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Published: 2016-02-10 01:10:56 +0000 UTC; Views: 5880; Favourites: 76; Downloads: 0
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Description
Well... it's been a long time. A very long time.Lot's of work to do since a few months, and no time for renders and arts.
But to show you that I'm still alive here a lil' thing I made for 9Gag.
I know it's no real art and so... but after some Hypes about Mas Effect Andromeda and some talks with other people, some kind of anger about Mass Effect 3 came up in my mind again. So... here some things.
Hope you all are still here and havin' fun. Wish you all the best.
Greatings, Felix.
Mass Effect and its assets belong to Electronic Arts and BioWare
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Comments: 177
Deemonef In reply to ??? [2016-06-15 12:27:08 +0000 UTC]
Ypep.Β Can say you are right. prologuew and shep dying was only a weird way, to put Shep into Cerbers' arms, so Mac Walters can live out his Cerberus-fetish
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LuckyFK In reply to Deemonef [2016-06-15 12:37:07 +0000 UTC]
Β Not only that, the whole thing is crazy. I remember playing it and going "Wtf is happening, where is my me1 sequel" but then we went on a mission that's not there and a human reaper ... in the form of giant three-eyed robo skeleton.
Β I was prepared for the mess that is me3 cause I lost all hope during 2.
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Deemonef In reply to LuckyFK [2016-06-15 12:42:53 +0000 UTC]
....and that's why I reall hope MEA will be like ME1... and not a single cameo or thought of ME3 and ME3 in this new game... this is my bope
And still dunno why all this Cerberus mess... this makes me swear
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LuckyFK In reply to Deemonef [2016-06-15 12:54:58 +0000 UTC]
Β Meh. I'll look at it when it comes .... but no hopes.
Β Going to wait dishonored 2 instead.
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Deemonef In reply to LuckyFK [2016-06-15 12:59:16 +0000 UTC]
Yepp... no day one sale this time. I'll wait too.
But dishonored2 THis will be cool. Playing as Emily.... the trailer looked amazing!!!
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Neframe In reply to ??? [2016-02-10 07:18:33 +0000 UTC]
The end is just the eleventh fault. The other games have great endings.
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Deemonef In reply to Neframe [2016-02-10 10:48:34 +0000 UTC]
This is a great fact, too
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archiev1976 In reply to ??? [2016-02-10 06:18:36 +0000 UTC]
otherwise good list,but in ME1 Vigil said that prothean scientists managed to sabotage Citadel that it didn't respond to Reapers command anymore so in ME3 they didn't have any strategic need to conquer it straight away.Β
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Deemonef In reply to archiev1976 [2016-02-10 10:50:36 +0000 UTC]
This could be true. But the Sovereign tried it in ME1 and so it must be possible to take over Citadel.
And it is not about the Citadel-Mass-Relay. it's all about taking over the Citadel, to take a big fort from the galaxy people.
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Alchemist-CH In reply to Deemonef [2016-02-10 17:44:42 +0000 UTC]
I can count 3 main reasons Reapers usually chose Citadel as the first target:
1) Super-relay to dark space. They just start from there. Not this time.
2) Political center and military high command. The way to behead any possible opposition in the first strike. This time it turned out not as centralized around the Citadel. Seems like a pretty valid reason to choose Earth (blowing up Arcturus station on the way there) and Palaven as the primary targets as the command centers for the strongest militaries in the Citadel Space. Which kinda backfired with Hackett and Victus getting in charge of what's left.
3) Ability to control the relays... Was it really fully broken by the program Vigil gave us in ME1? (and if so, why did Protheans from Ilos not disable that themselves?) Or did everybody just forget to disable the infrastructure? Of maybe it's the leaked IFF that would allow to use the relays no matter the control from the Citadel? (since they might be programmed to let Reapers through even when disabled). Never properly explained.
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Deemonef In reply to Alchemist-CH [2016-02-10 18:21:48 +0000 UTC]
I agree with you these a great facts. But the main reason stands. If they "blow up" the Citadel. I mean. if they conquer it, everything would be easier for the reapers.
