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Darlingist — [DC] Spring the Magnemite

#magnemite #pmd #pokemon #pokemonmysterydungeon
Published: 2019-02-07 00:02:39 +0000 UTC; Views: 617; Favourites: 16; Downloads: 0
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Description



STATS
08 STRENGTH / 12 CONSTITUTION / 17 (14+3) INTELLIGENCE / 06 DEXTERITY / 09 CHARISMA / 14 LUCK
25 HP / 12 AC

ABILITY -- ANALYTIC
If after target in initiative, add 1d3 to damage.

HELD ITEM -- PERSIM BAND
It prevents the holder from getting the confused status condition.

INVENTORY

ALL POWER-UP ORB X1
This orb gives advantage to every teammate's attack rolls and damage rolls for the remainder of an encounter.

ORAN BERRY X3
Eating this small blue berry will recover 25 hp.


 

*see's a chalk outline on the ground*
"OKAY SO, FIRST OF ALL, BIG MOOD. ZZRT!"

 



NAME: Spring
AGE: 17
GENDER: Non-binary; goes by feminine (she/her/hers) and neutral (they/them/their) pronouns.
SPECIES: Magnemite

MOVESET:

 Charge Beam
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat..

 Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.

 Mirror Shot
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.

 Metal Sound
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

 



PERSONALITY:

Overview:

Rash -- Somewhat of a clown



Spring's inquisitive and upbeat nature naturally draws her to guildwork. Ever curious about the nature of Mystery Dungeons and the unpredictable nature of exploration and villanry, Spring aspires to become a keeper of the law... vastly as a means to stay on the pulse of the latest mischief and wrongdoings. If anything, she reads more as a goofy cop than an earnest rescuer; nevertheless, she has no shortage of energy and tenacity for most tasks.

Weaknesses:


A sheltered upbringing and lack of experience makes Spring out to be a naive individual, both with combat-oriented and social situations. She has a hard time reading the mood of most conversations; Spring is more likely to laugh and joke around when things look dire or when a situation requires delicacy. Her lack of combat experience makes her act rashly in heated moments, often leading her to make snap decisions without further thought.

Strengths:


Spring retains information very well, having grown up on the reports and stories of her parents' work as officers. She finds most things interesting and has no shortage of questions for new topics, having no fear of making a fool of herself in the process.

Dialogue:


Despite Spring's voice carrying a mechanical and monotone ring -- therefore her speech often being spoken IN ALL CAPITAL LETTERS -- formality is far from Spring's capabilities. Even in the most serious of times, Spring's speech heavily leans upon an optimistic and cheerful manner; she has no shortage of wisecracks and one-liners to play off of most situations, for the best and most ill of situations. When she's done speaking, she ends her speech with a snap of static. (IE: zzt, bzzrt, krrzt, etc.)

 



HISTORY:

Spring was raised in Outpost Town by two Magnezones and a Pawniard for a babysitter. Both of her parents were officers that helped with the apprehension of wrongdoers and the protection of the law, which Spring looked up to. Beyond various acts of childhood mischief, including but not limited to re-enacting her parents' escapades and "arresting" the neighborhood children in the name of justice, Spring had since grown to take lawkeeping with a bit more seriousness.

... Just a bit.

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