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Published: 2017-09-12 12:32:50 +0000 UTC; Views: 5067; Favourites: 162; Downloads: 129
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Description
Commission project work in progress.Ultra-heavy transport / bulk goods vessel. Runner class vessels are one of the few sub-dreadnought classed vessels fitted with faster than light drives.
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Comments: 35
LordOmegaZ [2019-12-27 13:02:07 +0000 UTC]
bring sajuuk to bear bri-- whoops! wrong game D:
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supersampled [2018-01-02 01:35:38 +0000 UTC]
Would fit very nicely into CoS, looks like a better version of my Agni
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OrionShipworks [2017-09-21 12:11:49 +0000 UTC]
Just FYI I feel that the "fins" on the bottom play a critical visual role. My first impression upon seeing this is that the front of this vessel is that long narrow prow-like shape. But then I started to wonder which side really is the front? However, the swept-back fins strongly imply a forward direction. Nice touch!
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Vumpalouska [2017-09-13 16:16:47 +0000 UTC]
Hm, I'd assume interstellar freighters would be most common ships in an interstellar society.
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Daemoria In reply to Vumpalouska [2017-09-13 17:16:52 +0000 UTC]
Interstellar transport routes are prevalent, but the travel is restricted through the use of Mirror Gates (for trans-galactic distances) and hitching a ride on dreadnought sized vessels. Runner vessels are special in this regard, due to them operating with some degree of autonomy from this system. All vessels do have a representative of the PsiComp Authority aboard, though.
Too often, in science fiction space is treated as a really small thing, something that isn't really even an aspect of society or story telling. This is in large part due to the fact that every schmuck has a FTL drive stuck to his ass.
A Utopia that seeks to control and protect its population would first and foremost heavily control traffic and information between planets, solar systems, and galaxies. It's sort of hard to do that with those pocket faster than light engines.
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Vumpalouska In reply to Daemoria [2017-09-13 19:11:18 +0000 UTC]
I'd assume interstellar freighters to be really, really huge, of course; possibly larger than any warships (just like the largest seagoing vessels today are freighters and tankers). Something like that could only be operated by megacorporations, governments and other similarly powerful entities. But it would be more cost-effective than having dedicated warships carrying civilian ships across interstellar distances.
But I definitely agree that pocket-sided FTL gizmos are an annoying scifi trope. I think they take much of the sense of awe and exploration out of the setting.
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Daemoria In reply to Vumpalouska [2017-09-14 02:44:46 +0000 UTC]
For the most part, the Golden age Dreadnoughts are not actually dedicated warships any more. They are either re-purposed from hulks from an earlier age, or specially built for their new civilian minded role.
Very few companies have the authorization to be granted independent FTL vessels. That, and the compounding issues of logistics spanning the cosmos means most transport companies remain quite small... and outsource when needed.
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LudedWolf In reply to Daemoria [2017-09-14 03:11:57 +0000 UTC]
What about Stargates. Wouldn't that be the fastest,and safest way to travel?
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Daemoria In reply to LudedWolf [2017-09-14 03:13:25 +0000 UTC]
Stargates don't exist. The closest thing to that would be something like the Mirror Gate, pictured in the comment above.
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LudedWolf In reply to Daemoria [2017-09-14 03:18:01 +0000 UTC]
Ah I see,thank you for correcting me. Is the Mirror gate faster then FTL? And one other question what do you think of Spaceships in the shape of sea creatures? youtu.be/qRCchsKmQBk
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Daemoria In reply to LudedWolf [2017-09-14 03:37:05 +0000 UTC]
The Mirror overlaps all points in multiple realities, so using it as a shortcut from point A to B, in another galaxy is a great time saver. Unless your vessel specifically has drives that operate on non-Newtonian principles, you can only use it to travel in a single direction, based on your input velocity before entering the gate. Physics simply don't work in the Mirror. Field Skimmers are research vessels sent into the Mirror for scientific missions. They are able to move around of their own power, because their drives can operate in that reality.
