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Published: 2014-02-03 19:48:20 +0000 UTC; Views: 885; Favourites: 5; Downloads: 7
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Description
I'm surprised to see that there is little art about the TF2 crew and their pony friends facing the robot army together (although this seems to have changed lately, at least in the Gmod videos on youtube). So, I decided to create one of my own.Related content
Comments: 11
watcher25 [2015-01-30 16:58:51 +0000 UTC]
... oh wait- hahaha...
Derpy soldier will spam the lines with MUFFIN ROCKETS!!!
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CptStrider In reply to watcher25 [2015-01-30 17:39:14 +0000 UTC]
Poor Robots (or zombies) doesn't stand a chance then...
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watcher25 In reply to CptStrider [2015-02-01 20:05:14 +0000 UTC]
ha, that and ditzy probably also definitely brought the solder back to his own humanity-
we salute you little grey mare, we salute you for your heroism - simper fie, carry on, little muffin mail mare.
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watcher25 [2015-01-30 16:57:52 +0000 UTC]
band of friends in arms- better than any social power mechanism will ever be or ever can be short of delusion
(Big Mac) "If we make it out of this- we are ALL going to have a party some where- or at least get some good warm drinks."
(Pinkie) "Hey Sounds great!"
(AJ) "*sigh* IF we make it Pinkie- Big Macintosh means serious business when he breaks his silence. Better to focus on the fight."
(Big Mac) "Eyup."
(Engineer) "Ya'll ready?"
(Medic) "Ready!"
(inset calls of confirmation from everyone minus Fluttershy and maybe Zacora)
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Nkrs235 In reply to watcher25 [2016-08-28 06:25:57 +0000 UTC]
I said I AM READY TO FIGHT ROBOTS.
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watcher25 In reply to Nkrs235 [2016-09-14 21:13:10 +0000 UTC]
okay- special abilities can included
Zacora can trick the bots into shooting each other
Dash can blow them back with her wings, and quickly make supply runs in 2 seconds one way, but she cant carry more that 150 total supply of one item
AJ can use her lasso to encumber bots so Mac/ others can attack them easier and she increases metal retention on destroyed sentries by 50%
Mac also helps hold extra rounds and metal for the mercs (a sort of mobile dispenser), and has a short range invulnarability charge that deals enough damage to one hit any bot in close proximity short of a tank but it needs 10 second refresh
Fluttershy spy checks with her stare and increases ally durability by 100% (50% less damage) along with reducing back stab damage to survivable on the first time when in the same range to allies as the medigun
Rarity increases bullet critical chance by 75% with a magic charge, plus personal stealth cloak
Twilight adds an extra 100% bullet damage potency as well as teleportation anywhere in the arena but each jump takes prep time- 4 seconds for herself, 6 for herself and a passenger, 8 for 2 passengers, 10 for 3, and 12 for 4 (f*** alicorn OP BS)
pinkie pie has her party cannon which renders all bots in a very wide but short range stunned for 5 seconds
Derpy can collect and deliver healing items to allies which can then acts emergency healing when not immediately needed- even to the point of throwing them across the field to beleaguered friends and can supply grenades that grant 75% speed reduction on enemies in the blast radius... though which ever one she delivers is a bit random
on top of commandeering their merc counter part equipment as needed
the mane six also has a last ditch one use only ability to sweep the whole field clean of enemies if a bomb bot gets inside the hatch but only if all the mane 6 are on the field and not respawing (again, f*** mary sue rainbow power)
and if I was to give any credence to any none conscripted alicorns, i would give Celestia and Luna passive healing of allies (5% per second), HP 3x that of a heavy, the ability to cross the map one way in 4 seconds via flight, and mini gun or sniper capacity via horn discharges as long as they do not exceed their endurance (15 seconds on mini gun, 20 on sniper shots) in which the shots are 75% stronger than the Merc weapons but they cant score critical damage.
cadence has 50% more damage than merc weapons and 10% passive ally healing
(if just a Pegasus, sniper load out with 4seconds to one way trip across the field)
Shining Armor grants 200% defense and has a soldier like load out
Flurry Heart is more like an item that also grants a one time field clearing effect
sound like fun buckaroo?
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Nkrs235 In reply to watcher25 [2016-09-15 09:07:16 +0000 UTC]
Yeah. But here are some Bosses you need to fight in MVM.
Sergeant Crits
Attributes:
1.9x larger in size
60,000 HP
+60% knockback resistance
Extra +90% vertical airblast resistance
Provides 90% less rage
Regenerates 250 HP per second
100% crit chance
+50% damage dealt
+7 rockets in clip
+30% faster projectile speed
+40% faster reload rate
+80% faster firing speed
-50% movement speed
Does not fire until fully reloaded
Description:
This is the juggernaut of all the Soldier robots and it's arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it will not fire until it has a full clip reloaded. When it does, it will shoot all of its crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration and crit-boosted rockets can be a major problem. This robot is the final boss of the mission Broken Parts (Operation Mecha Engine, Bigrock) and he will only be supported by Snipers and Spies, although there is plenty of available cash to deal with it.
Chief Blast Soldier
Attributes:
1.8x larger in size
58,000 HP
+60% knockback resistance
Extra +90% vertical airblast resistance
Provides 85% less rage
+5 rockets in clip
+75% faster firing speed
+60% faster reload rate
+20% larger blast radius
Rockets knock back enemies
-50% movement speed
Does not fire until fully reloaded
4 degree rocket spread
Description:
Their rockets are not crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot focuses on you, which then they will shoot you to knock you out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.
