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Published: 2013-02-09 05:35:30 +0000 UTC; Views: 130406; Favourites: 946; Downloads: 315
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Time to Roll the DiceMusic Used ‘ Techna-Hero ‘ - Shadowfox2
www.newgrounds.com/audio/liste…
I don’t even know where to begin with this picture. 150+ hours from sketches and designs, to the finished product, good god I feel like a production manager. I will be uploading the individual character profiles this week as they all have their own stat sheets portraying the stats as if they were in a fighting game.
Ok, let’s begin. So a few friends and I came up with this idea for a huge group of characters that would play a part in a fighting game similar to streetfighter, but incorporating gun mechanics, each weapon having a chance theme or deriving design off of a Casino game. It came about from a conversation where the term ‘Slot Machine’ and ‘Machine Gun’.
This is High Roller, a crazy, over-the-top Casino themed future world where District Leaders, called High Rollers, go head to head to control the 13 districts of the city in the most popular bloodsport in the world. Goldenlight City, the gigantic sprawling metropolis of High Roller, spans 3000 miles across and everything in Goldenlight contains themes of casinos, gambling, chance, promiscuity, entertainment, and of course, gunfighting. Taking place in an alternate reality set about 200 years from now, the city is run by a governing system that also serves as the world’s most popular bloodsport and entertainment source, High Roller. Leaders of the districts, each representing a playing card 2-Ace in a deck, go head to head to try to defeat each other, winner claiming the ruling ability of the loser’s district. However, although entertainment, instant gratification, and personal temptation have become increasingly common and accepted, society maintains a general sense of honor, sportsmanship, and courteously. Because of this, the High Roller Bloodsport is able to determine the best leaders through its matches.
Now, gunfighting is not done in the same sense as modern gunfights (which are usually fought using Guerilla-style tactics). Instead, gunfighting is closer to martial arts, very hand-to-hand combat, trying to use finesse and elegance to defeat an opponent rather than uses cover and shoot from behind. This also lends itself to the spectator-sport side of the fighting, as matches between High Roller district leaders are broadcasted to millions and millions of people, as well as often or always being viewed live in a stadium setting. However, matches are often times spontaneous in nature, springing to life anywhere. Because of this, engineers and city planners have designed large areas of the city and its buildings to become arenas at a moment’s notice. These areas can range from hotel lobbies, supermalls, and casino floors, to even the side of a skyscraper. These arenas also incorporate casino themes and house powerups that are obtainable by the players in the match itself, allowing from anything to increased weapon damage, to magnetic ammunition, to ricocheting shots, to much much more.
The weapons and their owners are even more over the top. Weapons are not constrained to the accepted laws of physics and reality, as they are able to generate their own ammunition, use built-in casino mechanics to alter the ammunition and behavior of the weapon. This ranges from slot-machine reels that can grant anything from shotgun ammunition and railgun shots, to guns that project cards above the firing barrels that modify the gun damage, to pachinko rifles where every bullet bounce magnifies shot damage exponentially.
The characters however are the most fun part (in my honest opinion) of High Roller. Each character has an exciting personality and appearance that me and several others spent a lot of time and passion on, and the result is one of the most fun, diverse sets of anthro characters that I’ve ever had the pleasure to draw. Each character represents a card from the 2 to the Ace (and jokers) , and increasing card value reflects the deadliness of the character. Here’s the list. This will be updated as the stat sheets are posted.
Weapon – ‘The Trump Card’ Slot Machine Revolver
Adam is the primary protagonist of the High Roller storyline. From an early age, he wishes to be part of the High Roller as the primary antagonist, Fargus Poker, has caused a large portion of the city to fall into disrepair through his corrupted leadership (and the fact that he has killed every challenger he’s fought against.) Adam finds (or is given) his gun, a slot machine gun revolver “The Trump Card” by mistake and goes to compete in the circuit, taking the city by storm, making friends and allies along the way to stop Fargus and help restore the city to it’s former glory.
