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Published: 2017-11-11 03:02:38 +0000 UTC; Views: 3515; Favourites: 25; Downloads: 1
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Description
I can't believe that it's only been one and a half weeks of NaNoWriMo thus far...At least I didn't make this comic in twenty minutes while half-asleep.
I tried to simulate arm movement like I did in the Doremy comic by using the blur and multiple poses, but I'm not sure how well it worked. If anyone knows of a good way to put a motion blur onto a prop (without going into GIMP and doing it manually, whilst grappling with the layering), I would appreciate it if they let me know.
Walfas by coded by extended by
bent arm props by dynamic arm (functioning as a long-coveted curved line) by
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Comments: 12
TheCurseWatcher [2018-03-07 12:44:47 +0000 UTC]
just a suggestion, make the motion trails of flandres throwing(the arms) have some transparency.
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Darkstar-001 In reply to TheCurseWatcher [2018-03-07 22:15:07 +0000 UTC]
Ah, that's a good suggestion. Thank you.
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Meta-Bunny [2017-11-17 19:17:28 +0000 UTC]
Patchouli: I don't get paid enough for this bullshit T_T
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AlyKuro [2017-11-12 18:25:07 +0000 UTC]
Kaguya's going to be mad once she finds out what happen to her stuff...
👍: 0 ⏩: 1
Darkstar-001 In reply to AlyKuro [2017-11-12 20:12:23 +0000 UTC]
Heh heh heh, you caught me, trying to pass those off as random garbage.
I'm still not sure what they're actually supposed to be, though.
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Aardvark-123 [2017-11-11 13:02:07 +0000 UTC]
It is a pretty good effect. You might want to make the leading arm less blurry, though, to signify that that's where Flandre's hand ended up towards the end of the throw.
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Darkstar-001 In reply to Aardvark-123 [2017-11-11 21:13:32 +0000 UTC]
Ah, that's a good suggestion. Thanks!
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SuperDragonite2172 [2017-11-11 12:34:27 +0000 UTC]
Create.swf eXtended has a blur effect that you can apply to individual objects and manipulate. I think it works well based on various tests and experiments.
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Darkstar-001 In reply to SuperDragonite2172 [2017-11-11 21:08:20 +0000 UTC]
I know; that's what I was doing. I wanted to know if there was a motion blur, as opposed to a static blur.
Unless there's some motion effect built into the CreateX blur that I wasn't aware of.
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