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DiamondheadMan — INTERDIMENSIONAL RACES I

Published: 2014-07-31 19:00:18 +0000 UTC; Views: 4127; Favourites: 49; Downloads: 0
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Description Apart from Yggdrasil, there are numerous alternate dimensions, linked to one another by Void Walls, preventing collapse between them. Some of these dimensions are uninhabited, others are alternate time lines of the Great Tree (As one in which Midgard been corrupted instead of Vanaheim, one in which God was never born, one in which Lucifer is the Supreme Omniscience, and Lord of the Universe, and yet one in which Baal and Asmodeus are Order and the Three Brothers are Chaos), and others are unlike anything you've ever seen. Although they are several of them, only 26 are actually relevant, including some that affected part of life in Yggdrasil. Here are some beings that inhabit such dimensional realms:

*Topán's Teotl: Extremely intelligent warriors, the Teotl resemble reptilian-looking beings with big warm colored eyes of elliptical pupils like cat eyes, and athletic body covered with clear scales of various shades. Their bowed heads keep large brains, able to solve extremely complex problems, and are covered in a crown, like tropical birds colorful feathers. Speakers of a language full of clicks and soft tone to be heard, the Teotl inhabit Topán, an interdimensional realm really close to Yggdrasill, whose structure is based on several planetoids spread by a species of cosmic fog, formed mainly of oxygen and alcohol compounds , dotted with small stars of hues unseen in Midgard, like green, purple and even kaleidoscopic, constantly changing their colors. In this planetoids, the Teotl are majority, sharing space with other intelligent beings and with wild beasts as Ahuizotl, Cipactli and Yahui. The planetoids are usually covered with exuberant forests similar to no sighted plants in the Great Tree, but can also be desertic worlds, where water is scarce and the plants are scattered. The Teotl live in jungles, building gigantic cities with a sturdy golden mineral, where they live in a semi-utopian society, governed by a council of kings and queens, and access to high technology levels. Sometimes such beings create great armors made of golden stone and a black crystal, which originates in the lava. This armor not require the use of ships or any means of transportation, since the junction of minerals seems to create some kind of natural propulsion. Using these suits, the Teotl were able to pierce the Void Walls that separated Topán from Yggdrasill, reaching Midgard the same time as the Ahau and Apus, inhabitants of Topán's neighboring dimensions. The legends say that these dimensional explorers arrived in Midgard, establishing contact with Native Americans during its early days. The Teotl had a certain appreciation for those who one day would originate a great civilization in what is now Mexico, sharing with them their knowledge of the stars and how was their kingdom, being accepted by the humans as a species of gods.

*Tamoanchan's Ahau: Strong physically and mentally, the Ahau are humanoids of leathery skin, of dark shades of blue, purple and black, adorned with yellowish, orange or white spots on their faces and upper limbs. The fronts of these creatures reminds simultaneously a skull and a ritual mask, revealing their intimate relationship with death, the hidden magic and blood rituals, pillars that foster their society. Inhabitants of pyramidal cities, Ahau are the dominant species of Tamoanchan, an universe of dark stars peppering through what is called Clear Matter, that would be like the equivalent of our Dark Matter that makes up much of Midgard. Governed by these dark stars, there are planets clustered by gravitiy and sparse mists, fromed of light gas. The surface of these planets is dominated by hot and dark jungles perched on hilly terrain, where the law is kill or be killed. The Ahau are known and feared by other beings from Tamoanchan as mighty warriors and always willing to sacrifice for their beliefs, whether their own or other, real or metaphorical. The Huay Chivos are the great enemies of the Ahaus, known as voracious marauders and warriors as they are. Like Teotl, the Ahau could pierce the Void Walls to reach Yggdrasill, also coming in early America. People chosen by the inhabitants of Tamoanchan form a civilization before the chosen by Teotl, but in a region a little further south that they where. They would be great connoisseurs of science as well as their "gods" as they would call the Ahau in their scriptures.

*Hanah Pacha's Apu: Similarly to the Ahau and Teotl way, the Apus are interdimensional creatures that crossed the Void Walls to visit Midgard, where they established contact with primordial human on Earth. Of a little more friendly physical build, these humanoids of sand colored skin and black marks - ranging from individual to individual, and may be simple stripes or extremely complex drawings - originated from utopian Hanah Pacha, where the enemies were defeated long ago and wars are now things to the history books. The planetoids surrounded by blue and white stars  and peppering the pink and red mist are dominated by rocky scarps of physically impossible shapes to occur anywhere from Yggdrasill. It's those big rocks where the floating cities of the Apus form, dominated by the brightness of a golden mineral similar to that used by Teotl in Topan. Even though they are constantly threatened by wild and intelligent creatures like Supays - An ancient race of bloodthirsty conquerors defeated by Apus in all their clashes - and Ayayena - beings coming from the dead, who only think about destruction - the Apu seem to have fate their side always by defeating his opponents with punches and mental strength of nonviolent resistance. Were the Apu, along with Ahau and Teotl, who built a mythical city on Earth where water never runs dry, the trees are always green and full of fruit and all the buildings are made of golden bricks. El Dorado, as the explorers later call this magical land is inhabited by cultures initiated in conjunction with human through these three creatures - Incas, Aztecs and Mayans, among others such as Aymara and Olmecs - which live in unmatched harmony while the city keeps changing its location, may be in the lush Brazilian rainforests, the highest mountain in the Andes or even amid the arid lands of Mexico.

