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Published: 2018-08-18 05:20:45 +0000 UTC; Views: 842; Favourites: 1; Downloads: 3
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Description
Progress on the Titanic! If you didn't know, I actually managed to get away with every single one of my previous images of her without adding these very visible details. Go see for yourself! Basically, though, I just modeled two three-bladed propellers and one four-bladed, modeled a very basic rudder with some horizontal depth detail, then just lined them up with the ship. This is before I edit anything, but once I smooth out the stern so it's not so obvious that it's a separate object, I think it'll look pretty good. Oh, yeah, and I also need to add the hinges for the rudder. After that, I guess the stern of the hull section at least will be finished until texturing...Then random details such as rigging, deck benches, cranes, added equipment for the stern docking bridge, railing around the poop and forecastle decks, lifeboats, etc. Oh, and this image IS a little noisier than others of the ship, but I figured since I wasn't showing so many small details, and extra lighting was quite minimal, I could get away with turning my samples down a bit to allow it to render faster.
Titanic was an ocean liner built in 1912 by Harland and Wolff shipyards for the White Star Line. She was launched on the 30th of March, 1911 and set sail over a year later, on 10 April 1912. At the time, she sailed with little celebration, she was very similar in design to her sister ship, the Olympic, which at the time overshadowed her. However, on 14 April 1912, at 11:40 pm, she struck an iceberg on her starboard side. Her safety measures were quickly overcome, and she sank to the bottom of the Atlantic ocean taking over 1500 lives with her. This disaster shot her to instant fame, and we remember her even today. This model is an attempt to create a low-poly but faithful recreation of her in Blender.
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Comments: 5
Starlite-Official [2018-08-18 05:27:38 +0000 UTC]
Very nice, does the rudder move? It wouldn't be hard at all to rig it up so it can actually move, same with the propellers.
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Cleptrophese In reply to Starlite-Official [2018-08-18 06:37:31 +0000 UTC]
I'm glad you thought so! As to the question of moving her rudder and propellers, I wouldn't think of having it any other way! Accurate doesn't mean static, after all
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Starlite-Official In reply to Cleptrophese [2018-08-18 06:39:41 +0000 UTC]
Ahh, good! It would almost be a shame if you didn't. May I ask, what method did you use to rig them? I like plain-axis empties, but bones work good as well.
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Cleptrophese In reply to Starlite-Official [2018-08-18 20:13:00 +0000 UTC]
Yeah, I used plain-axis empties, not bones. And I agree it would indeed be a shame. I've actually animated models before that didn't have a moving rudder, both are on YouTube, I didn't like it at all. If something moved on the real ship, it should move on a model of her.
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Starlite-Official In reply to Cleptrophese [2018-08-18 23:00:51 +0000 UTC]
Yeah, you have to parent the empty to another empty that the main ship parts are bound to. I'd have one called "Titanic binder" and each empty for each prop and the rudder would be parented to that main empty. That way when you move the "Titanic binder" which moves the entire ship, the rudders and props follow it. But you then just animate the rotation.
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