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devmas — My First Pixel Art by

Published: 2007-02-21 07:00:38 +0000 UTC; Views: 281; Favourites: 0; Downloads: 2
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Description I haven't submitted anything in a long time, because my creative juices were... well, not there. However, I am working on making a game, and I need to make pixel art for it. Therefore, I decided to start doing pixel art.

After looking at some tutorials, it ended up being a very similar process to just drawing any old thing. So, I randomly made a 32x32 sprite, off the top of my head.

So, now I present to you...
Gina, the stylish, beauty of a detective! She goes around, solving mysteries like no other!

...

Okay, guess it is a no-go. Anyhow, the sprite on the left is my first sprite. The one on the right is an edit, in an attempt to make it have a more darker theme. The background is something quickly thrown together, but the left Gina covers up my oh-so-slightly-awesome tree.

I am going to be doing more of this, as I am quite pleased with my results.

Oh, and hey, I can chose licenses! That's pretty cool. Soo... if, for whatever reason, you like this art that much, then sure, do whatever, I don't care. Just credit me somehow, especially if used commercially.
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Comments: 2

Crimson-diabloS [2009-02-21 17:05:21 +0000 UTC]

Hmm, it doesnt look bad, but I do have some critique if you dont mind. What you might wanna do when making sprites of this size:

-Try to pay a little bit more with contrast. Things dont have to be realistic to be good looking with sprites. For example, the facial features. The shadows in the face seem non existent; you might wanna use a color for the shadow that stands out. Also, if you cannot make some elements good looking, you can also just cut them out. For example, you didnt include a nose, which is a good thing. You might wanna do the same for the mouth, if the mouth becomes a problem. Eyes are one of the most important part of the face to express emotions (however, in some games, even the eyes are excluded. Castlevania comes to mind).

-You might wanna make you character less solid. Right now, the arms are glued to the torso and the legs are closed. Thanks to that, the character looks solid, like a rock. Not quite natural. Play a little but more with curves and dont be afraid to have space between the arms/torso and the legs. Even normal humans normally dont stand that way.

-As for using lighting; as I described above, use more contrast. Normally, realism is never completely black or even dark, but using sprites you are allowed, even advised, to exaggerate. I have here an image I made myself; a 96x96 background tile: image

The first one is without the contrast, the second one with.

Anyway, I hope it might have helped a little and good luck on future sprites/tiles!

👍: 0 ⏩: 1

devmas In reply to Crimson-diabloS [2009-02-27 15:16:30 +0000 UTC]

Hehe, thanks
This was from so long ago... However, I will definitely keep your advice in mind when I create pixel art in the future

👍: 0 ⏩: 0