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Published: 2007-02-28 21:39:02 +0000 UTC; Views: 124; Favourites: 0; Downloads: 2
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Description
ok, heres a little image i made to show some basic princepals of normal vs. Bump.Imagine we zoomed in real close, and each one of these squares is a pixel on an image.
On a Bump Map, white pixles get pushed up, black pixles get pushed down. In a 3D view this creates a staircase of pixles that cast tiny shadows. It is a very sharp and blocky look because there are only a few hundred levels of grey.
A normal Map, uses 4 colors to determine what DIRECTION each pixle is facing.
Light blue faces up ^
Purple faces down v
red faces left <
Dark blue faces right >
The normal does not raise or lower the pixel like a bump map, it TILTS it to face another direction. This gives the illusion of a high poly mesh on a flat surface.
In Normal map #1 - I converted the bump above into normal mode. The highest point (white) sits flat in the neutral blue color. Sense all the pixles fall downward around it, they take the appropriate color to the angle they should be facing in 3D space. (red left, purple down, etc....
In normal Map#2 - I put purple on the top and bottom of the image. when you look at this in 3D space, you see it does not do the 'bulge' from #1. The purple pixles face downward, level out to neutral blue, then face downward again.
The purple is a marker for DIRECTION, not depth. Like all the colors.
Hope this helps.
-Adam
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Comments: 13
Angustus [2008-10-08 05:57:32 +0000 UTC]
thanks for the explaination, ive never been a lighting person and i've been using it all wrong. if you have any idea on how to produce snake scales, i'd like to hear your ideas
Ang
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budlong [2007-02-28 23:27:34 +0000 UTC]
Now if you were to use Parallax mapping that would raise and lower the acutal pixle, but thats crazy programmer talk and we don't know any of those kinda of people!
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codenothing In reply to budlong [2007-03-01 00:18:30 +0000 UTC]
That IS crazy talk. Do they do that in games? It sounds 'expensive'.....
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budlong In reply to codenothing [2007-03-01 03:09:11 +0000 UTC]
Some games do it, I think Gears might have done it. It's not mainstream yet because you have to do programing to make it work, so I'm guessing your work would look at it like it was magic or something.
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codenothing In reply to budlong [2007-03-01 04:13:04 +0000 UTC]
voooo doooooo!
I heared them voo doo game doctors can make things break and such. I even seen this one that made a dent in a solid wall. Aint that sumthin??
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rytango [2007-02-28 22:14:23 +0000 UTC]
ahh, i get it now.
slowly but i get it. thanks! our school could use stuff like this. very well explained. you should apply at AI part time. i dunno if you need that degree from art center tho. . .
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codenothing In reply to rytango [2007-02-28 22:47:05 +0000 UTC]
yea that'd be fun. I should look into what it takes to get a teaching job. I should also sell 75 paintings at $1,000 a piece so i can go finish art center.
on a side note, You and David interested in a night of Texas Hold-em poker? $10 buy-in. Free drinks. Just like Vegas! Only at my place... Probably with dennis and a couple of his friends. Most likely during you guys school break. Still planning it.
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rytango In reply to codenothing [2007-03-01 00:09:27 +0000 UTC]
10 dollars eh? with me not ever playing the game in my life. . .
you really want that cash for art center don't you? hahaha. sure! i'll just get drunk and deal the cards like some pachanga ho.
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AngryPotato [2007-02-28 21:49:54 +0000 UTC]
hrm...very cool...thats actually helpfull...i usually never bother w/ normals cuase i just use a bump (i know...normals are "better" just never bother to ues them)...thanks for explaining that
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codenothing In reply to AngryPotato [2007-02-28 22:50:01 +0000 UTC]
Cool! glad it was helpfull. Bumps are good for hard edge things like metal pannels, or tiles. But anything organic or curvy will look much better with a normal.
But using a normal for something like bathroom tiles would be pointless. It looks just like a bump.
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AngryPotato In reply to codenothing [2007-02-28 22:57:55 +0000 UTC]
haha...true true...im working on a dragon-type char right now...i dont think ill use normals though cause the bump isnt very dramatic...should suffice
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codenothing In reply to AngryPotato [2007-03-01 00:24:12 +0000 UTC]
I duno.... a dragon sounds like a prime target for a good normal, depending on the style. Something 'cartoonish' would probably do fine without one. But having the scales be rounded on his belly and such might be nice. But again depends on its style.
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AngryPotato In reply to codenothing [2007-03-01 01:11:37 +0000 UTC]
yeah thats the thing too its very cartoonish...i get the "hey that looks like spyro" a lot >_>...hes in my scraps.i would link but im too lazy ..no im not here it is [link]
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