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deemonHunter360 — Tifa Lockhart XPS model rendered in Blender 2.8

#blender #tutorialblender #finalfantasy7 #finalfantasyvii #tifalockhart #tutorial #tifafinalfantasy #tifa_lockhart #blenderrender #blender3dmodel #blendercycles #blendertutorial #finalfantasyviiremake #tifalockhartfinalfantasy7 #tifalockhartfanart #finalfantasy7remake
Published: 2020-05-08 16:06:24 +0000 UTC; Views: 20455; Favourites: 79; Downloads: 942
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Description Tifa Lockhart (Default) from "Final Fantasy VII (Remake)"
Model owned by Square Enix and Sony Interactive Entertainment Europe
I do not own anything.

Used for learning to use Blender only. 

Video tutorial on how I did this here: youtu.be/qTb-P4c79VE

Been playing around with the XPS model in blender. At first I was worried that the hair render settings made it seem a bit thinner compared to how it looks when imported into XNALARA XPS. Learned to create my own specular image texture out of given diffuse image texture using Photoshop and applying to the image. You can see the subtle difference in the hair. Without specular texture, it reflects light more.
So far I found that basically you can have 4 image texture. The diffuse image, the AO image, the specular and the normal image for the shader nodes. If you're importing a XPS model into Blender, there will be a XPS Shader already. You can link the normal map straight to the bump map on the XPS Shader. The Diffuse image is connected to the diffuse connector. It functions to be like the base color if I'm not wrong. It's different from Albedo map that does not have any lights or shadows. Diffuse has a directional light and shadow already on it. The bump map is to give it depth. Then there's the lightmap which is the AO image texture. Lightmap is to tells the computer how to light the surface. Which parts should reflect light more and which parts shouldn't. I'm not sure if specular map should be on hair. I've seen some models have it, some don't. Specular is suppsed to give the highlights on glossy materials. Specular is viewpoint dependant unlike diffuse which is not.

Original model port by
Special thanks to Crazy31139  for the source model.
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Comments: 13

ArbitronRuler [2024-12-11 22:18:44 +0000 UTC]

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tmnt11 [2023-04-24 14:57:47 +0000 UTC]

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zanshee [2021-11-17 13:44:32 +0000 UTC]

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deemonHunter360 In reply to zanshee [2021-11-18 04:30:26 +0000 UTC]

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healingvane [2021-03-08 14:00:14 +0000 UTC]

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deemonHunter360 In reply to healingvane [2021-03-09 09:04:25 +0000 UTC]

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AgnalSam [2020-12-12 17:31:43 +0000 UTC]

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deemonHunter360 In reply to AgnalSam [2020-12-13 04:43:00 +0000 UTC]

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terrymcgynnis [2020-06-22 20:54:11 +0000 UTC]

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deemonHunter360 In reply to terrymcgynnis [2020-06-23 06:32:24 +0000 UTC]

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AgnalSam In reply to deemonHunter360 [2020-12-12 05:34:30 +0000 UTC]

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deemonHunter360 In reply to AgnalSam [2020-12-12 06:23:46 +0000 UTC]

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deemonHunter360 In reply to AgnalSam [2020-12-12 06:23:05 +0000 UTC]

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AgnalSam In reply to deemonHunter360 [2020-12-12 09:39:29 +0000 UTC]

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