Imagine this: They took over Kar'Shan and after this they use the relay to travel to the Citadel. Remember: The assault on Kar'Shan was mainly unknown by the galaxy.
So the Reapers take this world, fly to the Citadel, kill the people there, load every data about all worlds and species and after that, heading for all the homeworlds, like Earth and Palaven, Thessia.
This would be a much better plan. And the people of the galaxy never had a chance to reforce on the citadel and making plans there.
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Alchemist-CH In reply to Deemonef [2016-02-10 18:58:55 +0000 UTC]
Well, the fall of Batarian Hegemony was unnoticed since they cut all ties with Citadel Space after Alpha Relay accident, so Reapers still had first strike advantage. And they probably got enough intel from Kar'Shan to change the primary target...
But I agree that after Earth and Palaven the next targets high on the strike list should be Citadel, Thessia and Sur'kesh. Instead, they proceed to conquer colonies and minor species homeworlds, leaving half the Council to take any measures they would like (on the other hand, this half of the Council preferred not to really do anything, up to the point that Thessia didn't put much resistance despite all the advance warning). And it really wouldn't take much forces to take the Citadel, so really not much reason not to take it as well.
Which kinda results in the question, if Reapers got their strategy completely messed up or if they just decided that this time their enemies won't put much resistance anyway.
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Deemonef In reply to Alchemist-CH [2016-02-10 19:27:24 +0000 UTC]
I think the main problem is. In the original story line the reapers would not be in the galaxy at the start of the game. Maybe not in the whole game.
But the new writers forced this story: Reapers had to be there.
And if the reapers, where intelligent, and great as they were in ME1 and ME2, the whole galaxy didn't stand a chance against them... same counts for the player.
And so the developers did one thing:
They made the reapers dumb and stupid!
And this makes me so angry
I imagine this: You are Shepard and Liara say to you after the Prolouge: "We have to leave the sol system. Citadel is the best chioce"
And you be like:" The Citadel is already taken"
"Oh... okay... what now"
"Dunno..."
...and this is a thing Bioware didn't ahd in mind
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Alchemist-CH In reply to Deemonef [2016-02-10 20:43:06 +0000 UTC]
Yeah, they would never give anybody any chance if they acted half as smart as Sovereign or Harbinger when he was acting through Collectors. Come on, they quietly devoured a very well-armed Batarian Hegemony, occupied two most defended Council homeworlds slicing right through their fleets... and stopped making any strategic sense after that point. The only semi-sensible explanation is assuming victory way too early and even then it's way too stupid.
The solution wasn't any kind of smart either. I mean, in the end we found that this is some blueprint that evolved over several cycles without ever being completed for proper testing (I have strong suspicion that it may be based on reverse-engineered Reaper core... but that's one more reason not to build full scale thing without proper testing on smaller prototypes) and it's supposed to be plugged into enemy-built black box (I can't find better explanation for designing this than somebody deciding to fry Reapers through their comms system... or, at best, overload the super-relay into some dark energy pulse to damage their cores - still completely no proof of concept). Using something, for what nobody can explain what exactly it's supposed to do. What can possibly go right with such plan?! Some glitch in AI on the other end causing it to ask for input? Oh wait...
Yeah, I don't really mind the explanation for the Reapers themselves. Not as much as I'm concerned about all this final strike plan. It's even more stupid than what Han'Gerrel did almost losing the Migrant Fleet in attempt to retake Rannoch.
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Deemonef In reply to Alchemist-CH [2016-02-10 21:12:50 +0000 UTC]
Your words cannot be more true
You even have some points I never thought about.
Yeah, it's true, this object was never finished and tested. How did anybody know how it works?
It's dumb.
And another point. Yeah, this crubicle thing is the "main thinG" but those objects who start the crubicle (destroy, and controll) are the whooooole time at the backsite of the Citadel... are you for reals, Bioware? You wanna tell me, that this two "machines" are there the whole time, and no one mentioned it?
