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DarkFlame75 — nothing but the universe and my own mind by-nc-nd

Published: 2013-04-28 07:38:27 +0000 UTC; Views: 1758; Favourites: 76; Downloads: 48
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Description “Your visions will become clear only when you can look into your own heart. Who looks outside, dreams; who looks inside, awakes.”
“To find out what is truly individual in ourselves, profound reflection is needed; and suddenly we realize how uncommonly difficult the discovery of individuality is.” 
 ― C.G. Jung


I stare into the stars, and into my future. Who is it that's looking back at me? I'm alone, with myself.

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Comments: 20

shortskirtsxplosions [2013-04-28 23:11:41 +0000 UTC]

Every fanfic I've ever pretended to write...

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DarkFlame75 In reply to shortskirtsxplosions [2013-04-28 23:21:33 +0000 UTC]

So the ones you actually wrote are all better? Sounds right.

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shortskirtsxplosions In reply to DarkFlame75 [2013-04-29 00:04:58 +0000 UTC]

Wut

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DarkFlame75 In reply to shortskirtsxplosions [2013-04-29 00:26:31 +0000 UTC]

You know exactly what.

You know allllllllllllllll

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Alluris [2013-04-28 20:33:51 +0000 UTC]

The second quote is cutie marks in a nutshell. Which kinda makes the pic badass.

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DarkFlame75 In reply to Alluris [2013-04-28 23:21:46 +0000 UTC]

It sure is... Hmm I wonder if that's intentional...

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SeeNotC [2013-04-28 18:33:41 +0000 UTC]

The objects are well-balanced, but the colors feel flat. In fact, you're only using about 1/3 of your available value space. This is bad. As a rule of thumb, at least one pixel should be pure black, #000000, and one should be #ffffff. In this picture, you have the pure black, but you never touch pure white anywhere. Leaving out the values that are close to pure white makes your picture lacks depth; it makes it less expressive than it could be.

On the other hand, too much pure white and pure black makes a picture grating on the eyes. The problem is always to make sure you include the extreme values, but not in too-large amounts.

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DarkFlame75 In reply to SeeNotC [2013-04-28 23:20:19 +0000 UTC]

I won't disagree that this image needs more contrast. But I will disagree with what you said about every image needing black and white. Not every image needs that much contrast, especially an unlit night scene. As I said, yeah this needs some more contrast, but there's nothing wrong with using 1/3rd of the value scale as long as there's contrast.

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JorgeFilms In reply to SeeNotC [2013-04-28 22:42:08 +0000 UTC]

Have you seen the night and the moonlight in middle of the mountain or in the inmensity of a open field?

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SeeNotC In reply to JorgeFilms [2013-04-28 22:52:30 +0000 UTC]

Yes. If there's a full moon out and the night is clear, the full moon will appear very bright. White rocks will also reflect the light pretty well.

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scrumpychumpy In reply to SeeNotC [2013-04-28 23:22:31 +0000 UTC]

here's a counter-argument [link]

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SeeNotC In reply to scrumpychumpy [2013-04-29 06:03:13 +0000 UTC]

I've read things like that a lot, and it's really good advice. But I was thinking of these: [link]

I actually never shade with black or white. But I do put a good deal of thought into where the brightest and darkest parts of a picture are. It helps me to imagine that the brightest point in my picture is the absolute brightest it can be, and the darkest point is so dark that the viewer simply cannot see it. That way, I can be sure that I'm using every point in between those two extremes at least once. This is because I have a tendency to use colors near the middle of the value scale, and if I use too many of these, my pictures will look flat.

Keep in mind that I'm talking about points. Individual pixels. Meaning that no more than two pixels out of several million have to lie on the far extremes. This means that "never shade with black" is still a good rule to follow. But if your picture's histogram is all scrunched up in the middle, then you're not getting the full depth of values you could be getting, and that's bad.

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scrumpychumpy In reply to SeeNotC [2013-04-30 07:43:26 +0000 UTC]

Also, value is relative. Its more important to see the value difference of the point surrounding, rather than the absolute difference in the painting.


That's why we can make something more subtle like this [link] and not have it look really flat contrast-wise.

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scrumpychumpy In reply to SeeNotC [2013-04-30 07:39:12 +0000 UTC]

That's a strange stance to take. Are you basically saying that you don't use mid tones? There is much to be done with a more subtle contrast picture and it really only depends on what kind of mood you want created. Great extremes work when you want things to stand out in a big way, but when you just want something a bit more subtle, it's less than useful.

I feel that flatness depends on more of the relative transitions of values rather than the absolute difference in between them. 'Lots of contrast describes form' is a bit of a flawed statement.

I think what you're advocating is to always use extremes? Which I don't really agree with. Done right, a more subtle range of values can still look good despite not having things at both ends of the spectrum.

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SeeNotC In reply to scrumpychumpy [2013-04-30 22:51:21 +0000 UTC]

Of course not. Obviously I use midtones.

Think of a bell curve. The x axis is the value, the y axis is a number. Each spot on the curve represents how many pixels have a certain value, and the area beneath the curve represents the total number of pixels in my image. Out of one million pixels, two might be hard black. That would be represented by a point on the far left of the curve. Four might be hard white; they'd be at the far right. 60,000 might be slightly darker than gray; they would fall on a point somewhere int the middle. Furthermore, you want your curve to be smooth--every value between the endpoints should appear in your picture at least once. A hole in the curve represents one value that you never used, that you probably could have used to add some subtlety or contrast that would have made your picture better.

Obviously, the vast majority of your pixels will fall somewhere in the middle of the curve. Nobody is going to notice the two out of a million pixels that are hard black; nobody is going to notice if they AREN'T there, either. And obviously I'm not going to hunt through all of my pictures pixel by pixel to make sure I ALWAYS have at least one 000000 and at least one ffffff. But if you decide, on principle, to never use values on the far ends of the curve, you're unnecessarily limiting yourself. Soon you become afraid to use values less than brightness level 10, or more than brightness level 90, or some other arbitrary numbers, just because you're worried that they're "too dark" or "too bright". And the edges of your curve start creeping inwards until all your pictures have very little contrast at all.

Maybe what I'm saying won't make a lot of sense to a lot of people. But I'm kind of a math-oriented guy. I think of making digital art as the simple act of manipulating values across a color space. And if I'm not considering all areas of the color space as possibilities to include in my pictures, I'm doing something wrong.

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scrumpychumpy In reply to SeeNotC [2013-05-01 23:26:33 +0000 UTC]

The thing is... art isn't really measured like that. It's a lot more subjective than level bell curves and such, albeit there are objective ways to make something look better... i'm not sure picking individual pixels is what you'll have to go for.

No no, I wasn't necessatating never use 'the values closest to black'. Contrast is doable without having to pick the extreme edges. I've mentioned relativity and the feel you're going for.

I feel its a really surreal way to approach drawing, mostly because I feel its more about manipulating things more intuitively than being too subjected to the math of this. I guess I shouldn't judge. If you can make an objectively good picture with mathematical logic then that's fine.

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willi1269 [2013-04-28 18:13:00 +0000 UTC]

Thats really deep men

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JorgeFilms [2013-04-28 17:31:53 +0000 UTC]

[link]

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SierraDesign [2013-04-28 15:36:45 +0000 UTC]

Makes me feel genuinely cold. I love this!

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Arcolm [2013-04-28 15:24:35 +0000 UTC]

Defanatelly something that has always inspired many an artist. The univerce has that power to it. Regaurdless of how or why.

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