Weapon – ‘The Kraken’ Craps Harpoon Gun
Leader of Adam’s district, Johan is also a longtime friend of Adam’s family, more specifically his grandparents, Old Maid and Go Fish. Vaylor is aware of Vegas’ aspirations but tries to convince him that trying to do the High Roller circuit without the proper training and weapon is a suicide mission. However, after Vegas obtains the Trump card, Vaylor agrees to help train Vegas and put him to the test in the first formal High Roller match in years. Vegas wins in an impressive and rather clever win by entangling Vaylor in his own harpoon cables and Vaylor joins him and ventures alongside Vegas as he aims to win the hearts of the people and the districts of the city.
Weapon – ‘Lucky Draw’ Dealer Scatterstaff
Leader of District 12, Acacia incorporates the flair of a showgirl and the expertise of a dealer. Trusting, kind, and determined, she also serves as a very skilled martial artist using a polearm fighting style. Vegas manages to develop a relationship after Acacia’s defeat and she proceeds to join the team of Adam and Johan to tour the circuit as an alliance.
Weapon – ‘Rock Paper Headshot’ Rock paper scissors handgun
Chip represents the 11th district of Goldenlight (more specifically Arcades and how they are indeed a type of gambling). Chip incorporates the themes of arcade gaming and as such, his childish themes incorporate one of the longest-standing chance games ever, Rock paper scissors. Chip is a punk with an attitude, but not without a sense of maturity, being genius smart, having constructed his own gun, and his small size proves to be very useful in a match against larger combatants. Chip personally wishes to see Vegas mop the floor with Fargus and agrees to travel in the alliance.
Weapon – ‘Necrodancer’ War (cardgame) Rifle
Vince, the darkest of the protagonists, is head of District 10, and is themed off of the Louisiana voodoo/ witchcraft themes and culture. The Frenchman, more eloquently spoken, has a more ruthless side and often uses illusion and visual intimidation to heighten the intensity of matches. The skull on his face has rather questionable origin, however it is supposed he never removes it, as no one has seen his face beneath it. After his defeat, he becomes the fifth and final member to join Vegas’ team.
(mid-level combatants) {These players are more prone to be merciless and some have been known to kill challengers}
Weapons – ‘Remember & Forget’ , ‘Johnny & Jack’ , ‘Greetings From Alamo’ Alcohol guns
The only tagteam of the circuit, the Tequila Triplets represent bar culture and its importance in gambling history. The three sisters work in unison, playing off each other’s strengths and weaknesses to create a very balanced fighting team. Each of their guns intoxicate the person they hit. When not fighting, however, they operate major distilleries in the city (and throw some pretty massive parties). Also, don’t challenge Margarita to a drinking contest. She has never, ever lost and claims she can outdrink any man, period.
Weapon(s) – "Tsuki no Kinsei Bureizu” (Forbidden Blaze of the Moon) Pachinko Rifle, and “Mugen no Unmei” blade (Infinite Fate blade)
Pachinko represents district 8 of Goldenlight City. He loves a good time, filled with good music and good company. However, in a match, he serves to be one of the most defense and agility apt fighters, specializing in elaborate kung-fu fighting styles. His rifle, the Pachinko rifle, fires ammunition that initially is very weak, but every time it bounces off a surface, the bullet increases speed and damage until it hits a target. His sword, the ‘Blade of Chances’ katana, changes length every time it’s unsheathed. Vegas manages to win against Pachinko without seriously injuring him. However, Fargus challenges Pachinko to a match directly following the fight with Vegas and summons Pachinko to Goldenlight tower...
Weapon – ‘Midnight Misfortune’ Vintage Slot machine grenade launcher
Alea is the owner and bar matron of one of the most renowned bars in the city, as well as serves as a leader to District 7 (emphasizing wild west gambling themes). Her biggest pet peeve: not finishing your drink. She’s a rather flirtatious yet loyal competitor, yet she will not hesitate to kick your butt into last Tuesday using a Grenade Launcher that has ammo ranging from Napalm, to intoxicating perfume, to nerve gas. She carries every major brew of TequilaTriplets liquor.
