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Published: 2014-02-13 10:48:55 +0000 UTC; Views: 59011; Favourites: 397; Downloads: 1323
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Description
It seems that, just like their real-life cousins, there just aren't that many were-apes around. Maybe it's because they're already kinda' anthropomorphic?Β Anyway, here's my contribution--another older sequence I did before Wwtf. Main objective here was to experiment with transitional textures and movements during transformation. One of my favorites, even if it's short.Β
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Comments: 22
Musical-Euphoria [2021-09-25 02:35:14 +0000 UTC]
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Aecern [2020-06-04 19:20:25 +0000 UTC]
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Pratev In reply to JokuSSJ [2020-03-28 16:43:17 +0000 UTC]
Absolutely agree! Amazing!Β Β Β Β Β
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ErictheLucario [2015-01-02 17:04:49 +0000 UTC]
Well, now I'm wishing on a star that this guy would ask me on a date and transform in bed.
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TMNT-BOOYAKASHA In reply to ErictheLucario [2016-08-21 02:55:10 +0000 UTC]
Same with me
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Blake-Shade [2014-11-12 05:18:46 +0000 UTC]
So I know you use Daz studio. But do you have to use add-ons for your tfs?
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darkluster4 [2014-05-12 20:21:03 +0000 UTC]
Looks like Marco from that scifi series, 'Animorphs'. I loved that series.
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TheInvertedTower [2014-02-16 08:41:42 +0000 UTC]
This is just how I'd expect a Human/ Gorilla hybrid to be like, but I wouldn't call it perfect.
The arm's look fantastic and you can see the expansion of muscle best in the shoulders, particularly the right.
Although the Triceps brachii muscles (Long head, Lateral head, Medial head, and Tendon ) aren't seen during the change.
The face and 'Latissimus dorsi' are also just as good. But there are a few problems, namely, the low polygon count.
Throughout the morph, the polygon count remains the same as the surface area increases. This can be seen the most in the leg's.
It surface of the model ends up looking like scrunched up newspaper. This is a recurring problem throughout all your transformations.
It might be time for you to invest in some better software.
With that said, this is a fantastic concept that I recommend coming back to. The possibilities of different morphs also come with the task of knowing what the muscles for both species are. For example, mice are anatomically similar to humans and would be easier to create a morph between them. Thus, it would be more difficult as the anatomy differs.
Some examples of the were-morphs you can create are Human/ Crocodile, Horse, Turtle, Octopus, Shark, Bear, Kangaroo, Bat, Dinosaur, ect.
There are also mythological morphs, which you don't have an anatomical chart to and must assume what their structure is, by looking at similar (Real world) animals. Some examples of these are Human/ Centaur (Human/ Horse torso), Dragon, Phoenix, Hydra, Tengu, Naga (Snake-man).
There are also ways the morph can be altered, such as extra arms (For the Naga), extra wings.
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CrinitusArt In reply to TheInvertedTower [2014-02-16 17:59:06 +0000 UTC]
Thanks for the thoughtful post. I'll look into your suggestions. I'll also reply at length in a bit.
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Werewolfucker [2014-02-14 08:29:27 +0000 UTC]
Agreed--wereapes are great, and so is your incredible animation! Have you ever considered making collages of the different stages of the transformations? Keep up the fantastic work--these are among the best transformation morphs I've ever seen.
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CrinitusArt In reply to Werewolfucker [2014-02-14 15:26:15 +0000 UTC]
Thanks!
Yeah, I've thought about doing cuts--showing one part of a transformation from one perspective, then cutting to another. I still may. The main issue with this is practical. I use layers to achieve many of the texture transitions. So I have to do a render of the sequence for each texture I want to use. This particular sequence has about 6 layers (and 6 renders, each of which takes several hours). If I do one cut and want to keep the timing consistent with the other cut, I now would have to do 12 renders. If I want to do two cuts, I'd have to do 18 renders, and so on. I suppose I could use fewer layers, but it wouldn't look quite the same. If I had a ridiculously fast computer, that did each rendering pass in a few minutes, I would do cuts on every sequence.Β
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Wolffried [2014-02-13 13:58:09 +0000 UTC]
I really love how smooth the transformation goes, it looks very natural and flows with the movement - not limb by limb, but the whole body is changing at the same time. Great work!
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