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Published: 2011-01-22 08:44:52 +0000 UTC; Views: 826; Favourites: 51; Downloads: 0
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Description
Apophysis 7xRings/Julian
I'm notfully satisfied with the composition, but I like how compact it is. No dusty areas and whispy grain.
But if you've suggestions for how to improve it (a bit more apo magick, baby) I'm happy to hear them
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Comments: 25
x-Ongaku-x [2011-01-24 20:28:28 +0000 UTC]
Beautiful work, the colour is just stunning. It actually reminds me of peacock feathers a bit, I like it
👍: 0 ⏩: 1
IdaSkoog In reply to CoffeeToffeeSquirrel [2011-01-23 20:38:41 +0000 UTC]
you're very welcome
👍: 0 ⏩: 0
heavenriver [2011-01-22 09:45:33 +0000 UTC]
Still a little grainy, I think, but I see some great improvement here. Very good!
Try moving around the rings tx by little amounts and see what you can get. You should be able to avoid some grain that way.
👍: 0 ⏩: 1
CoffeeToffeeSquirrel In reply to heavenriver [2011-01-22 15:14:11 +0000 UTC]
Thanks! I'll try your tip I'm glad you see any progress
👍: 0 ⏩: 0
dark-beam In reply to lazunov [2011-01-22 09:10:05 +0000 UTC]
No, really...
First of all, Apo images are done with a "nebula" of single pixels and they can't be directly converted to vector.
About converting the final image to a vector; conversion works well with "simple" BMP lineart images. Fractals contain a bunch of small details (some near to pixel size) so conversion bitmap-vector will fail... (well if you accept to destroy almost all details it's okay)
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lazunov In reply to dark-beam [2011-01-22 09:13:44 +0000 UTC]
Ok, Are there vector editors for creating fractals?
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dark-beam In reply to lazunov [2011-01-22 09:21:07 +0000 UTC]
Well no, but you can render a fractal image with an arbitrary size, so there is no problem (except for the time, but too bad sometimes bigger size needs more iterations and more iterations!) Fractals are normally calculated for every pixel (UltraFractal does so)
(sorry for the bad english)
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lazunov In reply to dark-beam [2011-01-22 09:31:48 +0000 UTC]
He-he No problem. My native language is russian. Thanks.
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