Weapon – ‘Walker & Texas Ranger’ Revolutionary Blackjack Shotguns
Blackjack, one of the major heavyweights of the circuit, represents District 6, which deals with more 20th century gambling themes centered around Blackjack and Texas Hold ‘em. Much more of a stern combatant, he still has a good sense of humor. His weapons, the Twin Blackjack revolvers, reload by having the barrels flip around the outside of the gun itself, and pulling the trigger deals a blackjack hand. Closer to 21? More power, go over, it backfires. The guns can also be toggled into shieldmode, where it deploys a shield that can magnify damage back to the shooter. However, going over causes shots to come through the shield at Deuce at a stronger damage than fired.
Weapon – ‘Not-So-Chernobyl’ Bingo Detonator Rifle
How could we have a casino-gun idea without a Russian? However, the’Russian Roulette’ theme is somewhat overused. Bcause of this, we weaponized the Game of bingo! Vladimir runs district 5 and utilizes the Bingo Detonator. At the beginning of a match, all players (including Bingo) have a bingo grid projected to their chest. The gun fires an unavoidable but slow moving round that slowly seeks the grid space that matches the assigned bullet number. Although the bullet damage is low (at first), if any player gets a bingo on their grid, the grid detonates, most likely killing the player. Because the bullets fire very spaced, the player has time to try to down Bingo before it’s too late. While Bingo does accept surrenders, he does not feel any remorse for a player too stupid to concede before they’re blown to pieces.
(Royalty Class) {none of these combatants accept forfeits from challengers and will fight to kill.}
Weapon – ‘Sandstorm MKII’ Lottery Swarm Device
Keno is an ex-college professor who was ejected from the Goldenlight Megauniversity for immoral engineering practices and illegal gambling activity. He managed to engineer his own weapons, a pair of gloves that eject a swarm of bullets that operate off of Keno lottery mechanics, and proceeded to become the first of Fargus’ Royalty (term used for the group of antagonists that run and maintain the corrupt state in the inner city). He is ruthless and even smarter than he seems and his shrewd fighting banter often demoralizes the challenger by getting into their head and toying with their inner doubts. The longer you’re fighting Keno, the worse things get, as 6 minutes in a match almost guarantee a fatality (usually from hundreds of thousands of homing bullets).
Weapon – ‘Lovebite’ Pheremone Roulette Gatling Gun
Amour, the Queen of Hearts, rules district 3, and her promiscuity is her strongest weapon. Her gun, the Lovebite, fires incredible volleys of bullets that contain pheromones that intoxicate the challenger into not attacking her. To make matters worse, the further a combatant is infatuated with her, the more damage her gun does, until the lovedrunk competitor is torn to shreds by her weapon. A roulette modifier fires a random 00 shot that explodes into a perfume cloud that has a massive area of effect. The key to defeating her is to break your own psychological temptation (which is much easier said than done). “Blow your mind, everytime” {yes she is indeed based off ‘Killer Queen’ by Queen}
Weapon – ‘Pandora’s Box’
The Secretary is the right hand woman to Poker and leader of district 2, the primary financial capital of Goldenlight. She is stone cold, emotionless, and rarely/never speaks, so when she decides to talk, you better be scared. She wields Pandora’s Box, a weapon that has a chance to pull ‘any’ (and I mean any) weapon from the briefcase. The case also absorbs some ammunition from the opponent’s gun, increasing the chance that she can pull THEIR gun from the case and use it against them. However, she can only pull a particular gun out of the case once per match. The design of the case is a semi-cameo to the Devil May Cry’s Pandora’s Box.
