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davislim — MINI Cole MacGrath

Published: 2013-04-14 08:42:46 +0000 UTC; Views: 8989; Favourites: 98; Downloads: 21
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Description Lightning everywhere!!
was planning to have his pyro power and cryo power effects on it but I feel it'll end up too messy...
Done it within saturday and sunday...since this speed is possible, I might try every week 1 mini character


Model done in Maya, Textures and Special Fx in Photoshop, Render and Lighting in Marmoset Toolbag
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Comments: 47

ChaseAvano [2015-06-12 06:17:25 +0000 UTC]

Ha ha, LOVE THIS! Great Work!

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abonny [2014-12-05 15:52:22 +0000 UTC]

Nice work!

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reboops [2014-12-03 03:11:33 +0000 UTC]

Looks really great!

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Anonymous-Goose [2014-11-29 18:59:24 +0000 UTC]

Cole got you my instant fave.

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AlexLandish [2014-10-21 09:52:54 +0000 UTC]

Awesome!

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Maleiva [2014-10-07 01:11:29 +0000 UTC]

Very genial art

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Dkalban [2014-09-30 10:55:23 +0000 UTC]

Really well done! Love all the effects

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madre-superiora [2014-09-25 04:15:04 +0000 UTC]

nice work, your skills must be good.

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Eusong [2014-09-08 02:46:12 +0000 UTC]

Woah, 0.0 He looks awesome!

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roamingtigress [2014-09-06 23:50:37 +0000 UTC]

Wow, this is really, really well done! I love the effect of the lightening!

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PaPerLoveR [2014-08-17 19:09:23 +0000 UTC]

mi favorite chracter in all stars battleroyal

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Haervius [2014-08-04 08:53:19 +0000 UTC]

Remainds me of infamous and Dead Rising

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EZENT [2014-08-03 02:16:39 +0000 UTC]

awsome 3d work,,,,   

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Jotunmai [2014-08-01 19:05:17 +0000 UTC]

The lighting looks awesome!

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KingGigabyte [2014-07-27 06:53:18 +0000 UTC]

Wow this looks incredible ! The lighting makes him really stand out as well. I also dig the textures on this man they look wicked. 

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Foxy-Knight [2014-07-16 15:14:29 +0000 UTC]

One of my favourite superheroes, or villains depending on how you play. I'm surprised the X men never wanted to pick him up.

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Hitotsumami [2014-06-28 20:25:44 +0000 UTC]

Great character! I could see it being used in a modern day urban fantasy mmo!

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davislim In reply to Hitotsumami [2014-06-29 06:59:49 +0000 UTC]

Infamous is the game that used this character. Original design of character not by me. This is just a mini replica.

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Hitotsumami In reply to davislim [2014-06-29 12:35:01 +0000 UTC]

Oh, ok, cool!

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danielwachter [2014-06-27 05:03:39 +0000 UTC]

Great work!

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melii-lilyy [2014-06-24 22:13:52 +0000 UTC]

I love effects! But, he a big head lol

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davislim In reply to melii-lilyy [2014-06-28 10:57:31 +0000 UTC]

that is because of perspective

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HavickArt [2014-06-23 15:08:39 +0000 UTC]

ligh he effects and shading looks very 3d

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davislim In reply to HavickArt [2014-06-28 10:57:52 +0000 UTC]

it is a mini 3d model

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Mairusu-Paua [2014-06-21 16:34:18 +0000 UTC]

Fantastic!

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ChaosTrevor [2014-06-07 23:49:43 +0000 UTC]

nice work

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samuelbusch [2014-06-04 08:36:49 +0000 UTC]

looks good especially the lightening

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davislim In reply to samuelbusch [2014-06-07 10:35:32 +0000 UTC]

Thank you

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Foxy-Knight [2014-06-02 22:20:23 +0000 UTC]

Got to dig a man with a sense of what turns on the electricity, I wonder if he's ever used that as a pick up line?

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Atima-Rosetta [2014-05-23 00:19:40 +0000 UTC]

I like the lightning!~

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davislim In reply to Atima-Rosetta [2014-05-29 10:57:41 +0000 UTC]

Thanks

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L-Y-N-S [2014-05-16 22:19:35 +0000 UTC]

Neat design. Was this a low poly model?

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davislim In reply to L-Y-N-S [2014-05-20 06:24:27 +0000 UTC]

yea it is

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vanderWaardart [2014-05-15 15:28:45 +0000 UTC]

Like the red lightning. The older models remind me of Half-Life or Quake.

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Q99 [2014-05-11 19:49:54 +0000 UTC]

Shocking!

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SpaceBunny2221 [2014-03-29 14:51:36 +0000 UTC]

Any chance I could get the texture files from you?....These look awesome and I get better by looking at the actual texture files

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davislim In reply to SpaceBunny2221 [2014-03-31 09:02:07 +0000 UTC]

here you go
sta.sh/0ygzzcda2mb

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SpaceBunny2221 In reply to davislim [2014-04-02 00:18:04 +0000 UTC]

Thanks dude

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DlyanBlake1666 [2013-08-24 16:58:12 +0000 UTC]

Awesome work! 10/10

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davislim In reply to DlyanBlake1666 [2013-09-07 13:50:44 +0000 UTC]

thanks

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DlyanBlake1666 In reply to davislim [2013-09-09 23:25:58 +0000 UTC]

Keep it up.

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LeeHatake93 [2013-05-16 03:33:59 +0000 UTC]

That's so awesome!

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davislim In reply to LeeHatake93 [2013-06-08 12:24:14 +0000 UTC]

Thanks

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Littlenorwegians [2013-04-14 09:14:13 +0000 UTC]

Man, I would so appreaciate to see the texture for this model.
Rather, it's about mapping and I've always had a few problems with it.
This model distributes texture space in just the right way. Wanna see how a pro does it.

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davislim In reply to Littlenorwegians [2013-04-14 09:45:22 +0000 UTC]

I'm not really pro at it...there are mistakes due to my laziness.
when unwrapping just keep note that the proportion of each mesh had to be the same unless that portion of the mesh require higher/lower level of detail (eg. face)
Here a shot of my map: [link]
not really efficient but it is sufficient

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Littlenorwegians In reply to davislim [2013-04-14 10:23:03 +0000 UTC]

You rhymer, you.
Oh, wow. It's a clean map, I'd say. Not compact, but the model certainly works.

May I also ask how you're so good at making these textures? I mean, cloth folds are my worst enemy. D:

(Thanks, btw. Major helo, great sensei.)

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davislim In reply to Littlenorwegians [2013-04-14 10:45:36 +0000 UTC]

It is about having references...sometimes it is hard to visualize so you just refer to photos/examples that will guide you in creating them.
(eg. cloth folds for pants, google images of pants and you'll get all the type of folds you'll need.)
Looking at high poly sculpt helps too. And from those, try to understand the lighting and shadows of those parts and paint it out.

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