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daimondstrike — Kara's specials WIP
Published: 2010-08-11 22:25:50 +0000 UTC; Views: 507; Favourites: 1; Downloads: 4
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Description (Stamina = HP)
(Psyche = MP/SP)

Zweihander techniques - These are the special tricks/techniques Kara can utilize when she fights with her two handed blade. These do not include regular attacks such as slices and cuts. This is her primary combat style.

Basic

Earthen Mist - She slashes her weapon into the ground, dislodging dirt clods and stones, and lifting them up in the air before her. The stones do hurt if they hit an enemy, but more often then not it's used as a distraction so she can blindside her enemy with more powerful attacks. Only usable on dirt surfaces.

Impact Wave - She cuts her weapon towards the ground, launching a wave of light towards her enemy in a wide arc. The attack is easily dodged or blocked though, due to the fact that the wave travels a bit slower then the actual weapon. This attack doesn't leave any physical marks on the target. However, it damages the stamina of her opponents, which makes it ideal when she wants to capture a criminal alive, rather then kill them.

Special Strike - This attack uses up some of Kara's stamina in order to cause heavy damage to the opponent. Her weapon typically glows a bright white when using this level of attack, warning her enemies. This attack can only be used provided Kara has enough Stamina to sacrifice.

Martyr's Cross - This is a trapping/beat down style attack. If her first attack hits, the subsequent attacks are guaranteed to land as well. She spins, slashing across her opponent's shoulders, which leaves a cross arm behind them. Her weapon comes back and up, slashing straight up on her target, and leaving the body of a cross. This attack deals heavy damage to her enemy's stamina and Psyche, though it doesn't do much damage on a physical level. This attack is meant to be used in one VS. one situations, as the large amount of time it takes for the attack to finish leaves her vulnerable to a counter attack from her target's cohorts.

Ultra Strike - The strongest attack she can use with this weapon. This attack uses a large amount of Kara's Stamina in order to deal massive amounts of damage to her enemy's stamina and psyche. However, this level of power can only be used three times a day, and only once every eight hours. This attack can only be used provided Kara has enough Stamina to sacrifice.

Martyr's Graveyard - This attack is a more powerful form of the Martyr's Cross. As such, it is also considered a beat down style attack. If the first attack hits, the subsequent attacks are sure to land, as well. This attack begins similar to Martyr's Cross, using a swipe along the target's shoulders. The second strike is a vertical slash, which leaves her opponent crucified to a cross made of pure light. Three slices follow, attacking at various heights on the body before she spins, slashing past the body with a cut at stomach height. The cross also explodes after Kara passes. The attacks and explosion don't leave a physical mark on the enemy's body. What it does is strip her target of their stamina, which makes them even easier to capture. This attack is meant to be used in one VS. one situations, as the large amount of time it takes for the attack to finish leaves her vulnerable to a counter attack from her target's cohorts.

Pugilist - Though not common, there are times when she has to resort to using her fists to capture enemies, typically when she's indoors. She's not as strong on the offensive when using this style, but she's faster, and thusly more evasive.

Falling Heaven - She grabs her opponent, lifting them into the air and slams him into the ground. Of course, if her opponent can react fast enough to being lifted, he can break free of her grip.

Binding Ties - She casts a spell, drawing a symbol in the air in order to trap/paralyze her target. May/may not work.

Special Technique - This attack utilizes a small amount of her Stamina to deal medium damage to the opponent. She can only use this attack if she has enough Stamina to sacrifice.

Intrinsic Melody - Her fists glow white when she uses this attack, and she charges in. She throws several hooks and straight punches, before she attempts to knock her enemy up into the air. If she succeeds, she pulls back her dominant hand (her right) and throws a heavy punch to the stomach, sending them careening to the wall. This attack earned its name from the fact that the punches hit rapidly enough to be mistaken for the pounding of drums.

Ultra Technique - This attack uses up vast amounts of her psyche in order to deliver a truly punishing attack to her opponent. However, the long start up/charge time leaves her open for an ample amount of time, during which she can be easily struck, the spell failing.

Lucifer Call - This spell has never been cast, do to the sheer amount of psyche it needs to actually work. (Kara doesn't have enough, as of now.) However, it is possible that it outweighs the damage of Martyr's Graveyard.
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Comments: 17

Shooting-Red-Star [2010-08-12 08:08:58 +0000 UTC]

well size difference not included she's a bit of a pushover
that being said i HIGHLY doubt she'd use a sword on anyone i'd know based on the sheer size difference

👍: 0 ⏩: 1

daimondstrike In reply to Shooting-Red-Star [2010-08-12 08:17:44 +0000 UTC]

Heheh Not a push over ^^ Just reasonable. And her weapon styles are meant more to use against people the same size (roughly) as she is.

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Shooting-Red-Star In reply to daimondstrike [2010-08-12 08:27:20 +0000 UTC]

exactly
the funny thing is despite being hundreds of feet taller i'm betting i can beat her with one move

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daimondstrike In reply to Shooting-Red-Star [2010-08-12 08:32:15 +0000 UTC]

Nah. Not possible.

👍: 0 ⏩: 1

Shooting-Red-Star In reply to daimondstrike [2010-08-12 08:47:41 +0000 UTC]

maybe a couple hundred meteors her size will change your mind

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Mindless-Spctr [2010-08-12 02:49:13 +0000 UTC]

An interesting array of techniques.

👍: 0 ⏩: 1

daimondstrike In reply to Mindless-Spctr [2010-08-12 03:15:01 +0000 UTC]

Any you think are too powerful, or too redundant?

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Mindless-Spctr In reply to daimondstrike [2010-08-12 03:16:07 +0000 UTC]

Nah, actually they're pretty good for a main fighting character.

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daimondstrike In reply to Mindless-Spctr [2010-08-12 03:30:15 +0000 UTC]

Thanks! I tried to give her as varied an array as possible XP I'm working out Hayate's right now. And since it's only gonna show the styles he's used so far...

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Mindless-Spctr In reply to daimondstrike [2010-08-12 03:41:00 +0000 UTC]

Ah, and keep the true potential of his moves a secret until they're revealed in prose. XD

👍: 0 ⏩: 1

daimondstrike In reply to Mindless-Spctr [2010-08-12 04:19:37 +0000 UTC]

Heehee... more like I'm gonna be keeping his mage spells and sword techniques a secret, since so far all he's really fought with is hand-to-hand at least... as far as every knows...

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Mindless-Spctr In reply to daimondstrike [2010-08-12 04:25:22 +0000 UTC]

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JoeyTheNeko [2010-08-11 22:28:18 +0000 UTC]

cool.
any progress on my story?

👍: 0 ⏩: 1

daimondstrike In reply to JoeyTheNeko [2010-08-11 23:34:55 +0000 UTC]

You can't rush perfection dude.

👍: 0 ⏩: 1

JoeyTheNeko In reply to daimondstrike [2010-08-11 23:36:47 +0000 UTC]

not trying. just asking. can you answer the question? I can wait. but you DO seem to be taking a lot of time.

👍: 0 ⏩: 1

daimondstrike In reply to JoeyTheNeko [2010-08-11 23:56:31 +0000 UTC]

I took a long time with 's also. I might take a bit with this kinda stuff, but I will get it done. You want it to be good, right?

👍: 0 ⏩: 1

JoeyTheNeko In reply to daimondstrike [2010-08-11 23:57:22 +0000 UTC]

I undertand. thanks. and I do. by the way, can we RP again sometime?

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