*Topán's Xolotl: Masters of deadly magic, the Xolotl are the arch-enemies of Teotl, inhabitants of arid and desert planetoids of Topán, where reigns with an iron fist even with scarce resources. More bestial than humanoid in shape, the most striking feature in these beings their heads similar canid skulls, with black and empty sockets, plus a "headdress" of disheveled feathers, always dark in color. Their bodies resemble those of Niflheim's Ulven, being almost a hairless version of the wolf people. Since many years, the Xolotl seek to achieve the lush forests of the Teotl planetoids to plunder their wealth, manage their technology and find new domains, but only after securing all Topán. Some of these creatures have adapted the armor of their enemies, increasing the amount of black crystal in them so they would have more speed, also adding a mysterious metal, blood red color, found in the desertic planetoids. Although just a small number of them have reached Midgard, they were true pioneers, coming into contact with the primordial humans in the Mesoamerican region. The Xolotl wanted to bring humans with them and use them as slaves, but the Teotl could defeat them and purge them back to Topán, destroying the stolen armor. Humans would remember this battle, describing the Xolotl in their legends as the gods of death who lived Mictlan, the Netherworld, where they were led by Mictlantecuhtli - ironically the name of the Xolotl king who led the expedition to Midgard and was killed by the Teotl leader, Tlaloc Lord of Rains.

*Lintukoto's Jumala: Creatures of benign nature, the Jumalas are creatures that resemble at very the Jotunherim's Trädets, but being much more humanoid than plants, similar to descriptions of nature spirits both of Classical Antiquity as the "barbarian" legends. Are similar in many aspects to the Elves, having strong connections with nature, proficeint druids and shamans and extremely intelligent, but their plant-like skins, color variation from cream to dark brown, covered with greenish "roots" and its grass-like "hair" differentiate them from any other creature of any dimension or plane of existence. Lintukoto, home of Jumalas, is shrouded in fog, but very similar to that involving the swamps of the Earth, since there seems to be no planets, just great wild lands seemingly without end or beginning, where rivers of liquid water that gets varied colorings as flows through the colossal trees, whose leaves are as big as the inhabitants themselves. Amid the forest nailed on earth and the rocks lie large dark abysses, which seem to fall into a sea of bright stars of pale colors, which also dot the sky in an eternal night that graces the skies of Lintukoto in a dark purple veil. The Jumalas build their homes making them spring from the ground itself, repudiating the use of extreme technology that injures the natural environment of their world, and all are one to the nature. Some of them made use of powerful shamanic magic to pierce the Void Walls and reach Midgard, where they established contact with Uralic and Sami people from the extreme north of the Earth, where they were treated like "gods." The advancement of technologies, however, withdrew the Jumalas from humans being that they virtually disappeared from anywhere outside Lintukoto, fearing the destructive technology.

*Giizhi's Alurian: Ancient inhabitants of Midgard, the Alurians were one of the many alien people that made contact with mankind at the beginning of its history, showing some values like humility, confidence and perseverance long before the birth of the Hebrew prophet who would make on behalf of his Father [Yeah. He himself >>diamondheadman.deviantart.com/… <<]. Similar to the Centarians of the planet Ollympia - specifically the Zeta subtype - these beings developed slender bodies with very little muscle mass - just enough so that they could stand up and lift objects up to 200 kg - developing their brains at unimaginable levels, and long considered the most intelligent breed in the known universe. Ethereal mists lay on their eyes and huge heads, revealing powers like levitation, control and mind reading, clairvoyance and convert all the cells in their bodies into light, becoming incorporeal creatures. Very little is known about Aluirians' ancient world and society supposedly located on the planet Ummo V, orbiting a quasar in the Sagittarius Arm. These creatures were responsible for the foundation of the First Galactic Council, which would create the Galactic Federation and the Organization of the United Planets, and the construction of the first line of defense of the Milky Way: The Wardens, androids  programmed to serve and protect the galaxy, immune to any kind of failure or reprogramming. For some mysterious reason, Alurians left Yggdrasill to live in the ethereal realm of Giizhi, where they spend most of their time discussing existential issues important to them, and philosophize about life and everything that surrounds it, with complete understanding and knowledge of everything that happens around their dimension dominated by ethereal mists, and no single point of firm ground. Three of these beings were chosen by from the Cosmic Dragon of Time, Ziel, as his advisers, known as Observers.