Weapon – ‘The Hammer’ 5-card draw poker flintlock
Fargus is the top of the deck, being not only the most deadly of the High Rollers, but the most ruthless on and off the High Roller circuit. He is leader of District 1, the epicenter of Goldenlight and serves as the primary antagonist of the High Roller universe; corrupt, devious, manipulative, and outright sociopathic. He has a 100% kill percentage, annihilating every combatant to challenge his position, leading spectators and other High Rollers to believe his gun, the 5-Card draw flintlock, is rigged. Rules are simple; gun damage is modified by the magnitude of the hand dealt. 2 of a kind? Not a big deal. Royal flush, and it’s a guaranteed fatality. Vegas’ goal is to unseat Fargus and bring back the glory and status that the city has fallen from in recent decades.
(joker twins) {aka the 2 masks above} Not many people know about the twins, as no one is sure if they are living creatures or demonic entities. However, intent of these two is known to be diabolic, and it is rumored that the High Roller game is rigged to cause a cataclysmic collapse of society based on manipulation of circumstances and situations on the part of the duo. (more information to come in their bio page)
To be honest, I’m completely spent on this. Even the upload serves to be intimidating, but I really couldn’t have done it without the group of people that helped contribute, whether it be the characters drawn here, or those who made a character to have in on the fun. Thank you all, especially:
for designing Pachinko and the Tequila Triplets
for designing The Secretary
for dreaming up Deuce
for designing Acacia Spades
for designing the Joker Twins, Jesse & James
for designing Alea Parlay
and my little brother Jack (no dA) who helped me in the design of over 7 characters, giving brilliant suggestions that helped create what I personally think is the best project I’ve ever attempted.
Thank you guys. Thanks for the support, and Stay lucky.
Artwork © DanSyron
Characters © their respective owners above
High Roller © DanSyron & Friends
Total estimated time – 156+ Hours from planning to finished product
Pencil to Bristol, to photoshop cs3.
Related content
Comments: 140
LoaTheRat In reply to ??? [2013-02-09 20:39:53 +0000 UTC]
Oh my god! This is REALLY amazing! Oh man I dig the style, the story the characters, everything! I'm so exited to see where this goes!
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Shadow1kid [2013-02-09 19:37:00 +0000 UTC]
Damn! This feels like Vegas hahah! The character designs are amazing; kudos to you and the designers!
👍: 0 ⏩: 0
SLYMaster58 In reply to ??? [2013-02-09 19:24:17 +0000 UTC]
Wow, this is absolutely amazing!! XD
👍: 0 ⏩: 0
SirQuidam In reply to ??? [2013-02-09 18:49:25 +0000 UTC]
I can't quite place it but the poster makes me think of The Future Diary and C: Money of Soul and Possibility Control
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Wolfbaloo In reply to ??? [2013-02-09 18:21:08 +0000 UTC]
This looks like an awesome poster for a movie! To which I would ! XD
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zackseeker In reply to ??? [2013-02-09 17:16:42 +0000 UTC]
At first I was sayin wtf this whole time but as I kept reading it just turned out just plain awesome! ^^
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DILAGO [2013-02-09 16:31:56 +0000 UTC]
so inspiring, amazing, awesome, epic ,mindfuking , genius and cool :iconhandspazplz:
love every pixel of it
and i hate college exams who stopped me from completing my OC so it can be here ;u;
👍: 0 ⏩: 1
Arkham-CoM [2013-02-09 16:25:18 +0000 UTC]
This is one of the most superb pieces of art I have ever gazed upon. O.O
👍: 0 ⏩: 0
ImTooLayzee [2013-02-09 16:04:31 +0000 UTC]
Where the heck is the button to make it a Daily Deviation? Or better monthly. Or better yearly.
Magnificent coloring, great detailing, fresh idea, thought-out world and characters. These rarely come together in one place. And you just compiled everything in one piece.
SO GOOD.
👍: 0 ⏩: 0
IPUKEUPKITTENS In reply to ??? [2013-02-09 15:54:30 +0000 UTC]
holy cow this is the most crystal clear thing i've ever seen.
