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Published: 2006-07-20 19:18:29 +0000 UTC; Views: 3173; Favourites: 4; Downloads: 56
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Description
the title says it allRelated content
Comments: 11
zerreitug [2006-07-20 20:14:02 +0000 UTC]
Great! lots of details and little textures, this probably took you years!
(That much envy in my veins its not probably good for my health, je, je...)
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curlhead In reply to zerreitug [2006-07-20 20:32:53 +0000 UTC]
well thx but I have to disapoint you, i took me maybe, hm.. an hour or so, but i had alredy done a couple sketches of it before, so I had a clear image in mind and dind't lose time in planing and such
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zerreitug In reply to curlhead [2006-07-21 15:31:10 +0000 UTC]
Oh, so that's the trick! Good to know.
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curlhead In reply to zerreitug [2006-07-21 16:21:20 +0000 UTC]
jup, I also found out, that having a very clear image in your head BEFOR you start saves you a lot of erasing. I know.. DUH! but its still a realisation I had to get to the hard way
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zerreitug In reply to curlhead [2006-07-21 16:29:30 +0000 UTC]
Right, but its not always a foolproof method, as the image in you head may be too awesome compared to what you can really draw. (There is even a forum about it)
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bellabia [2006-07-20 19:21:22 +0000 UTC]
wow, i like the details, i can never draw mechanic features without copying.
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curlhead In reply to bellabia [2006-07-20 19:50:46 +0000 UTC]
its not all that difficult, just like drawing a normal armor and you simply add some mechanic textures and make it sort of shiny and stuff
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bellabia In reply to curlhead [2006-07-21 19:24:25 +0000 UTC]
thanks for the advise, but i just don't have enough mechanic genes in me to imagin mechanic textures and draw them.
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BeautifullyTwisted10 [2006-07-20 19:19:56 +0000 UTC]
nice, i like the detain, and the shading is nice
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curlhead In reply to BeautifullyTwisted10 [2006-07-20 19:49:44 +0000 UTC]
thx, what thoes detain mean?
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BeautifullyTwisted10 In reply to curlhead [2006-07-21 00:01:02 +0000 UTC]
ah, oops, n=l...detail. i make typo
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