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Darkjet9 — Aftermath

Published: 2011-05-19 23:05:05 +0000 UTC; Views: 2714; Favourites: 40; Downloads: 0
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Description Mordekaiser from League of legends
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Comments: 14

JohnRamb0 [2011-09-23 04:21:10 +0000 UTC]

mannowar would be proud

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Kvath [2011-05-21 19:55:26 +0000 UTC]

Almost like a Mordekaiserin

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SurreptitiousSophism [2011-05-21 19:21:09 +0000 UTC]

This really looks great! I'm trying to become a digital painter myself, but mostly have problems conveying depth and effect [like you did along the curves/'bends' in Mordekaiser's armor], do you have any suggestions?

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Darkjet9 In reply to SurreptitiousSophism [2011-05-22 04:34:13 +0000 UTC]

Thank you! In terms of creating depth, I find that heavy contrast in some areas and a smooth gradual flow from highlights to shadows can create just about everything your looking for. I usually start will all flat, basic (mid-tone) colors and fill in all of the areas of a character or object and then begin to use highlights and shades of the base color to create that depth. Then (if using a program like photoshop) use the smudge to smooth and all of that stuff. Hope this helps a little. If you have any more questions let me know.

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niewazsie [2011-05-20 09:52:34 +0000 UTC]

He looks kinda like armored Tryndamere, dunno why oO

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cherielin [2011-05-20 04:41:36 +0000 UTC]

o_O aftermath.. of what?

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drakonische In reply to cherielin [2011-05-20 05:01:25 +0000 UTC]

of battle usually

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cherielin In reply to drakonische [2011-05-21 03:10:05 +0000 UTC]

ah.. i c

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ziocx [2011-05-20 01:52:31 +0000 UTC]

AwEsOmE

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kuraz08 [2011-05-20 00:19:50 +0000 UTC]

Uhmn. Teenage Mordekaiser?

Anyways, great job!

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Darkjet9 In reply to kuraz08 [2011-05-20 01:19:12 +0000 UTC]

lol thanks

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rodasaow In reply to kuraz08 [2011-05-20 00:55:03 +0000 UTC]

yeah, he looks skinnier, and his armor looks a bit more organic, but nonetheless, super awesome

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kuraz08 In reply to rodasaow [2011-05-20 14:32:00 +0000 UTC]

Agree!

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Darkjet9 In reply to rodasaow [2011-05-20 01:22:50 +0000 UTC]

yep, i wanted little less bulk and a slightly more realistic structure

thank you as well

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