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deemonHunter360 — FFVII Remake Tifa Lockhart Blender Render

#blender #finalfantasy #finalfantasyvii #tifalockhart #final_fantasy #tifafinalfantasy #tifa_lockhart #blenderrender #blender3dmodel #finalfantasyviiremake #xnalaraxps #xnalaramodels #xpsxnalara #tifalockhartfinalfantasy7 #tifalockheartffvii #xnalarablender #xpsmodel #xpsmodeldownload #xps_posing_studio #tifalockhartfanart
Published: 2020-05-07 09:52:29 +0000 UTC; Views: 20669; Favourites: 56; Downloads: 439
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Description

Tifa Lockhart (Default) from "Final Fantasy VII (Remake)"
Model owned by Square Enix and Sony Interactive Entertainment Europe
I do not own anything.

Used for learning to use Blender only.

A friend is making Final Fantasy VII fan art these days. I am also motivated into making Final Fantasy VII waifus artwork. Not fast enough though. Only shared my How To Draw Aerith YouTube. 1 Jessie pencil drawing not scanned & posted yet.

But, managed to render and pose a bit the queen of Final Fantasy VII waifus, Tifa Lockhart.

Made in Blender 2.8 with Eevee engine. Original model port by RisingAlyx   . His version of this model seemed to have most of the textures mapped in the shader nodes. A few versions by other deviantart artists had strange AO image maps that just looked weird. RisingAlyx used a different AO map.

The posing for this just to move the right arm down took some time. Because everytime I moved it down, the arms flesh got deformed. This is because the bone was assigned to a few different meshes/vertex. So when it was moved, another vertex like the right shoulder center 2 vertex told it not to move, so the flesh got squished/deformed. Solution is to delete the link between that vertex and the right arm bone.

Special thanks to Crazy31139  for the source model. 

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Comments: 2

tmnt11 [2023-04-24 14:56:56 +0000 UTC]

👍: 0 ⏩: 0

AgnalSam [2020-12-14 19:38:40 +0000 UTC]

👍: 0 ⏩: 0