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DerekLaufman — BIG GUY run cycle - rough breakdown

Published: 2011-12-02 15:51:16 +0000 UTC; Views: 7883; Favourites: 39; Downloads: 487
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Description I just realized I have never posted any animation stuff in here. This would be something beginners might like to look at. This is basically a rough test I did for a big bulk guy running. That's why I have this running in slow motion. The hardest part was trying to get a sense of his weight. It's getting there but still needs work.
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Comments: 10

Flood09 [2012-04-12 13:24:36 +0000 UTC]

What did you use to animate this? (it's really cool)

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DerekLaufman In reply to Flood09 [2012-04-12 13:49:42 +0000 UTC]

Just hand drawn frames in photoshop using my wacom tablet at the time. PS is a pretty handy animation program.

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Flood09 In reply to DerekLaufman [2012-04-12 22:27:51 +0000 UTC]

But what did you use to get them all to run together as an animation?

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DerekLaufman In reply to Flood09 [2012-04-13 04:27:24 +0000 UTC]

Photoshop has an animation tool built right in. You can set layers as frames in the animation.

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Flood09 In reply to DerekLaufman [2012-04-13 13:12:44 +0000 UTC]

Oh!

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D-Gee [2011-12-02 16:55:45 +0000 UTC]

Nice shapes! Some overlapping action would really help this How long you been animating?

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DerekLaufman In reply to D-Gee [2011-12-02 16:58:45 +0000 UTC]

On and off for about 6 years. Mostly pixel animation for games tho. Not much of this traditional animation since Sheridan. This was actually a test run cycle for a game we were thinking of making but it didn't pan out.

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D-Gee In reply to DerekLaufman [2011-12-02 17:00:00 +0000 UTC]

I see , cool! keep it up man

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DerekLaufman In reply to D-Gee [2011-12-02 17:01:10 +0000 UTC]

thanks Dax! Do you still animate any traditional stuff?

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D-Gee In reply to DerekLaufman [2011-12-02 20:21:32 +0000 UTC]

havent in quite a while actually. Would be interesting to get back into it

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