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detectOplasm — Suburban Deep: Fisheye

#boss #fisheye #game #giant #grub #machine #mech #mechanic #monster #monsters #savant #suburban #war #worm #oligarch #darksack100 #deep #robot
Published: 2020-06-03 05:12:30 +0000 UTC; Views: 2162; Favourites: 19; Downloads: 1
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Description Another Suburban Deep  megaboss, on par with Lexus . Fisheye is a pretty big deal! But first, an update on the Oligarchs as a whole:

Lexus was the first Oligarch, and currently the only other one drawn. After his defeat, the group is hunted by the second Oligarch, The Tall Man (shown here  but will be redrawn in his own personal SD page later). His arc takes longer than Lexus , as he systematically stalks the main characters, probes their weaknesses, and traps them in their own psychological nightmares. Once they break out and fight him, he pulls every trick in the book before being overwhelmed and defeated like Lexus. At this point, the tone changes and the remaining Oligarchs (Fisheye and a mysterious entity known as "Hart"), realize this group is serious business. Rather than go after them, they hunker down and bolster their defenses. 

Fisheye is a relatively pitiful, wormlike creature. He is not particularly strong or flexible, and has no unique biological weapons. What he does boast, however, is unmatched technological know-how. Fisheye is a mechanical savant, able to engineer all manner of contraptions. It isn't easy for a creature with no limbs, but once he built his first dextrous mech, it was easier and easier to do all that a human could do and more. Fisheye's Robots are commonly designed to be "piloted" by either him or the brains of his human victims, which are a hot commodity as far as he is concerned. He uses these same robots to guard himself after the deaths of the first two Oligarchs.

The Fisheye Arc itself involves the main characters entering his personal tower (Fisheye is one of the only Oligarchs who has one because of the importance of his work) and fighting swarms of his robots . Fisheye watches the group's progress through security cameras and comments on their progress, never directly addressing them, but addressing the monsters and robots employed to stop them. He attempts to orchestrate ambushes, sends prototype robots, and trap them in rooms as his desperation grows. At one point he baits them by piloting a small flying mech and luring them somewhere. 

Finally, the group arrives at the top of the tower and enters his personal headquarters, only to see his small flying mech empty and discarded. The door behind them shuts and Fisheye makes his entrance in his new, mech, haphazardly designed for a battle that, until very recently, he never expected to have.

Fisheye's Battle is a little similar to Lexus in that it's one "boss" made of many parts. Focusing attacks on specific limbs can damage or destroy them, allowing Fisheye to be weakened over the course of the battle. Each upper limb delivers its own debilitating status effects with almost guaranteed success, making it imperative that the player target whatever their party are weak to. Fisheye can attack with any two functional weapons during his turn or twice with one. Once two weapons are destroyed, he takes two turns to re-route power and can then attack three times in one turn.

-Scorch Blade: Attacking with this weapon inflicts damage and triggers ignition, which does 6% of the target's health as damage every turn but wears off after a couple of turns and can only be applied to a character once per battle. Fisheye may swipe at one target with higher accuracy or two targets with lower accuracy. He will try not to use it on anyone who has already been ignited unless all characters in the party have already suffered the effect. Because this weapon's primary attribute becomes useless as the battle wages, it will have slightly higher damage than the others. Even so, it is probably the least dangerous overall. 

-Jagged Pincers: Fisheye can use this weapon on one target at a time. He can use it to cut at a target, hurting them and giving them the hemmhorage status effect (worse bleed) and forcing them to take 25% additional damage from every attack until it wears off. He can also use it to constrict/grapple a target, though this makes the claw unusabe until he lets go. Unlike other constricting attacks, Fisheye's cannot be broken out of unless he decides to release and refocus on another target or his pincer is destroyed. This is a brutal weapon usually used for focusing one character, and should probably be disabled before it becomes too much trouble.

-Metal Hand: This weapon can swat at two member of the party and inflict damage with a chance to stun, or pound one target and inflict damage with high chance of paralyzing them. This weapon is used for harrassing, and Fisheye will try using it to target whoever is dealing the most damage to him. It has the second to lowest damage output and is only really threatening because it can drag out the battle and slow retaliations against his other weapons.

-Toxin Sprayer: Debatably the most high damage weapon. This gun can spray all members of the party with a high chance to inflict poison (2% of current health every turn of the effect), or spray one member with a guaranteed chance to inflict deep poison (4% of current health every turn of the effect). These effects last for longer than usual, and targets can be both poisoned AND deep poisoned, resulting in a net loss of 6% current health each turn. Fisheye's chance to use this weapon increases with the party's total health, and he likes to use it several times in succession, meaning it can very quickly overwhelm unless destroyed.

-Freeze Ray: This gun targets one party member, damages them, and applies one tier of the Freeze status effect, giving a debuff to all stats and an eventual paralysis if high enough. Fisheye has a random chance to use this gun on any party member, but once he does, he will continue to use it on them every turn no matter what, taking them out of the fight permanently until it is dealt with. This weapon should be destroyed when he begins to use it, but don't waste your fire on it until then.

-Frenzy Beam: The main speedrunner deterrent. The Frenzy beam activates when Fisheye's "core body" (more detail on that later) takes enough damage to be at half health. If Fisheye has not rerouted power, this takes three turns to generate a powerful beam burst that attacks party members randomly for a total of 18 hits. If he has rerouted power, this takes two turns but only unleashes 9 beam attacks. After using this ability he takes 1 turns to re-activate his mech if he has not rerouted power and 2 turns if he has. He will not abort charging the beam for any reason save for his death.

-Fisheye Himself: Fisheye can bite a target, which only does damage and nothing else. He'll only do this if all weapons are destroyed. At this point you're probably going to win.

Fisheye's legs can also be targeted. Though they cannot be destroyed, they can each be "damaged", giving him a 4%/16%/32% dodging and accuracy debuff for every X legs damaged. The legs have moderately high health and the player will have to strategize between destroying his weapons and destroying his legs for the easiest battle. 

None of these have any effect on Fisheye's "actual" health pool, which is separate from all his parts. Only by attacking Fisheye himself will the boss's health truly drain, but his high health and Frenzy Beam discourage a speedrun strategy and encourage a battle of attrition. Once defeated, the robot collapses on his body and explodes shortly after. He is nowhere to be found, implying incineration or escape. He is never seen again.
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Comments: 1

rkane31174 [2022-05-18 14:23:44 +0000 UTC]

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