👍: 0 ⏩: 0
nancher In reply to ??? [2013-02-09 15:53:31 +0000 UTC]
Powerful! 0.0 i love this pic because is so epic!
👍: 0 ⏩: 0
nxgnetwork In reply to ??? [2013-02-09 14:42:02 +0000 UTC]
Very impressive. As I've said, I believe this is going to go far.
👍: 0 ⏩: 0
Stigmata97 [2013-02-09 14:15:38 +0000 UTC]
Holy shit dude! This is... INCREDIBLE
This would definitely be a game I'd play!
👍: 0 ⏩: 0
Madact [2013-02-09 13:53:21 +0000 UTC]
Oh wow, I really admire how you are able to do this massive project! Of course you get help from your friends...But wow! xD
It's very original, I tried to read and catch up with the whole project but reading too much info can be a heck of a lot to take in! I'm sure to catch up on it all though
And when I do, I'll be able to make meaningful comments!
But truly amazing I could only dream to be able to make something as amazing as this. I look forward to seeing further developments
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Glitch-Kitty In reply to ??? [2013-02-09 13:26:24 +0000 UTC]
Oh. My. Glob.
THIS.
I have no words...just ashd,jgzfvemwp jar jr.
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RoksanaTH [2013-02-09 13:13:35 +0000 UTC]
Composition :
Perhabs, it should be better to start from composition itself. I didn't notice obvious mistakes here, in fact - there are no mistakes. You managed to properly put each character on his\her place , so many characters on one picture. Such a courageous act is worthy of praise. A finished poster-like picture also fits the canon, I also enjoyed a detailed framework of a logo. Truly, fascinating work here, it's one big plus, and I consider you as a role model for many anthro artists around DA. But it's also good to look at the "dark side of the moon".
Characters' design, your (anatomy) style :
The design and complete look of each furry character seems to be unfinished, incomplete. Do not get me wrong, I'm not trying to play a critic here. You put a huge amount of time and effort in this picture, but there's still a lot of mistakes I wanted you to know.
In the opinion of a good concept-artist each of his creations (characters) is a separate little universe. A unique creation with its own unique character and its specific features. Appearance should be well combined directly with the personality of a character (OC). At the same time, if the concept artist working on a large universe, a huge number of characters, he must take into account the fact that he had to work hard to make every one and each of his creations look unique, one of a kind and not similar to the following characters.
I was observing each step of you making this piece . Frankly, I was very impressed seeing the first two characters. They didn't have an abundance of unnecessary details, patterns, bells, laces and beads on them, which honestly create a terrible effect, distracting the viewer from the major thing - from understanding character's personality.
You know, the characters are not made from a half-kick, Rome wasn't built in a day. It takes years to create such memorable characters after seeing whom people would say : "Damn, it feels as if she \ he is coming a cool video game series or a show.
Here I haven't got such feelings. This is the standard \ anthro furry style which is shared by tens of thousands of artists around the world.
Realistic, in some places almost human-looking anatomy, with no hint of grotesque or cartoonish styling (which adds uniqueness, I think). The only thing on this picture that distinguishes the character from human is that your anthros have animal heads and feet - of course.
Your fatal flaw is that you jumped directly from Sonic style to almost "human looking" characters. It has taken away from you a pure half your perspectives which could help you to create a unique style, different from the style of other artists.
Also, I clearly feel a *Toughset 's style influence here. Correct me if I'm wrong.
Almost all the girls in the picture look more or less a little bit slutty. The difference between "sluttines" and "sexiness" depends of an outfit woman werar. It should look stylish, but not slutty. Huge breasts with huge thighs, the same seductive expression and expression triumph on their faces. One and the same costumes that consist of top and skirt \ shorts.
Unnecessary thingies, beads, laces - why do they here anyway in such an amount? This overloads the image, it inhibits the correct perception.
Types of girls' personalities can be different, shy ones, tomboys, emo-lookinng. Why do all of them have to be seductive ladies of the age of 20-30.