Captain Punch
Attributes:
1.9x larger in size
60,000 HP
+70% knockback resistance
Extra +90% vertical airblast resistance
5.0x damage dealt
+40% faster firing speed
Regenerates 250 HP per second
Provides 90% less rage
-60% movement speed
Description:
This Heavy has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrade doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "Bone Shaker" (Operation Mecha Engine, Bigrock). As long as the constant flow of Snipers and Spies are dealt with, make sure to output as much damage as possible as its large health pool combined with the Fists of Steel's resistance makes it even tougher than the toughest tank. It's also slightly faster than a Tank. Due to this Heavy's insane amount of health, health regen and bone-crunching punches, melee fighting this bot is not recommended because you simply will not be able to deal enough damage. A Demoknight with max damage plus crits and Uber might be a viable option, since a fully upgraded critical swing from any of the Demo's swords that have a damage upgrade will deal 780 damage, assuming you have a shield equipped.A Spy is also a great option because backstabs deal double damage to this robot and Dead Ringer will let you to survive at least one hit.
Sir Nukesalot
Attributes:
1.9x larger in size
50,000 HP
+60% knockback resistance
+600% damage dealt
+20% explosion radius
+100% crit chance
-65% movement speed
-50% clip size
-20% projectile speed
-100% slower fire rate
-80% slower reload rate
+5 degrees random projectile deviation
Does not fire until fully reloaded
Description:
This mechanical monster is a Giant Demoman wielding a cannon that shoots out large grenades that have the same smoking effect as the Sentry Buster's explosion. The smoke is large enough to cloak this robot's large body. His grenade deals enough damage to kill any class in one hit or fatally wound them. Fortunately, Sir Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. In addition, its grenades have a significantly increased fuse length and he fires slower; an experienced player can time its shots and use the opportunity between its fire time to attack the robot or even Ubersaw it for a quick Uber. This robot appears as the boss of the 6th wave of Hamlet Hostility (Operation Two-Cities, Rottenburg), although it's not the final boss of that mission. It's accompanied by Spies and Engineers.
Major Bomber
Attributes:
40,000 HP
+30% knockback resistance
+70% airblast knockback resistance
Extra +90% vertical airblast resistance
Regenerates 200 HP per second
100% crit chance
+80% faster firing speed
+70% faster reload rate
+200% clip size
+50% faster projectile speed
Provides 90% less rage
-68% movement speed
Does not fire until fully reloaded
Description:
An extremely large Demoman giant, although this robot fires grenades that are always critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it will shoot out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. This robot appears as the boss of the mission "Disintegration" (Operation Mecha Engine, Decoy).
Chief Heal-on-Kill Deflector Heavy
Attributes:
1.8x larger in size
Robot is a Gatebot
70,000 HP
+35% damage bonus
+8000 health restored on kill
Can shoot down projectiles
+65% knockback resistance
Extra +90% vertical airblast resistance
Provides 55% less rage
Cannot see past 1650 units
-60% movement speed
Description:
This massive robot can tank 70,000 damage provided that it doesn't kill anyone. It gains 8,000 health on kill from 5,000 health on kill from its smaller counterpart. It only appears in the last wave of Empire Escalation (Operation Two cities, Mannhattan). Its appearance is accompanied with a group of Heavyweight Champs along with 3 Giant Charged Soldiers on the top floor 42 seconds after it's deployed. If it gets constant kills it can walk and capture both gates all by itself. If you don't think you can fight it without dying, it's best to avoid it, stay out of danger range, or simply use Uber Canteens if you're forced to. In desperate situations, suiciding is sometimes a better option than allowing it to gain health.
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watcher25 In reply to Nkrs235 [2016-09-16 07:11:58 +0000 UTC]
Wtf...!?
Sweet pony Jesus!!!! (Not Celestia)
Well... Guess there might be room for upgrades to the effect of 2-2.5x on positive attributes and/or reduction down to 25% of time limits
Even then, rightly so, it's no joke going to be a struggle ...
But that's were the real magic shines, no?
And the respawn room never hurts...
- After a briefing from Engi and Medic on the above mentioned bots:
Aj: "Ahh... pony feathers..."
Luna: "The strain has been more than doubled..."
Mac: "Eyup."
Derpy: "*sigh* I'll get more canteens..."
Soldier: "Affirmative!"
Rarity : "Just when you thought it couldn't get worse..."
RD: "....This isn't fun anymore..."(nurses a bruse on her ribs below some bandages with a blackened eye while the medigun flutters has struggles to repair it)
---
But I'm thankful for a situation like this- the thrill and challenge of mass tactic bots, some super powered and all you have especially as time wears on is your teammate right beside you where all grandiose petty self definitions are wiped away in the simple genuine effort of self defense and unity
Ample chance to force a reevaluation of what really matters - of which I bet you can guess what I might be referring to
None the less, maybe a bigger sentry gun might be a thing....
Also pinkie has an automatic 75% damage and knock back reduction from her earth sense (enough for most bots but not the giants...)
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Nkrs235 In reply to watcher25 [2016-09-16 14:04:32 +0000 UTC]
All Ponies and Manns Should Take Extreme Caution when Fighting Bosses. As failing to do so would cause some Major Problems.
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