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Published: 2005-04-04 15:22:25 +0000 UTC; Views: 221; Favourites: 0; Downloads: 19
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Description
This is a screenshot from my latest Half-Life Deathmatch level. I took it to go with the level itself on my website, and thought it looked good enough to place here for a while -- although it really doesn't belong anywhere but in my scraps...Half-Life itself is copyright by Valve, and I guess most of the textures used in my level likewise belong to Valve (although I guess they provide permission for their inclusion in user-made levels.) The level architecture itself is all mine (built in Valve's Hammer Editor; compiled by tools with a long and convoluted history -- but publically available.)
See my Journal Entry on the subject for more details...
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Comments: 3
blackzer0 [2005-04-04 15:30:25 +0000 UTC]
As soon as I saw this I thought to myself "no way! finally a new submission by Pete!" only to find it as scrap
And an HL level no less! it looks interesting. I've always liked to design levels in caves, way back with Duke Nukem 3D. Because of the irregular flooring and how the ground and walls all have the same texture, allowing for more confusing environments.
Have you played around with the HL2 levels yet? I've not played HL2 but I hear it's amazing.
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darkphoenix In reply to blackzer0 [2005-04-04 15:53:16 +0000 UTC]
"I thought to myself "no way! finally a new submission by Pete!""
Okay, okay ... now that I'm finished these levels, I may have a little time to work on something else...
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darkphoenix In reply to blackzer0 [2005-04-04 15:49:34 +0000 UTC]
Hiya!
(Check out the corresponding journal entry for more detail -- and links to lots more detail It was a late edit (I had to write the entry first) so you may not have seen the link...
)
Anyway, yep, an HL level. (We play it at work -- after hours, of course! -- and so it's what I've been concentrating on.) HL2 looks amazing, and I really do want to have a go at building a level or two for it (especially since I got into HL-levels so soon before the release of HL2) but at the same time, I don't want to spend a lot of time working on something that I won't be able to play with my workmates...
Decisions, decisions...
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