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Computer-Turret — Rocket Car UFO Destruct Engine

Published: 2009-03-21 12:37:47 +0000 UTC; Views: 538; Favourites: 2; Downloads: 8
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Description Random engine I did some time ago, messing with charging of shots to fire in bursts, destructible terrain, driving on slopes, and I threw in some ufos for fun.
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Comments: 11

Ninjapear [2009-10-13 17:01:31 +0000 UTC]

so how do i download this onto my mac?

👍: 0 ⏩: 1

Computer-Turret In reply to Ninjapear [2009-10-13 19:18:35 +0000 UTC]

You hit the download button to get the swf, not sure why you would though. If you mean the fla, kind of out of luck.

👍: 0 ⏩: 1

Ninjapear In reply to Computer-Turret [2009-10-14 01:52:25 +0000 UTC]

oh lol if its a engine doesnt that mean that i should be able to get the fla

👍: 0 ⏩: 0

Lizardogre [2009-03-27 20:30:24 +0000 UTC]

Fell through the terrain holes most of the time, but excellent movement over the terrain.

👍: 0 ⏩: 1

Computer-Turret In reply to Lizardogre [2009-03-28 00:40:09 +0000 UTC]

It's a bit buggy but it's proof of concept and I was happy with that. Also the destructible terrain can be resource heavy.

👍: 0 ⏩: 0

ZEGMAN [2009-03-22 21:01:15 +0000 UTC]

Cool!

👍: 0 ⏩: 1

Computer-Turret In reply to ZEGMAN [2009-03-23 01:01:20 +0000 UTC]

Thank you.

👍: 0 ⏩: 0

ArowanaW [2009-03-22 16:48:01 +0000 UTC]

This is really good.
How did you ever get it this smooth?

👍: 0 ⏩: 1

Computer-Turret In reply to ArowanaW [2009-03-22 16:54:40 +0000 UTC]

Which part so smooth?

👍: 0 ⏩: 1

ArowanaW In reply to Computer-Turret [2009-03-22 17:39:24 +0000 UTC]

How the car fits on the terrain

👍: 0 ⏩: 1

Computer-Turret In reply to ArowanaW [2009-03-22 17:46:24 +0000 UTC]

I used localToGlobal in order to constantly get the x,y of the two wheels and used while loops in order to instantly rotate him either left or right depending on which wheel is hitting the ground.

👍: 0 ⏩: 0