*Svarga's Deva: Fascinating creatures, the Devas are probably the interdimensional beings who show most present in the history of Known Reality. From the dreadful witch Kali the elder judge Varuna, these creatures are easily recognized by their humanoid bodies covered with scales like those of snakes, almost always in vibrant colors, black eyes, human face - usually with traits that remind Hindus and Arab peoples - long, prehensile tails, adorned with arrowheads or bony spines, also having an unusual number of upper limbs, ranging from four to up to 14 arms ending in strong hands bearing sharp feline-like claws. Extremely skilled with ancient magic, these creatures possess gifts of clairvoyance, acquired through meditation and extreme dedication to their attempts to reach the state of Enlightenment, where they become one with the ethereal forces that govern all worlds. The Interdimensional Domain of Svarga somewhat resembles Topán, with planetoids dotting the mists of greenish and bluish tones in turn surrounding yellow and orange stars. Each of these planetoids is covered by a vegetation type, ranging from rainforests where encircle crystal clear waters to arid steppes where rain is scarce, and these are weather conditions that shape the color and the physical structure of the Devas, being that wetter areas make them more muscular, compact and of vibrant skin, while the drought makes them leaner, taller and darker skinned. The great temples built of green rocks where these creatures build their surrounding cities it is where they seek  Enlightenment and also where the warriors train combat with multiple weapons, which the Devas dominate as anyone. The wildlife of Svarga is completely harmonious with these creatures, and hunting and ranching is something almost non-existent for them, being predominantly vegetarians. The contact between humans and Devas took place long time ago and mostly by mental means, and few have manifested in physical form in Midgard using ancient spells to open dimensional portals.

*Svarga's Asura: Ruthless warriors, the Asuras share Svarga with the Devas in a somewhat troubled way. The blue-skinned humanoids covered in white marks are extremely cold, calculating and emotionless, having as its main objective the complete conquest of this dimension and possibly the others they reach. As skilled as their countrymen with ancestral magic, the Asura have become masters in the arts of war, having no kind of remorse when attacking cities without any army or any other form of defense. Their closed minds makes it the penetration by mental spells almost impossible, unless when conjured by a  extremely powerful spellcaster. Dwelling in most dry planets, these creatures wander as nomads by the pinkish sands, seeking anything that moves to kill, even if it's not for food. Among their kind, usually have a milder behavior, being careful and protective fathers and exceptional spiritual leaders, reaching enlightenment as fast as the Devas. There is talk among the greenish temples that the Asuras kill to feed a shadowy entity, of unrelieved hunger, called Bakasura the Great Devourer, which was supposedly the reason for the lack of feelings of the Asuras. Many of these beings admit to envy the Devas' great capacity of interdimensional travel, always plundering cities and temples in search of the secret to this feat, and may well go to other kingdoms and conquer them with an iron fist.

*Negative Zone's/Antiverse's Huldra: Beings born of the very essence of Chaos, the Huldras are the most hated and feared creatures of all Known Reality. Besides being cruel, cold and bloodthirsty, the albino skin, nearly platinum hair, red eyes and sharp blade-like teeth contribute to strike fear into the heart of any creature. Not even the cold Makhai or any breed of demon would dare tackle one of these creatures alone, even though most of them will prove immune to almost every type of magic. Only native creatures of the Antiverse, a dark dimension where the only solid ground are large rocks floating through a foggy void, the Huldras do not form families or organized groups, wandering alone or reunited by chance after anything that falls, there are criminals or even innocent. Those who are banished to the Antiverse die in a few days due to lack of food, water or even complete loss of sanity, self-mutilating their mind and physical bodies. The Huldras kill the poor souls who fall there to feed themselves in savage manner, often leaving the prey agonize for days. Due to the lack of male among them, those depraved creatures fornicate between themselves, often in large groups. Even without any kind of social organization, a leader stands out among them, dominating them as a collective mind: Solvmorra, self-named Great White Lady and Scourge of Life and Order, possessing an intelligence comparable only to the Three Brothers and coolness like no other is regarded as a direct descendant of the Cosmic Titan Zestorüng, personification of Hate, Destruction and the Order's Executioner, which body b destroyed the other Titans formed the Antiverse when Yggdrasill and other dimensions did not yet exist. Solvmorra loyally serves Her Father, sending many of her daughters to terrorize other worlds, including Midgard, where a group known as "Huldra Hunters" is dedicated to purge these creatures from Yggdrasill, including one of firstborn of the White Lady - Wendigo - who terrorized the Northern Earth during the Middle Ages. They say that in the true End of the Ages, billions of years after Ragnarök, Solvmorra Herself and her daughters would destroy all Void Walls, making the dimensions to collapse. The clash between Zestorüng's daughter and Irmin is what will destroy everything, as both will use everything they have to destroy each other. This clash will make it back to zero, creating a new cycle to Reality, nothing being the same as it was before.
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Comments: 2

slshimerdla [2015-08-22 15:45:37 +0000 UTC]

Very nice character designs!

👍: 0 ⏩: 1

DiamondheadMan In reply to slshimerdla [2015-08-22 18:46:36 +0000 UTC]

Thanks! ^^

👍: 0 ⏩: 0