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Conor3DDesign — The Shade Missile Defensive System

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Published: 2019-08-28 08:52:57 +0000 UTC; Views: 683; Favourites: 4; Downloads: 0
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Description The Shade Missile Defensive System - Anti Aircraft Defensive System

The Shade Anti Aircraft defensive system was designed by the Mariana free nation. With the creation of new landmass and the growing population the Free nation state was always going to have enemy's in all directions and main battle would be at sea and air. 
The first couple of years the free nation was peaceful and prosperous, The change of fortunes in the form of new and valuable materials and fish population staying within the Free nations boards meant conflict was always going to happen.

The first attacks were done by minor powers and new rough states over air and sea, the adoption of advisers and defensive systems allowed the free nation to keep itself safe for short time.
With the changing world economy and new world leaders off more powerful nations became jealous of the free nation and its growing power. The Seven front battle was a turning point for the Free nation.
With the wars escalating and non stop combat the collaboration between the Free nation and the Shadow republic was done to insure the protection of the Free nation.

The collaboration between the two states was the sharing of weapons for materials but soon developed to training programs and weapons development.
This collaboration would be the start of the development of the Shade Anti Aircraft Defensive System. 

The Shade Missile System was created to destroy modern jets and aircraft, The central firing tubes contain multiple rockets. The Rockets are able to change targeting systems and ordinance on the go. The rockets can be set or changed from Armour piercing to high explosive to scatter shot.

The system contains 25 rockets, able to be set up within mints and carried by small number of operators simple and easy set up. This system is also able to quick target and is normally set up on stable flat surface for long range combat. 

This design was created to develop my portfolio, i wanted to create a prop and work on my Polly count and smoothing of edges and corners. 
I also wanted to work on creating a detailed design with surface detail and to use in-engine lighting to show the quality of the design.

I looked at multiple inspirations in games, movies and art to come up with this design. The parts of the module that i will be focusing on will be the Missile tubes and the base of the platform, they will have the most detail applied to those sections.
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Comments: 2

TyZhunter [2019-09-02 14:15:29 +0000 UTC]

Nice work. By the way, how big is the poly count?

👍: 0 ⏩: 1

Conor3DDesign In reply to TyZhunter [2019-09-03 16:45:38 +0000 UTC]

Thanks nice to have kind feedback, The poly count was 15.000 polys in total. The highest amount was on the missile tubes itself, each was subdivided and smoothed to give them the best effect. The platform was only a couple of hundred polys. If you have any other questions feel free to ask any time. 

👍: 0 ⏩: 0