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DarkKnightPL — [FNaF] Fake Teaser/Scene Build Test

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Published: 2016-12-19 17:39:24 +0000 UTC; Views: 2293; Favourites: 26; Downloads: 6
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Description Decided to try out making a scene, while using a model that I made a while ago.

Not my best work, but, I like how it came out.

Eye and Wire textures are made by AbsentedTangent and Wiirexu

Render and Model - Me
Rendered in Blender Internal
Edited in Photoshop CS6
FNaF - Scott Cawthon
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Comments: 5

Wiirexu [2016-12-19 18:20:59 +0000 UTC]

Quite like how this turned out, however I think some materials are bland, like the emit materials who have like nothing to indicate glow like compositing or indirect lighting and simple diffuse specular materials, plus Spring Bonnie's head is a bit low poly. Other than that, nice job!

👍: 0 ⏩: 1

DarkKnightPL In reply to Wiirexu [2016-12-19 19:49:00 +0000 UTC]

Yeah, some of the materials weren't the best as I could make them. And I've been actually trying to use the indirect lighting, but, it made the renders take way too long to render, for whatever reason. I think it might be the vert count or something. And I still have to look deeper into composting, because my composting nodes are rather simple, I would say.

But, thanks for the criticism, man! I'll make the good use out of it.

👍: 0 ⏩: 1

Wiirexu In reply to DarkKnightPL [2016-12-20 12:01:36 +0000 UTC]

Well it does take time to calculate indirect lighting, but you can fake it using point lights or whatever lamp . No problem btw!

👍: 0 ⏩: 1

DarkKnightPL In reply to Wiirexu [2016-12-20 17:48:37 +0000 UTC]

> but you can fake it using point lights

That's what I did (for the inside of lamp and for green/red lights besides the wires and in the power control box), so, I guess I made them a bit too weak then.

👍: 0 ⏩: 1

Wiirexu In reply to DarkKnightPL [2016-12-20 18:34:00 +0000 UTC]

Now that I look at them, they are a bit too weak, but I was talking about the "spring duo" text

👍: 0 ⏩: 0