This whole main story plan is... bullshit and lazy. Lazy as fu**k
And you are right about the reaper. They ar toosamrt. As you said. Look at the Sovereign how great this Reapers worked all the time. A real Shame
Two reaper ind two games made much more damageand were much near to the sucess, than hella many reaper in ME3
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Alchemist-CH In reply to Deemonef [2016-02-11 20:19:52 +0000 UTC]
Yeah, Crucible sounded OK while it was "we don't have complete picture, but I'm sure the ones who designed it knew what they were doing". Then it turns to be something that evolved over multiple generations of engineers who didn't see the whole picture. Come on, it's literally taking the worst of both organic and synthetic, how is this supposed to solve anything???
The only reason I see to ever try it once the real point is discovered is "not that we have any chance at fighting directly, so let's plug it in and see where we can reroute it at the place." Yeah, in these conditions, the worst strategy ever. And even if the plan really was like this, the Citadel would be full of scientists and engineers even before docking was complete. Instead we get practically "Hmm, why is it not firing? Shepard, can you check what's wrong?" The whole concept, that's what!
And achieving some kind of controlled EMP discharge by just shooting a power conduit? I'm not even going to formulate on how many accounts that's wrong.
Of all this, the control device can at least be explained as repurposing one of the technologies used in creating a Reaper... but who placed it there and for what reasons? Even if it's just an extension of the actual hardware, what's the point of it being exactly there?
Obviously lazy writing on that account - they could at least pretend an actual rerouting of some systems is going on, not just "you can shoot that or plug yourself in this, it's here right for this purpose"
The idea behind most of this might be not that bad, but amount of lazy writing at the very moment when everything gets completely changed is... way too messy.
It's interesting to analyze sci-fi from technical point of view, at least if it's well designed and consistent. But when it suddenly devolves into lazy writing at the final point... I can accept the core concept, but only with a few kilotons of adjustments.
Heh, I may even accept that the ending was designed to leave you confused and emotionally devastated, but it still doesn't justify the plain laziness and amount of dumb luck involved.
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Deemonef In reply to Alchemist-CH [2016-02-11 21:21:58 +0000 UTC]
You are sooo right
I love this comment so full of true words
And as you said, the main fault is surely lazy writing... rushing the game and so on...
That game had the chance to be soooo awesome. But what did we got?
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BarefootDragon In reply to ??? [2016-02-10 06:15:53 +0000 UTC]
With number seven appreantly the whole "dark energy" thing was leaked unto the internet so they had to change it and didn't have enough time as originally planned. That's what I've heard though.
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Deemonef In reply to BarefootDragon [2016-02-10 10:49:15 +0000 UTC]
I heard that too... but it would be a great idea anyway. For exampla. That Jack will be a teacher was leaked too. And this was nit changed...
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TheBandito In reply to ??? [2016-02-10 03:01:36 +0000 UTC]
Ha ha ha. Β I literally lol'd a couple times reading this.
Very true and very funny.
Welcome back, dear friend,
B
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Drachenritter93 In reply to ??? [2016-02-10 02:11:43 +0000 UTC]
Hey! SchΓΆn, dass du dich auch mal wieder regst. Ich hoffe dir geht's gut, mein Freund.
Und du triffst wieder mal den Nagel auf den Kopf. Β Das Spiel an sich war grandios aber die Storywriter haben da echt Mist gebaut.
Deshalb habe ich auch kein Problem mit Fanfiktions, die dem Canon widersprechen. Ich meine, warum sollten wir Fans uns an den Canon halten, wenn nicht einmal die Entwickler das tun? Β
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Deemonef In reply to Drachenritter93 [2016-02-10 10:55:03 +0000 UTC]
Da hast du sowas von Recht
Ich versuche mich grade mal wieder an ME3... aber es ist schwer
Zudem stimmt, es wir Fans haben ja immernoch Fanfiktion
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