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#3d #blender #cycles #diamond #dispersion #hdri #photorealistic #test #cyclesrender #cyclesengine
Published: 2015-01-05 16:46:20 +0000 UTC; Views: 353; Favourites: 1; Downloads: 1
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Description
Yo! I uploaded this thingy here. It was mainly a project to test the ways in cycles to create dispersion. The diamond is completely a model made by me. For the lighting I used a HDRI (www.hdrlabs.com/sibl/archive.h… - the "Ueno Shrine")Pls leave your thoughts on this one!
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Comments: 3
AbdouBouam [2015-01-05 17:16:58 +0000 UTC]
cycles doesn't support light spectrum rendering (like getting the rainbow colors when lights goes thought a prism for example)
to benifit from that you will need to use luxrender (or some workarounds using multiple refraction shaders with different IOR)
anyway, this is nice
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CrazyEngine In reply to AbdouBouam [2015-01-05 17:26:50 +0000 UTC]
Yeah i know :3 i used a node setup with several different IOR values...^^ thanks for that comment
(I mean. who needs physically correct stuff? As long as it looks photorealistic...)
👍: 0 ⏩: 1
AbdouBouam In reply to CrazyEngine [2015-01-05 17:33:32 +0000 UTC]
yeah, as long as it looks good enough
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