Also, you need to have a conscious human observing the gate at all points in time, otherwise the vessel can not be retrieved from the Mirror. And that's not a place you want to be lost in.
That all said, the Mirror gate travel provides speeds immeasurably faster than the fastest FTL drives.
Β
Fish designs, specifically ones that swim through space are kinda silly in my mind, so I've never drawn them. Feel free to draw what you want for the contest though.
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LudedWolf In reply to Daemoria [2017-09-14 03:52:59 +0000 UTC]
Thanks again,one last question? Do you have a wikia? I want to know all the details and lore of the Bright Future. My entry is a two piece. A character and a ship base on Nyarlathotep from the Cthulhu mythos.
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Daemoria In reply to LudedWolf [2017-09-14 03:55:39 +0000 UTC]
No wiki, sorry. I much rather spend my time crafting a somewhat nebulous world through art. The lore is there... you just have to go swimming a bit to find it.
You and should form a picket line outside my house. [We want wikis!] [More lore!]
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chibi-azathoth In reply to Daemoria [2017-09-14 07:43:08 +0000 UTC]
:.i HAVE BEEN SUMMONED:
i resemble that remark. But yeah, , the best way to find BF lore is to keep doing this: reading Deviation descriptions and Daemoria 's comments on his own stuff. His tumblr has a few things but is more fluffy excepting the occasional timeline not posted on dA. And im pretty sure breaking the finer points of lore is part of the setting, especially regarding the Mirror, like in WH40k or the Cthulhu Mythos.Β
Also, for both LudedWolf and Vumpalouska , in general the whole thing about transport networks and sublight vs superluminal vs hyperspace/teleportation isn't so much about efficiency or politics, it's about scale and technical limitations. Scifi authors and therefore their readers constantly forget how expensive any kind of space travel is: almost any spaceship is going to be 80% power/engine/nav systems (and will need to remain so in order to remain competitive) and is a Weapon of Mass Destruction simply by virtue of its exhaust energy alone. Not even "The Expanse" quite gets this right (that's a much lower tech level, but still). You don't hitch a ride on the hull of a lighthugger because it's logistically efficient, you do it because an FTL engine is larger than most interplanetary craft. You only build stargates if you can't move them.Β
And it's not like you need FTL for interplanetary stuff anyway: "Yay, we cut days down to hours!" A solar system is mind bogglingly big, but interstellar space is mind bogglingly bigger in comparison, and intergalactic space is again so. An interstellar FTL engine probably can't get up to cruising speed inside the space of a solar system, so "jumping in-system" is like trying to stitch arteries with a jackhammer. Same with intergalactic barges trying to stay inside a galaxy while using more than their RCS.
Of course, breaking physics in different ways changes things, but not by much before Clarke's 3rd Law hits you in other areas. (Which reminds me, i love the idea of bio/metatek and how it's an excuse for using swords, but i gotta hear some time what it's made of bcs it's obviously not bog standard organic chemistry.) And spaceships with moving parts are stupid (unless they are biotek utility tentacles), just use drones and retro thrusters. Hard vacuum is the best lubricant.Β
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LudedWolf In reply to Daemoria [2017-09-14 04:03:18 +0000 UTC]
I see. I do more research, just to make sure I don't break any lores.
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Daemoria In reply to LudedWolf [2017-09-14 04:29:58 +0000 UTC]
Hey, it's alright if you break stuff. That's what the glue is for.
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HandofManos [2017-09-13 14:08:18 +0000 UTC]
Very promising indeed looking forward to see how it turns out eventually
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Daemoria In reply to HandofManos [2017-09-13 17:17:37 +0000 UTC]
Soon, I hope. Just a bit exhausted due to being silly on my part. I'll have the modeling done soon, and pending approval of that client, finished image uploaded here.
