or show emotions as she still does, she just doesn't let them affect her decision making.
⚪ Rebellious- Dislikes rules, and doesn't want anyone ordering her and telling her what to do, sometimes, she'll go out of her way to do things just because they're not usual or common.
⚪ Reserved but Talkative- Despite being a reserved individual, she talks a lot to people she's comfortable talking with.
✘ Indifferent- She usually doesn't care about many things especially things that are not related to her interests, and will not show or feel sympathy to those in need (unless they're close to her), especially if she won't receive anything in return.
✘ Insensitive- Due to her honesty, she’s usually blunt, straightforward, and rarely sugarcoats her words. She doesn't or at least finds it difficult in knowing or identifying what others feel, which may make her seem rude
✘ Stubborn- It's very difficult for anyone to try and change her ways, beliefs, and things she has set her mind to, even things that are not necessarily good.
Personal Info:
Backstory:
Terry grew up in an aristocratic Fae family in Weswick, whose heritage is well known for magic. There are several successful Mages that came from the McInairney family line; since they're nobility, every member of the family is expected to practice magic as their traditions, which included Terry. She despised her magic studies due to the strictness and discipline expected of her by her parents. However, she didn't deny them as she was taught that magic is very powerful and useful, and that she should be proud to come from a family of mages. They even gave her a staff which was their family's heirloom.
One day as she was about to take a dip by a lake, she saw a Vanddrage roaming the waters. She knew from her studies that they were not aggressive creatures and wouldn’t attack her unless it felt threatened, plus they were a rare sight, so she sat by the shore at a safe distance to observe it. Suddenly, a thunderous explosion is heard, afterwards, the Vanddrage's head exploded in a shower of blood. She wondered what made such loud sound and how it was able to kill a powerful animal instantly. Even most magic spells she knew weren’t capable of that damage. Then she saw a hunter on the shores on the opposite side of the lake, wielding some sort of stick with smoke coming out of one end and deduced that was the weapon used to kill the creature. She did research and discovered information on firearms: man-portable cannons that used black powder to propel a metal ball at high speeds towards its target. These weapons were more powerful than most magic she had practiced. This realization made her less and less interested in the magic lessons her family was teaching her. Over time, she grew rebellious, despising the nobility more and not wanting to dabble into anything related to magic and wanting to get her hands on a black powder weapon someday.
Eventually, she grew tired of all of it; she wanted to be free, so she took alot of money from her parents, and snuck out of her home and ventured to the world outside. She spent pretty much all of the money she brought with her to venture far away, changed her appearance and even her sex, and start out a new life of her own. She then used the remaining gold to buy some new clothes and a crossbow, since it was the closest thing to a firearm that she could afford. But she strives to finally own a firearm of her own.
Character’s Goal:
Terry already achieved her first goal of leaving behind her family and acquiring a firearm. For now, she just wants to enjoy her life and go on adventures, living in relative freedom. Though she has taken an interest in tinkering and building things while also researching about lost magical arts such as necromancy.
Familial Relationships:
- Lord Croven N'iota Isla Pegius Greer T'ressita Cornmeliu S. McInairney (Father, status unknown)
- Lady Sonsha Elspeth J. McInairney (Mother, status unknown)
Non Familial Relationships:
- Sadrier (Close Acquiantance) - A fellow sidhe fae she adventures with in several quests now and they're grown friendly to each other. Though Sadrier is still awkward around her, Terry grew interest in this person from his weird and eccentric personality, very different from how commoners act. She hopes to befriend him someday.
- Aria (Acqiantance) - A fellow rogue whom she only encountered once, but that encounter made Terry decide to try and learn sneaky techniques and cutthroat tactics. Terry looks up to her as an example and hopes to meet her again someday.
- Lythienne (Crush) -
- Evelyn (Uncomfortable) -
- V’hris (Late Friend) - He is the first person in Neustadt that Terry got along with especially after V'hris lets her stay in his house. She considers him as a sort of younger sibling that she has to watch over and take care of, especially after seeing what could happen to him if hes left alone for a long while. Shes now worried for him since she cant seem to find his whereabouts, little did she know, her concerns and fears about him became True.
