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Published: 2014-03-19 16:07:07 +0000 UTC; Views: 1390; Favourites: 17; Downloads: 1
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Overall, I remember really hating the new design for Garrett. Either they changed him a little without me realizing it, or I've gotten used to it. Whichever the case, I think it's mostly just that stupid handkerchief thing that bugs me now, because without that, he looks exactly like the Garrett I know and love. Although that voice annoys me to no end. As a matter of fact, all of the voices sort of annoy me, as well as the way they speak. In the original Thief games, the guards used to say "Taffer" a lot, and all of the guards also had the same voices (about three or five different male voices in total if I recall correctly). While I can understand adding more diversity to the voices, I still haven't heard any of those good old voices that I miss so much, nor have I seen that drunk guard that was present in all of the other games. Also, the original voice of Garrett was just so suave, but the new one is just so... plain, and boring. Also, maybe it's just me, but in the original Thief games, everyone sounded British, while now, everyone sounds American, which sort of spoils the mood as well.
Thankfully the game isn't as bad as it could have been. Apparently they were going to put in Quick Time Events, and a Leveling System. While those aren't terrible features, they are horrible for a Thief game.
Now you may be wondering why not being able to jump on the spot is a bad thing, especially since you can still climb on everything (actually, you can probably climb on more things now than before). The reason is simple. First, there are a select few places you can't jump across because of the new system, but that's minor. The main reason, is because me and everyone else I know, jump on the spot to get a guard's attention. Now you have to use bottles to achieve the same thing. Well, either that or run past them, which comes with it's own set of problems. But I mostly just mentioned this in my comic, because it's such a simple feature that was in the older games, but not in this newest one.
Something that has been really bugging me about the game though, is how the screen flashes every time you walk into the light. Yeah, I know I'm in the light, I can see the indicator to the side, you can stop reminding me now! Seriously, if you're just wandering about a little bit, going in and out of light, that flash is enough to give you an epileptic shock or something. Couldn't they have put it on a delay or something? Maybe check to see how long you've been in the dark, and if you've been in the dark for 5 seconds or more and have just gone into the light, then flash! Because most of the time when it flashes, you're just wandering about without needing to be sneaky (such as when you've knocked everyone out).
Well, enough complaining. The game isn't too bad. Personally, I would be enjoying it more if they had kept the original voice of Garrett, but the developers were too tight to pay for both a voice actor and another guy to do the mo-cap stuff, and as such settled on an all-in-one person. I don't care about their so called excuses, I know the real reason was because they weren't willing to hire two people when one would do.
You know something else? The zombies in Thief 1 (none of the sequels) are still the scariest zombies I've ever seen on a video game, even to this day they scare the living daylights out of me. I'm not kidding. I play and watch lots of Zombie Games and Films, and love them all. Zombies don't even phase me now. But the zombies on Thief 1... man those things are still scary!
I wonder if I'll ever get past level 2 of that first game?
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Comments: 164
vindurza In reply to ??? [2014-03-21 20:17:22 +0000 UTC]
it's always good to have a variety in the voice just look at skyrim compared to oblivion
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DanVzare In reply to vindurza [2014-03-22 11:46:21 +0000 UTC]
Yeah, a having a variety of voices can nice. But it can also be nice if one or two of those voices are from an older game in the series.
What can I say, I'm a big fan of nostalgia.
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vindurza In reply to DanVzare [2014-03-22 12:53:10 +0000 UTC]
it dose help to have a little of that
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DanVzare In reply to vindurza [2014-03-23 14:38:28 +0000 UTC]
Somehow, I get the feeling that the people who made this new Thief game (or at least the ones leading the project) never played any of the older Thief games.
Seriously, I can understand wanting to sort of reboot the franchise so that you don't alienate your new audience, and I understand wanting to put in features that all modern games use. But it honestly seems like they had no idea what Thief was!
It was like someone gave them a basic primise and gameplay elements, gave them a short hundred word summary about what had happened in the previous games, and told them to get making. (Completely forgetting to tell them about the lore or anything else that made the games so unique and fun to play.)
Just my opinion though. Maybe it was marketing that ruined it.
Did you know that the marketing department wanted to beef up the designs of the Pokemon in the Pokemon games before they translated it, because they thought it would appease American audiences more. But that the creator refused, and would rather the game not be translated at all than ruined.
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DanVzare In reply to vindurza [2014-03-24 10:52:50 +0000 UTC]
Too true.
Hey, you've slightly changed your avatar!
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vindurza In reply to DanVzare [2014-03-24 14:10:31 +0000 UTC]
I'm slowly updating it to have more color lost a little zoom sadly
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DanVzare In reply to vindurza [2014-03-25 13:16:46 +0000 UTC]
How does adding more colour to your avatar, force you to zoom it out more?
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vindurza In reply to DanVzare [2014-03-25 16:05:26 +0000 UTC]
it's actually a very big image that I've resized
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DanVzare In reply to vindurza [2014-03-26 14:54:57 +0000 UTC]
I figured that, but why were you forced to shrink it down more to add more colour... wait, did you mean you wanted to add more colour as in more colours to the overall picture. Because I figured you meant that you wanted to increase the colour depth or something.
If that's the case, then talk about a sudden case of clarity.
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vindurza In reply to DanVzare [2014-03-26 16:54:19 +0000 UTC]
lol I wasn't forced it's called I am bad at judging size using a slider XP
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DanVzare In reply to vindurza [2014-03-27 15:52:24 +0000 UTC]
Oooooh, that explains.
Ok, I get it now.
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