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Published: 2008-07-14 17:50:51 +0000 UTC; Views: 2852; Favourites: 20; Downloads: 104
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Description
that's a small preview of my current project Colonel Grantthe concept can be fund here [link] It's still a W.I.P. but the most major work is done only arms and legs are left
some w.i.p. images here [link]
and here [link]
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Comments: 25
etinflation [2021-03-13 07:59:22 +0000 UTC]
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Crashmgn In reply to PT200 [2008-07-21 10:06:26 +0000 UTC]
thanks pal! really appritiate yr support
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Loren86 [2008-07-15 09:10:38 +0000 UTC]
Wow...really incredible detail and original style.
Keep it up you badass 8D
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Cythus [2008-07-14 22:37:37 +0000 UTC]
awesome ^ ^
Oh i was meant to ask you on your last 3d model, is the stuff ya make in that program riggable? just curious
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Crashmgn In reply to Cythus [2008-07-15 07:00:42 +0000 UTC]
in zbrush?? of course not it got tons of polygons u can just pose it in zbrush but this hi poly models are not suitable 4 animation skinning and all that stuff
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Cythus In reply to Crashmgn [2008-07-15 10:18:37 +0000 UTC]
ah well its still awesome, if i do anything to do with 3d it will probably just concept art stuff so i dont think it would need to be riggable- zbrush still pwns
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ArchAngelGabe In reply to Crashmgn [2008-07-15 08:16:41 +0000 UTC]
What if they used a ref file? Meaning they do the animation with a low poly version and then swap it out with a zbrush version for rendering.
If I remember correctly, displacement maps were used to help with King Kong's close up shots (well, one of the programs was, can't recall when they were first used)
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DXBigD In reply to ArchAngelGabe [2008-07-15 15:41:02 +0000 UTC]
You're still animating a low poly model though, even for high-end movies. They're simply subdivided after and have normal and displacement maps applied to them. That way you can get your Z detail outside of Z without needing a ton of RAM and without having to animate millions of polygons. (which would run like crap and be a bitch to rig so it's just not doable)
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ArchAngelGabe In reply to DXBigD [2008-07-15 18:01:12 +0000 UTC]
so once you're done modeling/texturing in zbrush, you can transfer the basic low poly starting mesh (that was first imported) and the displacement maps to really up the detail of rendered meshes.
So, practically speaking, zbrush is used to make displacement maps. (in terms of animation)
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Crashmgn In reply to ArchAngelGabe [2008-07-15 08:38:33 +0000 UTC]
no it's still not an option 4 the zbrush sculpted models they are to heavy 4 anything even 4 rendering outside zbrush the only thing is to use them 4 maps generation nornal displacement and so on
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