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DCLeadboot — Cannon Wars - Updated

Published: 2007-06-04 08:02:57 +0000 UTC; Views: 17744; Favourites: 104; Downloads: 218
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Description My latest in Flash games... loosely based on the old classic DOS-Game, Tank Wars! ([link] )
I made this more as a tribute to the old game, for fun and as a challenge to see what I and ActionScript were capable of.


Now, if you can be bothered to read this here is some info:
In the game menu, you get to set various options that effects how the game will play.
First of all, this is a multiplayer game, so there can be any number of cannon turrets from 2 to 8. Also, to allow a bit of a challenge, you get to decide whether each cannon is a human or CPU player. Just toggle the appropriate buttons. The CPU in this game is very simple at the moment. Computer players just point and shoot at random.

Other options available... there is the border effects option that you may remember from my Target Practice game:
0 = No borders
1 = Foam (rebounds bombs, but absorbs velocity)
2 = Elastic (rebounds bombs)
3 = Flubber (rebounds bombs, but increases velocity)
4 = Wrap-Around (warps bombs between left and right boundaries)
5 = Concrete (prevent bombs leaving the screen)

In this game, you also get to set wind levels. Under normal conditions, there will be an unpredictable wind that will constantly change during the game. Wind will affect how bombs fly, adding to the challenge.
The higher you set the wind levels, the stronger it can blow and the harder it is to aim your shots.

The game works on a turn-based concept. When it's the turn of a human cannon you start the game, you control cannon with the following controls:
Left / Right = change turret angle.
Up / Down = change velocity (how hard you shoot).
Space = fire bomb.
Nuke 'em Button = self destruct... abruptly ends the game!
Number Keys 1-4 = change your current weapon, if you've made other weapons available. These can be allowed by uncrossing the appropriate boxes in the Game Menu.

Note: Cannons now have a Power gauge (HP). A cannon's firing ability is affected by how much HP it has left. When HP reaches 0, that cannon dies. Last cannon left standing wins the game.

Edits:
I just added an extra Border Effect option... random! With this option, the border effects will switch randomly between bouncy walls, wrapped walls and concrete walls, a couple of seconds after each shot ends.
*AmberSpike pointed out that she was unable to mute the sounds when she wanted to... a very valid point. So I have now added a mute button in the game... it's next to the Nuke 'em button!
Just for the hell of it, I added a bit of program that makes a cannon show how much damage it suffers when it takes a hit!
The turn-based AI is now improved to make the next cannon shoot immediately the previous one's bomb explodes... so game-play is sped up.
One final big edit!! I've worked on Cannon Wars and there are now several more features, including more weapons and more cannon deaths. I also added a help feature to explain the controls fully.
Final edit, I hope. The collision detection is improved on the bomb blasts, so you need to be more accurate to damage other cannons. Also, I added some more information to the Instructions feature - so hopefully everything is explained for you now!
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Comments: 210

DCLeadboot In reply to ??? [2021-04-27 17:19:17 +0000 UTC]

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Klaramisz [2017-01-06 10:48:06 +0000 UTC]

This is similar to pocket tanks

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DCLeadboot In reply to Klaramisz [2017-01-06 12:15:02 +0000 UTC]

This was certainly based on those classic tank-shooter games, yes.
Just one of those things I did for fun, to practice with ActionScript.

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ChickenCakes [2013-07-17 16:40:34 +0000 UTC]

I LOVE this game

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DCLeadboot In reply to ChickenCakes [2013-07-17 17:36:56 +0000 UTC]

Heh, heh... thanks very much!

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ChickenCakes In reply to DCLeadboot [2013-07-17 17:57:44 +0000 UTC]

You're welcome!

👍: 0 ⏩: 0

AgentJayHawk [2013-06-22 23:18:12 +0000 UTC]

PFFFFT!

👍: 0 ⏩: 1

DCLeadboot In reply to AgentJayHawk [2013-06-22 23:27:08 +0000 UTC]

An amusing little game, eh?

👍: 0 ⏩: 1

AgentJayHawk In reply to DCLeadboot [2013-06-22 23:51:48 +0000 UTC]

Especially that sound!

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DCLeadboot In reply to AgentJayHawk [2013-06-23 00:26:59 +0000 UTC]

Which sound?

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AgentJayHawk In reply to DCLeadboot [2013-06-23 01:12:46 +0000 UTC]

That one that sounds like a farting noise when a cannon is destroyed.

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DCLeadboot In reply to AgentJayHawk [2013-06-23 15:56:15 +0000 UTC]

Heh, yeah... deflating like a ruptured balloon...
Though I guess the screaming stickmen must get a few laughs, too...

👍: 0 ⏩: 1

AgentJayHawk In reply to DCLeadboot [2013-06-23 21:24:45 +0000 UTC]

I suppose. Not from me, but from some people I suppose.

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ashbasher22 [2011-06-26 09:49:14 +0000 UTC]

Loved it!!! So chaotic!!! It's amazing!!!

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DCLeadboot In reply to ashbasher22 [2011-06-26 14:25:43 +0000 UTC]

Thanks! And addictive?

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ashbasher22 In reply to DCLeadboot [2011-06-26 14:29:18 +0000 UTC]

It is!!! So addictive I laughed and went so even you wouldn't imagine!!!

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DCLeadboot In reply to ashbasher22 [2011-06-26 15:58:20 +0000 UTC]

At the suggestions of some others, I even went crazy myself and added all those random death-animations! From nuclear explosions to suicide-stick bombers!

