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deathblob — ripping a square animation

Published: 2012-07-25 03:11:41 +0000 UTC; Views: 279; Favourites: 3; Downloads: 3
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Description Unlike previous animations where I only render some values for this one I render all 640,000 values each frame and still layer them on top. Because of my stretching effect many pixels overlap with each other, thus how you can see parts of previous frames underneath.

Any unsymmetrical effects, like those spiky tooth shapes part way in, are caused by the render order of overlapping pixels, something I have little effect on in this formula. So at first everything is pulled towards the center of image, but then my formula allows them to continue past the center and keep going. This version spits into 4 parts, I could in theory spit into other number of parts as well.
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Comments: 4

ZoeUna [2012-08-16 19:48:21 +0000 UTC]

Friggen fantastic!

👍: 0 ⏩: 1

deathblob In reply to ZoeUna [2012-08-16 20:02:13 +0000 UTC]

Thanks, I've been wanting to get back to things like this. I'll try tonight or tomorrow.

👍: 0 ⏩: 0

uxyd [2012-07-26 17:47:45 +0000 UTC]

This reminds me of audio visualizations like some media players have.

👍: 0 ⏩: 1

deathblob In reply to uxyd [2012-07-26 17:58:38 +0000 UTC]

Thanks

👍: 0 ⏩: 0