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Devfrost2000 — Case study: girl

Published: 2008-09-09 22:02:23 +0000 UTC; Views: 178; Favourites: 0; Downloads: 1
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Description this was a case study for art i did in 05. turned out alright
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Comments: 7

DavidWFisher [2008-09-09 22:33:40 +0000 UTC]

You work has come along since then. I recommend you pick up an anatomy for artists book - if you have an understanding of bone and muscle placement your stuff will leap ahead (eg the placement of the girl's collar bones).

Also, you could always return to older pieces like this and rework them. Like adding shadows and checkin symmetry.

Keep going!

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Devfrost2000 In reply to DavidWFisher [2008-09-09 22:39:28 +0000 UTC]

yeah. im workin on a design for a circular wheel-like robot. anything i should be looking out for?

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DavidWFisher In reply to Devfrost2000 [2008-09-09 22:43:55 +0000 UTC]

That's a tough one - I guess look at some droidecar references and try to steer in a new direction.

Getting your perspective in geometric shapes correc will bring it together. A tip is to download Google Sketchup and play with geometric shapes.

I'll not expect you in Geo then, lol.

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Devfrost2000 In reply to DavidWFisher [2008-09-09 22:51:19 +0000 UTC]

prolly not lol. u hear bout d end of d world? lol death by geek experiments n black holes lol

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DavidWFisher In reply to Devfrost2000 [2008-09-09 23:01:04 +0000 UTC]

I did but they don't do the atom smashing for a few weeks - so you can make plans for the weekend.

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Devfrost2000 In reply to DavidWFisher [2008-09-09 23:10:50 +0000 UTC]

dats good . . . i found dis reely funny news report on it. its so funny
[link]

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DavidWFisher In reply to Devfrost2000 [2008-09-10 04:31:28 +0000 UTC]

You been home all day today?

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