👍: 0 ⏩: 1

ashbasher22 In reply to DCLeadboot [2011-06-26 16:05:36 +0000 UTC]

And I love the sound when one of the cannons blows!!!

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DCLeadboot In reply to ashbasher22 [2011-06-26 16:17:33 +0000 UTC]

Heh, heh... At the time, that particular raspberry was the hilarious sound I captured during one of my old random recording sessions...
I ad libbed a bunch of nonsense - suddenly, a runaway elephant appeared (portrayed by one of my pre-recorded screams at half-speed - slow and down-pitched, that is) - a female voice screams, "It's a runaway elephant!" then a scream that is cut off by a raspberry implying that it trampled her!

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ashbasher22 In reply to DCLeadboot [2011-06-26 16:32:05 +0000 UTC]

Yep!!! I loved the whole animation so much I never get bores of it!!

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DCLeadboot In reply to ashbasher22 [2011-06-26 16:38:43 +0000 UTC]

Generally, I'd just stop playing because I had to!

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ashbasher22 In reply to DCLeadboot [2011-06-26 16:41:07 +0000 UTC]

So did I!! Were you so addicted that even your mama force you to get off (No offence) or did you had to move on!

👍: 0 ⏩: 1

DCLeadboot In reply to ashbasher22 [2011-06-26 21:55:23 +0000 UTC]

I simply had to move on - even if I'm unemployed, I still have my own personal projects to work on...

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ashbasher22 In reply to DCLeadboot [2011-06-28 15:01:26 +0000 UTC]

Yep!!! We all do!!! move on because I do my art!!!

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Torkolv97 [2010-08-23 21:41:55 +0000 UTC]

sicky controls, but it is entertaining

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DCLeadboot In reply to Torkolv97 [2010-08-24 01:09:34 +0000 UTC]

Ah well... just a little fun project! Thanks!

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blayneblayne [2009-11-29 00:44:25 +0000 UTC]

i din't know you made games too. (hey do you even read these any more?)

👍: 0 ⏩: 1

DCLeadboot In reply to blayneblayne [2009-11-29 01:01:23 +0000 UTC]

Yeah, made one or two games with Flash ActionScript... sort of experimental, but I could make some more later, if I get the chance and motivation...

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blayneblayne In reply to DCLeadboot [2009-11-29 01:03:35 +0000 UTC]

alright

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NAkos [2009-08-05 22:03:17 +0000 UTC]

I like the AI! Rare thing in flash games!

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DCLeadboot In reply to NAkos [2009-08-06 11:51:29 +0000 UTC]

Heh, thanks very much!
The AI? It's pretty basic, really... random aiming!

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SuperSonicStar1998 [2009-07-24 14:35:20 +0000 UTC]

When you click nuke 'em, I think it's hilarious when they all explode.

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DCLeadboot In reply to SuperSonicStar1998 [2009-07-24 20:47:57 +0000 UTC]

Heh, yeah... handy escape-clause, that... and much funnier than a straight "Quit"

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BruBadger [2009-04-03 15:33:41 +0000 UTC]

This looks like fun! I'm impressed!

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DCLeadboot In reply to BruBadger [2009-04-03 16:16:36 +0000 UTC]

Thanks very much!

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JohnJensen [2009-01-30 16:50:37 +0000 UTC]

Are the computer's angle calculated with math, or is it completely random?

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DCLeadboot In reply to JohnJensen [2009-01-30 16:56:06 +0000 UTC]

It is completely random! I haven't had the time or patience how to figure out how to make them pick a target and attempt an aim.

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SnipePhotography [2008-08-03 10:34:05 +0000 UTC]

AWESOME!!!

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DCLeadboot In reply to SnipePhotography [2008-08-04 07:00:04 +0000 UTC]

Thanks!

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shadowthewedgehog [2008-06-04 16:43:36 +0000 UTC]

i swear i never get bored of this

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DCLeadboot In reply to shadowthewedgehog [2008-06-04 19:52:35 +0000 UTC]

Heh, heh! Cool!

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EWKHou [2008-05-07 06:41:54 +0000 UTC]

DUDE! THIS IS AWESOME! DO YOU KNOW WHAT WILL MAKE THIS EVEN MORE FUN? MOAR FUNKSHUNS AND ECKSPLOSEEVS!!!

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DCLeadboot In reply to EWKHou [2008-05-07 12:57:46 +0000 UTC]

Thanks very much!

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LilDash [2008-04-23 18:33:29 +0000 UTC]

I'm really having fun with this game XD

👍: 0 ⏩: 1

DCLeadboot In reply to LilDash [2008-04-23 18:53:15 +0000 UTC]

Cool! Thanks!

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shadowthewedgehog [2008-04-07 18:10:36 +0000 UTC]

HAHAHA i love this

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DCLeadboot In reply to shadowthewedgehog [2008-04-07 22:07:17 +0000 UTC]

Thanks!

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mathwiz9 [2008-01-19 22:28:59 +0000 UTC]

cool but, when i set it to 8 CPU's they just killed them selvs

👍: 0 ⏩: 1

DCLeadboot In reply to mathwiz9 [2008-01-19 22:54:16 +0000 UTC]

Yeah, I know... being purely random, they do that all the time!
I haven't figured out how to make their CPUs more intelligent. Lotta programing...

👍: 0 ⏩: 0

Crow12 [2008-01-05 05:55:36 +0000 UTC]

This was cool, I can't throw nuclear missiles or laser DD:

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