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Darkstar-001 — Toss

#4koma #comedy #comic #touhou #walfas #4koma_friday
Published: 2017-11-11 03:02:38 +0000 UTC; Views: 3515; Favourites: 25; Downloads: 1
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Description I can't believe that it's only been one and a half weeks of NaNoWriMo thus far...

At least I didn't make this comic in twenty minutes while half-asleep.

I tried to simulate arm movement like I did in the Doremy comic by using the blur and multiple poses, but I'm not sure how well it worked. If anyone knows of a good way to put a motion blur onto a prop (without going into GIMP and doing it manually, whilst grappling with the layering), I would appreciate it if they let me know.

Walfas by coded by extended by
bent arm props by dynamic arm (functioning as a long-coveted curved line) by
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Comments: 12

TheCurseWatcher [2018-03-07 12:44:47 +0000 UTC]

just a suggestion, make the motion trails of flandres throwing(the arms) have some transparency.

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Darkstar-001 In reply to TheCurseWatcher [2018-03-07 22:15:07 +0000 UTC]

Ah, that's a good suggestion. Thank you.

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TheCurseWatcher In reply to Darkstar-001 [2018-03-15 19:53:09 +0000 UTC]

not a problem!

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EvilNazgul0616 [2017-11-28 06:51:59 +0000 UTC]

lol

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Meta-Bunny [2017-11-17 19:17:28 +0000 UTC]

Patchouli: I don't get paid enough for this bullshit T_T

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AlyKuro [2017-11-12 18:25:07 +0000 UTC]

Kaguya's going to be mad once she finds out what happen to her stuff...

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Darkstar-001 In reply to AlyKuro [2017-11-12 20:12:23 +0000 UTC]

Heh heh heh, you caught me, trying to pass those off as random garbage.
I'm still not sure what they're actually supposed to be, though.

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Aardvark-123 [2017-11-11 13:02:07 +0000 UTC]

It is a pretty good effect. You might want to make the leading arm less blurry, though, to signify that that's where Flandre's hand ended up towards the end of the throw.

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Darkstar-001 In reply to Aardvark-123 [2017-11-11 21:13:32 +0000 UTC]

Ah, that's a good suggestion. Thanks!

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SuperDragonite2172 [2017-11-11 12:34:27 +0000 UTC]

Create.swf eXtended has a blur effect that you can apply to individual objects and manipulate.  I think it works well based on various tests and experiments.

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Darkstar-001 In reply to SuperDragonite2172 [2017-11-11 21:08:20 +0000 UTC]

I know; that's what I was doing. I wanted to know if there was a motion blur, as opposed to a static blur.
Unless there's some motion effect built into the CreateX blur that I wasn't aware of.

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Thermyon-Vulcronus [2017-11-11 05:50:22 +0000 UTC]

Welp, that's one way of saying it.

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