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conquer001 — Clock - Flash by-nc-sa

Published: 2010-02-25 14:26:34 +0000 UTC; Views: 956; Favourites: 7; Downloads: 33
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Description *UPDATE*
Did some fine-tuning to the codes. I think the problem should be resolved as in trying to be as precise to the computer's clock as close as possible.
*UPDATE*

Flash clock made for the 2nd scene in "Time II - 7 Minutes More".
If everything works out right, this links pretty similar to the computer's clock as well.

Try it out!
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Comments: 16

flareblitz [2010-03-13 00:24:03 +0000 UTC]

My god, this is awesome. O:

👍: 0 ⏩: 1

conquer001 In reply to flareblitz [2010-03-13 04:49:00 +0000 UTC]

Well, according to my friend he says that it's quite common to produce clocks in coding so it's no biggie.

Still, I appreciate the fact that you enjoyed it.

Thank you!

👍: 0 ⏩: 1

flareblitz In reply to conquer001 [2010-03-13 11:40:17 +0000 UTC]

:3

👍: 0 ⏩: 0

waltzy [2010-02-25 18:47:36 +0000 UTC]

nice work, 5 seconds slower than the system clock tho

👍: 0 ⏩: 2

conquer001 In reply to waltzy [2010-02-27 06:06:32 +0000 UTC]

Well, I did some changes to the code. It should be as close to your computer's clock as much as possible.

Give it try.

👍: 0 ⏩: 1

waltzy In reply to conquer001 [2010-03-02 10:52:49 +0000 UTC]

perfect nice work !

👍: 0 ⏩: 1

conquer001 In reply to waltzy [2010-03-02 17:27:48 +0000 UTC]

Thanks for the compliment.

By the way, took a look at your AS3.0 Preloader tutorial; nice work there.

Maybe you might wanna come up with a AS3.0 general tutorial, specifically on OOP? I think it'll do a lot of up-and-coming talents out there, me included. lol!

👍: 0 ⏩: 1

waltzy In reply to conquer001 [2010-03-03 00:54:08 +0000 UTC]

heh, I did give this some thought, but I didn't think it was what DA at large wanted to see because its quite a complex subject (or at least, it is if I was going into the step by step detail I went into for the preloaders) but now you've said that i'm not so sure...

it hard when starting to write a tutorial to know what level your audience is at. I'll give it some thought. cheers for the encouragement.

👍: 0 ⏩: 0

conquer001 In reply to waltzy [2010-02-26 17:16:54 +0000 UTC]

Thanks for the complement. Though I realized the hard way that by calling a separate swf file into a stand-alone swf file isn't exactly a great idea as of now.

Still, like I replied to another person who commented on my work, I'm gonna have to re-look into my codings and improve it.

👍: 0 ⏩: 0

KnebulaNight [2010-02-25 17:24:39 +0000 UTC]

Yeap. It's synced with my clock.

Just a quarter-minute off, though.

👍: 0 ⏩: 1

conquer001 In reply to KnebulaNight [2010-02-26 17:15:32 +0000 UTC]

Hm... despite my best efforts, it seems that it doesn't exactly is in-sync with the computer's timing.

Or at least I thought so.

I'm gonna have to re-look at my codings again.

👍: 0 ⏩: 1

KnebulaNight In reply to conquer001 [2010-02-26 17:33:23 +0000 UTC]

Eh, but a quarter-minute is still quite close.

No clock is very accurate compared to others anyways. XD

👍: 0 ⏩: 2

conquer001 In reply to KnebulaNight [2010-02-26 18:14:36 +0000 UTC]

Well, I did some 'magic' to it now so it should sync in properly, or at the very least, as close to the computer's timing as possible.

👍: 0 ⏩: 1

KnebulaNight In reply to conquer001 [2010-02-26 19:23:36 +0000 UTC]

Yep. The clock is SPOT-ON.

👍: 0 ⏩: 1

conquer001 In reply to KnebulaNight [2010-02-27 05:22:10 +0000 UTC]

Glad to hear that.

👍: 0 ⏩: 0

conquer001 In reply to KnebulaNight [2010-02-26 17:44:46 +0000 UTC]

What I did was to create 3 variable for the seconds, minutes, and hours, and then update them according using a counter with the number of frames it's on via onEnterFrame.

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