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dendewa β€” Raycast Test 10-23-2019-05-16

#3d #animation #black #car #ferrari #hdr #hdri #la #mmd #mme #ray #skybox #skydome #street #raycast #mikumikudance #mikumikueffect #raymmd #dendewa #annandadewapp #laferrari
Published: 2019-10-22 22:56:52 +0000 UTC; Views: 1172; Favourites: 15; Downloads: 0
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Comments: 16

leahgavinforever [2019-11-04 18:03:02 +0000 UTC]

Wow this is so realistic. How long does it take you to make such a photo? Whenever I convert the textures from the props or stages (depending on how big they are) it could take me hours and changing up the numbers to get them exactly how I want.Β 

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dendewa In reply to leahgavinforever [2019-11-04 23:50:53 +0000 UTC]

maybe 120 minutes ? xD

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leahgavinforever In reply to dendewa [2019-11-05 03:22:17 +0000 UTC]

damn XD I'm kinda in the same situation. Depending on the photo, it can take me 1-3 hours. Normally it's the lights and textures are what take forever.Β 

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dendewa In reply to leahgavinforever [2019-11-05 04:31:19 +0000 UTC]

well, I can even do more than 6 hours just to think of concepts, material making, skybox, color grading, lighting, pose, etc.Β but render of this car is very simple because it does not emphasize the material.

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leahgavinforever In reply to dendewa [2019-11-05 14:07:36 +0000 UTC]

Do you add the textures through MME or you add them through like PMX or something? I always use MME and I just constantly change the numbers, which can be a pain. Clothing textures are easy since there are plenty for download on DA, but finding, if not making metal textures are difficult to me. Usually it depends on the stage I use. I try to get the materials that stand out the most since I like to have my focus on the models, but I try to make everything look realistic.Β 
Stuff like this does inspire me to become a better artist like I was back in high school. Makes me want to get out of my comfort zone and try new things.Β 

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dendewa In reply to leahgavinforever [2019-11-06 00:21:04 +0000 UTC]

I made a texture through MME, maybe I will change a little bit like transparency of glass at pmx.
if you want realistic results, you have to find a suitable PBR Tex for your stage xD

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leahgavinforever In reply to dendewa [2019-11-06 13:59:40 +0000 UTC]

thank you for the advice. Is it alright if I ask where you find the car texture and how you made it reflect the background? I'm still learning and I need to figure out how to do that with water too. Sorry if I'm spamming you too.Β 

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dendewa In reply to leahgavinforever [2019-11-06 14:57:09 +0000 UTC]

Use smooth material x envspeclight+, if you want to know more about raycast, you can send notes, I'll answer as best I can.

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leahgavinforever In reply to dendewa [2019-11-06 15:21:06 +0000 UTC]

Thank you so much You're a lot of help

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dendewa In reply to leahgavinforever [2019-11-07 02:48:00 +0000 UTC]

no problemΒ Β Β Β 

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Hacker-brigade-sos-6 [2019-10-24 17:16:06 +0000 UTC]

it's mmd ?Β 

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dendewa In reply to Hacker-brigade-sos-6 [2019-10-24 18:07:48 +0000 UTC]

yes this mikumikudance

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Hacker-brigade-sos-6 In reply to dendewa [2019-10-24 18:09:49 +0000 UTC]

you can teach me how to do that

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dendewa In reply to Hacker-brigade-sos-6 [2019-10-24 18:17:43 +0000 UTC]

use raycast 1.5.x

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Hacker-brigade-sos-6 In reply to dendewa [2019-10-24 18:19:46 +0000 UTC]

you can send me raycast 1.5.x

and do a tutorial

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dendewa In reply to Hacker-brigade-sos-6 [2019-10-24 18:56:04 +0000 UTC]

raycast :Β  github.com/ray-cast/ray-mmd
tutorial : sorry,Β because from the beginning I could not make a tutorial because of the limitations of my device.

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