Extras (not really important):
- Terry speaks with a slight Irish accent. Not noticeable when speaking normally but can be heard when shes angry or emotional.
- She has wings made of some sort of incorporeal magical energy/substance that floats on her back, but she usually hides them (keep them invisible) due to her denial of her magical heritage. They do generate lift even when invisible, but it's too weak to fully carry Terry's weight off the ground. To her, her wings don't do anything other than be bright and flashy. They can also Ignite flammable objects if they touch them for long enough, so I guess they can be handy.
- Terry has since matured however, now allowing herself to use some spells that seems handy and useful such as teleportation and item summoning.
- Due to her hiding her only Fae feature (her wings), she can be mistaken for a short Agonhal or Gishal.
- Her hair isn't naturally pink, as she dyed it.
- She usually designs and makes her own clothes from her experience in sewing combined with her unorthodox fashion tastes.
- Terry can read and understand Burzhal and Alftaler most (not always) of the time since she studied those languages back in the day. But she's not fluent in speaking and writing them herself.
- She can run in high heels.
- Now that she can summon stuffs she owns, She can instantly change the clothes she's wearing by summoning and summoning them on her.
- For some unknown reason, she can touch spirits such as Banshees and Sirens. Useful when grabbing one's hand to prevent her from getting stabbed. She hypothesized its either because of her above average arcane affinity or her being a Fae but she has no way to confirm this.
- She has a high tolerance to change in temperature, though that doesn't mean she doesn't feel the coldness or warmth (she still wont be comfortable in them), she just tolerates them. Snow or Heat, she probably would still wear her usual outfit with little changes, unless the temperature is at an extreme level (Blizzard or Heat wave).
- She hates being called by her real name (or at least parts of her real name since it is ridiculously long), as she dislikes being associated with her family, though she still uses her real name for legal matters.
- She thinks Scars are cool, not just scars but also like unusual discoloration of certain body parts not found in the other members of that person's race, since she very much likes things that are different from the rest or things that are not common. So if she sees someone having scars, or weird discoloration of a body part. Whether accidental, inborn, or deliberate (like tattoos, and dyed hair), that someone will automatically have "cool points" for her.
- Basically she likes things that are weird or unusual, and that counts taboo things as well.
- Terry is a massive bookworm, reading almost always in her free time, usually at the forests outside Neustadt or locked in her current house away from anyone that might disturb her. She doesn't own any book yet (other than the Luminomicon) so she mostly just reads those borrowed from the Library.
- As with the points above, Terry has taken an interests in Necromancy and has read books detailing their history, so far she haven't found any book or resources detailing on how they are cast and practiced, just the history of them. But that wont stop her from experimenting and trying replicate the results described in them without the need for manuals and spellbooks.
OOC:
RP's where Terry is involved in chronological order:
- RP | Neustadt Inn 🢂 Fallcrest RP ~ Sleepover 🢂 Fallcrest RP ~ Housemates 🢂 Raid Battle P.6 🢂 Fallcrest RP | Clinic Visit 🢂 Fallcrest RP | Is this a Date? 🢂 RP | Looking for the Luminomicon 🢂 Raid Battle P.9 🢂 Fallcrest RP | Clinic Drama 🢂 RP | At Last, A Moment of Respite 🢂 Falcrest RP: Meeting Terry 🢂 Fallcrest RP | Mora Encounter 🢂
Roleplay Preferences:
Time Zone: GMT +8
Preferred RP Mediums: Discord
Dont be afraid to PM me in discord if you want to RP, I'll gladly RP with you if you do (unless if im offline). C'mon, Terry needs more people to interact with and hopefully to befriend.
.
Related content
Comments: 3
Hazard-Trooper [2020-01-26 06:23:25 +0000 UTC]
👍: 0 ⏩: 1
clee3rd In reply to Hazard-Trooper [2020-01-26 06:36:21 +0000 UTC]
Indeed, and Thanks.
Thats just the beginning tho, a lot of stuffs has already happened to her since I made this application/reference sheet.
👍: 1 ⏩: 1
Hazard-Trooper In reply to clee3rd [2020-01-26 06:40:32 +0000 UTC]
👍: 0 ⏩: 0