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CMA3D — Levels Poster

Published: 2012-01-18 05:05:12 +0000 UTC; Views: 1742; Favourites: 31; Downloads: 0
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Description Done for a poster design; an orthographic (failed version) view for poster done in blender and rendered through yafaray. It turned out to be more of an architectural perspective, but I rather like the end result.
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Comments: 19

elyishe [2012-02-21 18:33:01 +0000 UTC]

good concept, i love the triangles

👍: 0 ⏩: 1

CMA3D In reply to elyishe [2012-02-21 21:59:58 +0000 UTC]

Thanks!

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The-Average-Alex [2012-02-06 10:00:36 +0000 UTC]

Hey there =Shiny-GFX from #Digital-Art-Club here.
This piece has been featured in our "Weekly features":[link]

Go check it out and see everyone else that we featured as well

👍: 0 ⏩: 1

CMA3D In reply to The-Average-Alex [2012-02-07 00:11:39 +0000 UTC]

Thank you! Love the collection there

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grizato [2012-01-29 15:38:37 +0000 UTC]

yeah, I really like it!

👍: 0 ⏩: 1

CMA3D In reply to grizato [2012-01-29 19:01:30 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

plumbit [2012-01-29 12:30:11 +0000 UTC]

i like it very much. although my eye gets drawn to the one stright line down the right hand side. think that needed to be broken up a little.

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CMA3D In reply to plumbit [2012-01-29 18:59:34 +0000 UTC]

Haha, I was thinking of doing another render with a different hdri mapping; thanks for the input ;D

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Dead-Portalist [2012-01-22 08:16:20 +0000 UTC]

This uses perspective; it's not an orthographic camera view. It has perspective lines and the appearance of the triangles changes depending on their height.

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CMA3D In reply to Dead-Portalist [2012-01-22 17:56:33 +0000 UTC]

Compare it to [link] where I used a regular perspective camera. The camera is rotated .32 degrees, this might be why there is some confusion

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CMA3D In reply to Dead-Portalist [2012-01-22 17:54:00 +0000 UTC]

Then yafaray and blender are messed up as I used their orthographic settings. Also feel free to point out the vanishing points

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Dead-Portalist In reply to CMA3D [2012-01-22 23:41:18 +0000 UTC]

I'm following parallel edges, assuming two opposing equilateral triangles create parallel edges. [link]

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CMA3D In reply to Dead-Portalist [2012-01-23 00:57:56 +0000 UTC]

So it seems the camera I set up is broken (I relooked at it and it is definitely using the Orthogonal camera settings). Either way, I liked how it turned out

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Dead-Portalist In reply to CMA3D [2012-01-23 07:24:32 +0000 UTC]

That's very interesting. I like it, too, though.

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HassonAssassin2 [2012-01-21 19:37:19 +0000 UTC]

Very nice, how many lights did you have for this?

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CMA3D In reply to HassonAssassin2 [2012-01-21 21:02:39 +0000 UTC]

A HDRI that I used for global illumination

Thanks!

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HassonAssassin2 In reply to CMA3D [2012-01-23 15:00:48 +0000 UTC]

Ah, Haha! Nice.
Great job!

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CMA3D In reply to HassonAssassin2 [2012-01-23 23:34:32 +0000 UTC]

Thanks again

👍: 0 ⏩: 1

HassonAssassin2 In reply to CMA3D [2012-01-24 14:32:56 +0000 UTC]

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