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demonika — Red - Fullsize

Published: 2005-01-31 02:42:12 +0000 UTC; Views: 1742; Favourites: 19; Downloads: 152
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Description Fullsize so you can see all the gosh darned TINY details I spent ages doing but you can't see when it's resized. Friggit.
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Comments: 5

bennettua [2005-01-31 18:02:55 +0000 UTC]

Excellent work! How did you do this? I think I see some vector work, hell, this could be ENTIRELY vectors! Excellent job on the skin-tight material, great shimmer and shine, great hand position, boots are bad-ass.
This is certainly unique, and that is CRITICAL to my pleasure on this site filled with so many similar paintings and DDs.
I recently thinned out my watch list, I'm sure glad I kept you on it. Hope to see more like THIS in the future!
For your uniqueness and great attention to detail, you get a fave.
Can you give me any pointers on how you did the clothing? I.e. the lighting that bounces off the material? Tremendous work again!


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demonika In reply to bennettua [2005-01-31 20:07:02 +0000 UTC]

Whoah! Thanks for such a great comment

This picture started off as a render from Poser where I spent a lot of time playing around with material settings to get a good latex effect, then messing about with lighting to get the right kind of reflections.

I thought I'd have a go at vectoring because I've not really done it before so I took the render into Photoshop then vectored the heck out of it. It took an extremely long time to do and was pretty fiddly but it was definitely fun.

The best way to get reflections and lighting right on clothing are to think about the actual materials themselves. Rubber, PVC & Latex vary tremendously in the way they reflect light and the texture of the material.

It always helps to go have a look at some photographs of the kind of thing you're working on or have in mind then you've got a definite visual idea of what to create and then it's just a question of using the right shapes and highlight/shadow colours.

High gloss rubber or polished PVC are very shiny and would have mugh brighter, clearly defined areas of reflection but latex is slightly dull and if it's thick it'll have areas that show stretch so you'll get creases over joints... pull creases if it's stretched over cleavage... that type of thing. The reflection areas be a slightly lighter version of the base colour due to the dullness of the material.

This piece isn't 100% realistic as I was experimenting with vectoring and didn't really have a particular style in mind at the time.

I'm also pretty sure that Photoshop isn't the best program to produce Vector art with, so I'm going to have a go with some of the other programs I've got to see which give the best results.

I'm not too sure if I'm making that much sense at the moment as I just dropped a really large piece of wood on my foot and it's bloody painful so if I've been confusing or haven't been much help then shout at me

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bennettua In reply to demonika [2005-01-31 22:45:53 +0000 UTC]

That's great! I've certainly never gotten a reply like THAT! I've tinkered with vectoring in photoshop, and I know it takes a long time. I can't imagine how you did a piece if this size, detail, and clarity.
Hope your foot heals quickly!

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silwena [2005-01-31 06:17:31 +0000 UTC]

oh.. full view is definitely worth of waiting.. gorgeous

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HotRodCano [2005-01-31 03:42:24 +0000 UTC]

this is IMPRESSIVE. I've never seen such an amazing interpretation of latex anywhere, its unbeliebably real, yet you can see that it was drawn. its amazing, girl, simply stuning, imma learn a lot from this sole picture. favorite as hell. and thanks for these inspiring pieces, really.

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