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HandofManos In reply to Daemoria [2017-09-13 17:45:55 +0000 UTC]
Looking forward to that then and don't get too silly now ey
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Scrap-Lord [2017-09-13 08:36:51 +0000 UTC]
Huh excuse me for always thinking in space engineers themes. Β But that bowsprit would be a great way to build a mining ship for sure ^^
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Daemoria In reply to Scrap-Lord [2017-09-13 08:51:50 +0000 UTC]
I remember mining when it was fun. Smoothly chewing through rocks with massive drill monstrosities. u___u
When they reduced the mining updates to like 1 per second... it removed a huge part of what made that game enjoyable.
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Scrap-Lord In reply to Daemoria [2017-09-13 10:55:55 +0000 UTC]
Maybe, maybe... I never been a fan of rolling out a TBM to do the scalpels job.
Not to mention that most of the asteroidΒ boring ships are hideous and horribly inefficient.
Picking 30% ore you want and 70% stone from everywhere else.
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Daemoria In reply to DPRagan [2017-09-13 04:59:25 +0000 UTC]
A bit of structure to suit the design. It balances the forms, and catches the light of the scene on a plane not otherwise on the rest of the ship. It's there to look good.
Internally, it could be any number of things, most likely cargo space.
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DPRagan In reply to Daemoria [2017-09-14 02:54:11 +0000 UTC]
True, and it sounds good perhaps specialized cargo space?
Usually go with detachable external ponds for a lot of mine
dpragan.deviantart.com/galleryβ¦
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DPRagan [2017-09-13 00:26:27 +0000 UTC]
So that is the engine (the red ring) some sort of vasimr type engine?
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Daemoria In reply to DPRagan [2017-09-13 00:34:15 +0000 UTC]
I'm not actually sure what type of non-FTL drive this vessel has, but it's some large fusion torch style device. It's probably a brute force approach that remained popular even with the advent of Syden-KΓΌsche reaction-less drives millennia prior.
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DPRagan In reply to Daemoria [2017-09-13 00:59:09 +0000 UTC]
Ahh, I thought it might be an upgrade of the Vasimr style engine that is in test phases
www.adastrarocket.com/aarc/VASβ¦
en.wikipedia.org/wiki/Variableβ¦
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Daemoria In reply to DPRagan [2017-09-13 02:46:18 +0000 UTC]
My designs are based on the physics and sciences of upcoming technologies. The similarities are deliberate, it's so awesome people like you can see interesting tech that looks somewhat familiar.
I'm a fan of near future/exploitative sci-fi.
Just add a few thousand years of growth in the technology, and then you get Bright Future. :}
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DPRagan In reply to Daemoria [2017-09-13 03:42:26 +0000 UTC]
Oh there are also theoretical Warp drives that use positron rings (Might be wrong on the naming) basically the energy between two or more sheets of metal in a vacuum.
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ClassicalSalamander [2017-09-12 19:58:47 +0000 UTC]
Awesome! You have a way with simple geometry and insane detailing that I will never tire of! You are the master
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Daemoria In reply to ClassicalSalamander [2017-09-12 23:23:21 +0000 UTC]
Simple geometry, because I am a simple man.
Nah, I should be using existing asset libraries of parts i've made before, but each ship is generally its own creation here. To save time, the geometry is pretty simple.
The most important part is that it lights correctly, and has minimal shading/rendering issues. The Photoshoop is used to all all the real detail.
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ClassicalSalamander In reply to Daemoria [2017-09-13 15:27:47 +0000 UTC]
It just looks so good!
I've always thought I should make an asset library, but honestly the only things I reuse are base textures and some material node chains... pretty much everything that's not from Daz Studio is hand-crafted from scratch each time... which is part of why I'm so darn slow with my 3D work.
Yeah, lighting and rendering is key, PShop is great for over-painting!
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Daemoria In reply to Danarogon-AP [2017-09-12 22:00:52 +0000 UTC]
Sajjuk! Noooo, the bear is too powerful!
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