I understand that the main theme of the story is Las Vegas .. but Dan .. you could at least expand your working sphere, experimenting with the personalities of the girls. This is also a big minus.
After all, you do plan to create a vast universe, where everyone would be able to see themselves in your characters. And there's no chance for them, if you let yourself to limit the range of personalities.
The same goes for the guys ..
The only ones who truly stand out here and have harmonic design that I like, this guy-walrus and the voodoo-skunk. Great design. Not overloaded, but also well-detailed.
Characters' anatomy :
Separately from yuor drawing style comes an anatomy. In fact, two different things.
That's why I'm speaking of the in different contexts.
Considering that your anatomy practically is very close to a human, I will compare it to the human.
Nuuu ... I can't add anything interesting here. Some characters have a huge anatomy mistakes and deformations, some of them have less. You have only recently come into the world of furry-style, so it's understandable.
You're also progressing in anatomy little by little - it's indisputable.
Characters' expressions :
Emotional background sometimes just as important as the plot, and sometimes more important than the plot. Because we feel more with our hearts.
Emotional aspect. As it is called.
If you pay attention, you will notice that all of the characters on the picture have almost the same facial expression - an expression of a triumph ..
Not all, but almost all.
This equates each of them to each other - it's a mistake. Poster - a reflection, a cover of your universe. Each of the characters on the poster should reflect the main characteristics of his\her personality.
One way or another, all of them can not wear a mask of a triumph. Someone has to be scared, someone arrogant, someone looking suspicious. Come on, Dan, you know what I mean. All of the characters are completely different persons And the emotions, the same comes to their expressions. Even if it's triumph, you are able to draw this expression with 10 different ways.. Here I can only advise you - to study human facial expressions.
Characters' outfits : <
I have already mentioned that some of the costumes look very out of place". If you draw or create a group of characters - be ready to make all of them perfectly combined up together.
I do not know if you're aware ...
Have you ever heard of a complementary (complement) colors?
Crimson shouldn't be combined with red.
Poisonous red doesn't come well - with red.
In some places different colors "shouting out: so loud I can almost ffel it, ffels like some of them simply are out of places. Seems that they do not belong here.
There is an unwritten rule of concept artists - there is should not be more than 3-4 colors on one character. Tones and shades of these 3-4 colors - it's ok.
But there should not be more than 3-4 BASE colors. Otherwise it would cause an overload of an image.
Coloring :
Coloring .. your fault here was that you painted the characters individually, on completely different backgrounds.
Mistake.
If you have drawn this piece as whole picture, it still would be possible to remark the wrong moves. But you colored them separately.
So now the picture doesn't actually make an impact of "whole" piece. If you ask me If the monochrome (ocher) version of this picture you previously posted in twitter looks better? - Yes, it looks better. Much better actually O_O "
Overall impact :
The result is satisfying. But you could do much better than that.
Remember, quantity doesn't mean quality.
👍: 0 ⏩: 2
Chime-Fawler In reply to RoksanaTH [2013-02-19 18:35:10 +0000 UTC]
Wish I had a like button here.
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Toughset In reply to RoksanaTH [2013-02-09 17:02:18 +0000 UTC]
"Also, I clearly feel a *Toughset's style influence here. Correct me if I'm wrong."
-
... that's not a bad thing, is it?
👍: 0 ⏩: 1
RoksanaTH In reply to Toughset [2013-02-09 19:27:29 +0000 UTC]
It's up to you both to decide! I think it's honorable for you if Dan refers to your style in some ways. if he refers. In the other hand it all could be my subjective opinion.
