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Published: 2014-09-25 05:27:05 +0000 UTC; Views: 1075; Favourites: 7; Downloads: 30
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...in which I fail at making a pinup.Seriously, I made this as a pinup, thinking to try out SickleYield 's pinup advice . Somewhere along the way it gained a semblance of a story, her expression went from flirty and cute to shocked and scared, she got a gun, and a kid to protect...
The only remnant of the original pinup-y nature of it is the backbreaking pose...but now it's a sort of 'I'm leaning away, so we can get away fast!' kind of motion. Well, okay, and the shirt. Because I love mesh shirts on women.
Still, I like it. This is the kind of thing I got into 3D for, to imply and illustrate stories. I do pinups because my imagination fails, and pulchritude is a pleasant pastime.
Her name is Melange, and she is one of a very small set of characters that I've created and liked enough to save and keep around. And yes, those are Stonemason's Rogue Sci-Fi pants, as shorts. I'm going to hell for that, but...legs.
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Comments: 6
SickleYield [2014-09-25 16:53:10 +0000 UTC]
That's a very clean hemline, did you edit the pants' texture or are their mats set up for it?
I like men in mesh shirts. ^.^ Mesh in general is just fun.
My main quarrel with the pic itself is that I feel she should be looking at the offscreen kid. Are we, the camera, menacing them?
The lighting is nice, and it's a nice use of depth of field. I might've actually gone with more of a tilted frame on this one, but that's really subjective. It's not bad as-is.
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Cypherfox In reply to SickleYield [2014-09-25 21:38:43 +0000 UTC]
For the pants, I actually used the Geometry Editor tool, selected all the lower poly's and made a surface 'Lower Pants', and zeroed their opacity. Then I selected the bottom polys around the remaining edge, made a surface 'Shorts Line', and (after a copy-and-paste of the PantsFabric) I darkened their diffuse a bit to make the hemline. It turned out surprisingly clean, I agree. I also learned a bit about changing the lighting 'Shadow Bias', because the shorts weren't shadowing all the way around the edge.
I wanted her focused on the danger, which is behind us. Essentially 'offscreen', far enough away that she hasn't lowered the gun yet, but imminent enough that she's keeping an eye on it. Peripheral vision has the kid...
I definitely agree on the tilted-frame (Dutch angle; which I hadn't known it was called until I read your post!); if I'd been going for this from the start, I probably would have thought to fix the camera at an angle, to make it a little more jarring. I futzed with the color balance in post, to make the image a little more emphatic, but only minimally. I'd probably also reduce the width of the image, putting the hands reaching for each other at a 'rule of thirds' intersection, as well as her bare midriff.
My next one'll be a pure pinup. Really, it will.
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