HOME | DD

Digital-Quill — Grouping work 1 by-nc-nd

Published: 2011-11-30 22:20:33 +0000 UTC; Views: 206; Favourites: 1; Downloads: 8
Redirect to original
Description Okay now this is going to look really funky to any non-poser users.

For those who are currently on a learning curve with poser (You know who you are) grouping allows you to make new props based on existing shapes, or to manipulate models that previously had no isolated bone splines....whaddya mean you didn't understand?!

To simplify:
Each part of a figure form is broken down into key components; head, eyes, tongue, jaws (Upper and lower), upper arms, forearms etc etc ad nauseum....

Now this is fine for a regular figure, everything moves based on where the joints are, the elbow, shoulder etc.

...but...

...for a conjoined creation (Ah nuts, now the cat is out of the bag), you have to modify figures to create new joins or parts that were not there originally.

So what is happening here is that I am making a new 'stumpy' neck piece to allow me to conjoin it with another body.

Grouping will allow me to select areas (In this case the red highlighted parts) in order to make a new prop that I can graft onto another body, thereby allowing me to join the head to it.

See...all makes perfect sense now doesn't it?

Anyhoo....on with the work....
Related content
Comments: 2

clinnn [2012-06-28 13:19:18 +0000 UTC]

What computer program is this?

👍: 0 ⏩: 1

Digital-Quill In reply to clinnn [2012-09-08 17:53:05 +0000 UTC]

Again a delayed reply, apologies I've been away for a while. This is Poser7, the viewport is in non-textured mode with shading so that the view can be altered without lag.

👍: 0 ⏩: 0