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DepthDropper — The Flattening Obstacle Course Part 11

#daisy #flattened #peach #squash #squish #squishsquash #tf #transformation #flattening #transformationtf
Published: 2016-01-22 06:01:38 +0000 UTC; Views: 9651; Favourites: 50; Downloads: 44
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Description Peach: (*sigh* Why does this keep happening to me?)
Daisy: (Yep... of course. Who didn't see THAT one coming? Ugh.)

The heavy metal press came crashing down on the princesses lying beneath it at a breakneck speed. A resounding *CLANG* followed shortly by and loud cartoony *SQUOOSH* resonated throughout the area. The 100 ton block of steel easily overpowered the soft little princesses underneath of it, quickly reducing them to pink and yellow smears on the ground. They could feel the cold, hard steel push down on them from above and in an instant smash them down into less than a millimeter of thickness. They could also feel themselves smush outwards, spreading out over more floor and taking on more surface area at the cost of their depth. After the heavy pressing, the machine retracted. They could feel the 100 tons of weight being lifted off of them, despite their bodies having become so delicately thin. As the machine retracted, an audible *schhhhhrrrriiip* noise echoed about as their bodies attempted to stick to the metal press and the floor. Their bodies however, decided that the floor was easier to stick to, and they lied their in the flattened state, no thicker than the finish line that lied right in front of them.

===

For the last trap in the set, I wanted to flatten Peach and Daisy face down. It makes them look really defeated, which they are in this case, so I thought it would be fitting. Also, I've never done a good full-body (not disk), face down flattening for these two yet, so I wanted to give it a try. And MAN did this one take a long time to pose! Way longer than any other part at least.

Eleventh in a 13 part set.
Part 12 (Next Part)
Part 10 (Previous Part)
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Comments: 13

unknowboi [2017-01-03 17:35:01 +0000 UTC]

how you make characters are in 3d and its being flattened

👍: 0 ⏩: 1

DepthDropper In reply to unknowboi [2017-01-07 06:52:36 +0000 UTC]

You don't have to send the same message 3 times. I use XNALara, MMD, and scale tools.

👍: 0 ⏩: 1

unknowboi In reply to DepthDropper [2017-01-19 23:37:35 +0000 UTC]

im sorry, but i want believe how do you make that

👍: 0 ⏩: 1

DepthDropper In reply to unknowboi [2017-01-19 23:59:39 +0000 UTC]

In XNALara, there's just a button on the bottom right side of the program that can be changed to "Scale." Click a model's root bone and just adjust the sliders.

👍: 0 ⏩: 1

unknowboi In reply to DepthDropper [2017-02-24 23:41:53 +0000 UTC]

and in MMD?

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DepthDropper In reply to unknowboi [2017-02-25 16:39:18 +0000 UTC]

MMD is a little more complicated. You have to download a separate transform tool as well as MMEffect and apply the transform tools to a model using MMEffect. Then you use the transform tool bones to transform the model.

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unknowboi In reply to DepthDropper [2017-04-21 01:52:47 +0000 UTC]

How do you bend them when they are flat?

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DepthDropper In reply to unknowboi [2017-04-23 05:19:03 +0000 UTC]

What do you mean, the models?

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unknowboi In reply to DepthDropper [2017-04-26 23:00:49 +0000 UTC]

yes

👍: 0 ⏩: 1

DepthDropper In reply to unknowboi [2017-04-28 19:41:56 +0000 UTC]

You can't in XNALara unless you flatten individual parts only

👍: 0 ⏩: 1

unknowboi In reply to DepthDropper [2017-04-28 23:41:03 +0000 UTC]

I mean MMD models

👍: 0 ⏩: 1

DepthDropper In reply to unknowboi [2017-05-01 14:47:40 +0000 UTC]

It's complicated. You need MMEffect and the transform tool. I wouldn't even call myself an expert on it.

👍: 0 ⏩: 1

unknowboi In reply to DepthDropper [2017-05-01 17:23:25 +0000 UTC]

i'm going to try

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