HOME | DD

cuatrod β€” Computer lab

Published: 2006-06-16 18:04:14 +0000 UTC; Views: 4092; Favourites: 22; Downloads: 241
Redirect to original
Description This is a new interior, doing with 3d max and rendering with vray, hope u like it.
Table model is from [link] model: Adjustable Classroom Table 72" [link]
Related content
Comments: 46

The1Blur [2007-02-25 05:38:23 +0000 UTC]

!! Wooooooooooooooooooooooooooooooooooooooo oW !!

πŸ‘: 0 ⏩: 1

cuatrod In reply to The1Blur [2007-03-04 07:10:02 +0000 UTC]

πŸ‘: 0 ⏩: 0

3DSerge [2006-12-12 22:13:48 +0000 UTC]

This is an interesting render, i like the modeling if its not Archmodels or Dosh Designs furniture. For the lighting and textures, i would ad a bit of blue lights at the window frames and a the far wall or give it some photo filter with Deep blue settings. Also, lower down the reds and the blues for the folders. Monitor is a bit to noisy, otherwise its a perfect image

πŸ‘: 0 ⏩: 1

cuatrod In reply to 3DSerge [2006-12-13 15:21:22 +0000 UTC]

Hey man, thnx soo much for comment, great work in ure gallery, grettings

πŸ‘: 0 ⏩: 0

Vanestyle-STOCKS [2006-06-19 13:21:14 +0000 UTC]

Vaya artista stas hecho!!! quiero ver mas trabajos!!!

πŸ‘: 0 ⏩: 1

cuatrod In reply to Vanestyle-STOCKS [2006-06-19 13:50:40 +0000 UTC]

hehehhe gracias vane ya estoy por poner mas un saludo

πŸ‘: 0 ⏩: 0

C0imbra [2006-06-19 02:36:43 +0000 UTC]

wwooow... just stunning, besides i've expected something nice like that coming from ya... veeerry realistic... AWSOME JOB!!!

πŸ‘: 0 ⏩: 1

cuatrod In reply to C0imbra [2006-06-19 13:51:24 +0000 UTC]

thnx soo much friend

πŸ‘: 0 ⏩: 0

Gulaki [2006-06-18 01:28:21 +0000 UTC]

whoa, this is just weak man!!!! How did you do the city background??? Awesome!

πŸ‘: 0 ⏩: 1

cuatrod In reply to Gulaki [2006-06-18 20:51:46 +0000 UTC]

thnx for cooment, the city background is a pic...

πŸ‘: 0 ⏩: 0

AbhinandanMadhu [2006-06-18 01:17:26 +0000 UTC]

U are a master of lighting tehniques!!!!

πŸ‘: 0 ⏩: 1

cuatrod In reply to AbhinandanMadhu [2006-06-18 20:52:13 +0000 UTC]

hehe thnx for comment friend, im just learning

πŸ‘: 0 ⏩: 0

Baftoony [2006-06-17 20:35:12 +0000 UTC]

wow! esta genial sobre todo (para mi) me encanta como manejaste la iluminacion aqui...

πŸ‘: 0 ⏩: 1

cuatrod In reply to Baftoony [2006-06-17 20:39:34 +0000 UTC]

gracias man es mi primer trabajito con ese render y kede contento la verdad pronto pondre otro con la misma scena un saludo

πŸ‘: 0 ⏩: 0

ervega [2006-06-17 18:28:57 +0000 UTC]

Excelente mi pana!!!! ya te lo habia comentado, la vaina es demasiado foto realista!

πŸ‘: 0 ⏩: 1

cuatrod In reply to ervega [2006-06-17 19:27:16 +0000 UTC]

Gracias mi pana ahi pronto pondre otra pero no te la muestro hasta ke la veas aki haha un saludo...

πŸ‘: 0 ⏩: 0

kheng [2006-06-17 10:20:35 +0000 UTC]

cool concept, our uni computer labs look similar to that

πŸ‘: 0 ⏩: 1

cuatrod In reply to kheng [2006-06-17 14:13:32 +0000 UTC]

Thnx friend for comment im looking for new designs like this

πŸ‘: 0 ⏩: 0

Ma7amee7o [2006-06-17 06:39:51 +0000 UTC]

WOW, so freakin cool man, nice job...

πŸ‘: 0 ⏩: 1

cuatrod In reply to Ma7amee7o [2006-06-17 14:18:54 +0000 UTC]

thnx soo much

πŸ‘: 0 ⏩: 1

Ma7amee7o In reply to cuatrod [2006-06-18 07:48:08 +0000 UTC]

yup...

πŸ‘: 0 ⏩: 0

leangelic [2006-06-17 06:18:29 +0000 UTC]

mmmmmmm ese paisaje q se ve por la ventana me parece conocido, donde es?? hahahahahaha ta bien pues..... estΓ  excelente como siempre muacks!!! pero me vas a decir no??

