HOME | DD

deathblob — shard fractal animation

Published: 2012-07-25 00:21:20 +0000 UTC; Views: 385; Favourites: 2; Downloads: 7
Redirect to original
Description Another new formula, a scaling formula that drags rendered pixels towards the center of the image. Each pixel is moved by the same amount, later i'll try moving the ones further away from the center more or less then the ones closer.

Also I don't limit the new render spot to the center, the formula can cause a pixel to be rendered on the other side of center, I think it happens near the end of this animation.

There is a definite need for more study of this, better coloring/shading to bring out more features. A larger size should help a bit and more frames. My color scale goes to 255 and I interupted this one at frame 212 I think. I'll run it overnight or at least longer with improved settings.
Related content
Comments: 5

uxyd [2012-07-25 00:39:59 +0000 UTC]

Very interesting. I know it isn't related, but the motion reminds me of Conway's Game of Life.

👍: 0 ⏩: 1

deathblob In reply to uxyd [2012-07-25 01:07:41 +0000 UTC]

Hmm, Conway's Game of Life is cool. Gives me a few ideas for next time, I could integrate something like it with my formulas, either by using an array to store states or picking the states from the color value of the pixel. Considering I was overflowing with images from a formula this morning that did not turn out well (1.5 gig of images when I expected a few hundred MB max), I could set end points to a formula and que up several to run overnight, rather then running 1 for longer then it needs to.

👍: 0 ⏩: 0

silvermoon442 [2012-07-25 00:22:38 +0000 UTC]

That's way cool! My eyes!

👍: 0 ⏩: 1

deathblob In reply to silvermoon442 [2012-07-25 00:27:12 +0000 UTC]

Thanks, I like how spiky this turned out, especially the border.

👍: 0 ⏩: 1

silvermoon442 In reply to deathblob [2012-07-25 00:41:38 +0000 UTC]

totally!

👍: 0 ⏩: 0