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Voxollous In reply to ??? [2013-02-09 11:32:37 +0000 UTC]
wow i love this so hard it hurts! you dont know how relevant this is to my life right now!
im reading this book called: the messenger by marcus zusac and its about a boy that is sent on missions by a anonymous person and it gets sent to him via playing cards! to top it off, before i started reading it i was on a holiday to Hamilton island in queensland, australia and i made up these anime characters that would be to do with every card of the game poker. the next day i checked DA and saw that you made something called ''high roller'' this surprised me and i thought. are you serious? i called it. and EVEN BEFORE this, i started playing solitaire and a game called ''spades''. wow just wow.
i dont know if you have heard of it but there is this anime called axis powers hetalia and they made something official about it that every country would have thier own card. i am tripping balls right now. its a sign, A SIGN I TELL YOU!!!
but i really love your art, i dont even need to comment because you know i always do. ^^
your originality never ceases to amaze and wow the people, good job dansyron!
👍: 0 ⏩: 0
TheGoldenReshiram [2013-02-09 10:57:11 +0000 UTC]
All the hard work really payed off, didn't it? :')
👍: 0 ⏩: 0
happyfudge [2013-02-09 09:26:31 +0000 UTC]
I'm gonna cry oh wow this concept is like reALLY REALLY REALLY GOOD
I can't wait to see more of this! ;w; The story and characters alike seem amazing!
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AbbieGoth In reply to ??? [2013-02-09 07:58:32 +0000 UTC]
Holy sweet mother of everything! This is beyond amazing, Dan!! It's amazing, gorgeous, superb, it's- aaaaahhh~! The amount of time an effort you put into each and every individual character is breathtaking!
I still wanna draw Johannes as a kid in a bucket and I can't help but laugh at the fact that Chip's gun has a Lego on it.
👍: 0 ⏩: 0
radcroc In reply to ??? [2013-02-09 07:52:33 +0000 UTC]
Just sooooo fantastic!! Everything about it, just awesome!!
👍: 0 ⏩: 0
Mistralla In reply to ??? [2013-02-09 06:20:11 +0000 UTC]
Oh my goodness, this is one awesome piece!
Great job on this, Dan!
👍: 0 ⏩: 0
AdioXGen In reply to ??? [2013-02-09 06:08:23 +0000 UTC]
I can't wait to see the story, and comic (if possible) for this. I could imagine this having some animations of it in the future, given the time and effort if one were to do so.
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Tonythunder In reply to ??? [2013-02-09 06:03:57 +0000 UTC]
Dan,I have to day this loud and clear,you have just made possibly one of the most amazingly creative,vibrant,colorful,mesmerizing,awe-inspiring,original and marvelously epic pieces of hard,well detailed work I have seen on here bar none,I mean look at this,all the character designs,their personalities,their designs,their traits and the massive splash of delicious,bright,flashy and glowing multicolored goodness all blended in together like BAM! not to mention all that hard work,all that effort,all the time,patience,judge,jury and execution all rolled into one that you've faithfully put into this pic is enough to satisfy us all! Congratulations Dan,I'm very proud of you and I'm so friggin' sure that everyone else is when they take a gander at this! I look forward to seeing this become a Daily Deviation and see it kick off into something official,like a comic/webcomic sort of thing
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divertspace [2013-02-09 06:00:15 +0000 UTC]
Wow, the picture is phenomenal! Dang, I can see why this took you so long to do. 18 characters and almost 156 hours can't be easy on the eyes.
I'll have to say that The Secretary's Pandora's Box is really intriguing to me. I don't know why...maybe it's that air of mystery around her...
Anywho, wonderful job, Dan! This is amazing! You've got a strong grasp on the characters and the story for High Roller, and I can't wait to see this put into action.
If you become famous with this, I can be all, "HA I was into it BEFORE it was famous!" ...nevermind
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aadisart [2013-02-09 05:59:26 +0000 UTC]
cannot... even......... describe....... this awesomeness........
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KetaniaVahltae [2013-02-09 05:51:06 +0000 UTC]
Jesus christ that picture is huge. I've been watching these progress on Tumblr, and it still amazes me. I love the weapons, and their casino themes. My favorite really is that girl with the staff.
I just wanna keep seeing more of this!
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