πŸ‘: 0 ⏩: 1

cuatrod In reply to leangelic [2006-06-17 14:20:22 +0000 UTC]

Ke va haha eso es secreto, muaks gracias por comentar, si te portas bien algun dia te desato....

πŸ‘: 0 ⏩: 0

Cuantum [2006-06-17 00:21:55 +0000 UTC]

Cuando lo vi no crei que fuera 3D

πŸ‘: 0 ⏩: 1

cuatrod In reply to Cuantum [2006-06-17 03:59:04 +0000 UTC]

hehe gracias por el comentario

πŸ‘: 0 ⏩: 0

rg11389 [2006-06-16 22:56:42 +0000 UTC]

nice accurate modeling

πŸ‘: 0 ⏩: 1

cuatrod In reply to rg11389 [2006-06-17 03:59:20 +0000 UTC]

thnx soo much

πŸ‘: 0 ⏩: 0

Herushi [2006-06-16 22:50:34 +0000 UTC]

Buenisimo!! Muy bien detallado, te felicito excelente trabajo

πŸ‘: 0 ⏩: 1

cuatrod In reply to Herushi [2006-06-17 04:00:35 +0000 UTC]

gracias por el comentario la verdad es ke lo disfrute este salon, un saludo...

πŸ‘: 0 ⏩: 0

sanfranguy [2006-06-16 21:52:14 +0000 UTC]

Sweet, looks awesome.

πŸ‘: 0 ⏩: 1

cuatrod In reply to sanfranguy [2006-06-17 04:00:52 +0000 UTC]

thnx u

πŸ‘: 0 ⏩: 0

Ruby-Black [2006-06-16 18:52:30 +0000 UTC]

Esta RLZ! La sala.

πŸ‘: 0 ⏩: 1

cuatrod In reply to Ruby-Black [2006-06-16 20:25:52 +0000 UTC]

asias

πŸ‘: 0 ⏩: 0

naradak [2006-06-16 18:15:42 +0000 UTC]

Excelente.

πŸ‘: 0 ⏩: 1

cuatrod In reply to naradak [2006-06-16 18:42:40 +0000 UTC]

gracias

πŸ‘: 0 ⏩: 0

xascon [2006-06-16 18:12:58 +0000 UTC]

almost perfect, but i dont like the noise on the screens.

πŸ‘: 0 ⏩: 1

cuatrod In reply to xascon [2006-06-16 18:43:33 +0000 UTC]

thnx for comment, its my first render with vray just 6 days working with vray hahaha im learning, i dont know a lot of things vray is difficult for me

πŸ‘: 0 ⏩: 1

MaJoRoesch In reply to cuatrod [2006-06-17 04:13:34 +0000 UTC]

You should have used photoshop to cheat on that .

πŸ‘: 0 ⏩: 1

cuatrod In reply to MaJoRoesch [2006-06-17 14:23:49 +0000 UTC]

what do u mean with cheat on that ? ???

πŸ‘: 0 ⏩: 1

MaJoRoesch In reply to cuatrod [2006-06-17 19:35:49 +0000 UTC]

Easy. After you render it, you use the smudge, blur, and other such tools to make certain flaws in your work disappear. It's a very common tactic.

πŸ‘: 0 ⏩: 1

cuatrod In reply to MaJoRoesch [2006-06-17 20:40:12 +0000 UTC]

Do u've a tutorial?

πŸ‘: 0 ⏩: 1

MaJoRoesch In reply to cuatrod [2006-06-17 21:53:48 +0000 UTC]

I doubt you would need one. In photoshop, gimp, or anything other advanced 2d graphics program, select the smudge tool, set it small and fuzzy (depending on the detail and size of what you are doing), and smudge the pixelation away. It's very easy. Another trick is to use the Polygonal Lasso Tool (fancy name for a selection tool that you build a box or other shape based on where you click) and select a part of the render that is pixelated. Then you copy/paste it, select a border around it (ctr-A then nudge it with the arrow keys then nudge it back again), the use a guassian blur (or just a blur, depending on what program you are using). This can leave pixelation around the edges though.

I'm sorry, I stink at explaining things...

πŸ‘: 0 ⏩: 1

cuatrod In reply to MaJoRoesch [2006-06-18 20:54:13 +0000 UTC]

thnx soo much friend i goona try

πŸ‘: 0 ⏩: 0

TheUnlikedOne [2006-06-16 18:08:45 +0000 UTC]

NICE! Really Nice!

πŸ‘: 0 ⏩: 1

cuatrod In reply to TheUnlikedOne [2006-06-16 18:43:51 +0000 UTC]

thnx

πŸ‘: 0 ⏩: 0

TheUnlikedOne [2006-06-16 18:08:17 +0000 UTC]

NICE! Really Nice!

πŸ‘: 0 ⏩: 0