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Published: 2022-09-06 11:09:07 +0000 UTC; Views: 586; Favourites: 6; Downloads: 4
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Intro follows; skip down past the line if you're already familiar with the RE1.5 REvisited project.
The RE1.5 REvisited project was a three-year effort by darksaviour_DXP (DXP for short) and myself to recreate in low-end 3D model form all of the locations that are seen in the cancelled Capcom video game known as Resident Evil 1.5 (RE1.5), which was the original form of what you know today as the original Resident Evil 2. Long story there, best told elsewhere. I came up with the idea because I was sick and tired of the antics of certain people on the old RE1.5 scene at the time who like to hoard their "exclusives" and only share little drips and drabs after months and months of begging by their many fans at the time. When I first approached DXP back then about what I had in mind, not long after both of us had left that particular dog-and-pony show behind, he thought I was nuts but went along with it anyway. He eventually warmed to it (along with my funding, wink), we got our "little" project done long before that other bunch eventually announced the cancellation of theirs, and for several years the full RE1.5 REvisited recreated locations model set was available to one and all without charge of any kind, so long as proper credit was given. They're not retail quality because I never intended for them to be so, although they were and can still be used for posing 3D concept art and images and such. Rather, they were meant to serve two chief purposes: as a ready 3D reference for RE1.5 fans, and as a good base or starting point for people who want make better and possibly even retail quality models. Sadly the RE1.5 REvisited model set is no longer available online as I write this (winter 2021), due to my having pulled it for the same reasons DXP and I were forced to pull what of the RE3 REvisited model set had been done up to a point a few months ago and make everything private. All the same the RE1.5 REvisited set for the most part got used as I has first intended during the original time that it was available (2018-2021). I can think of at least three fan projects that used them either in part, in whole, or as references for their own better models. Both I and several others used them for posing purposes, I myself in particular as a very handy resource for posing concept scenes from my novel Resident Evil: Exodus - The Tale of Elza Walker. Perhaps I'll start reposting Exodus concept art in the future too. (chuckle). Who knows? Maybe the RE1.5 REvisited model set might make a comeback someday, or someone will do even better free models ... although it won't be me doing it. I've moved on to other things.
My apologies for the low quality of the image, but it's an archival print. I no longer have the original higher quality version.
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All of you RE2 retail fans will find yourself on very familiar territory with this part of the original RE1.5 Underground Lab L2 (or L4) level. It was retained in essentially the same general form for RE2 retail, although it was given all-new backgrounds and the added angle of the giant moth making its nest in the Server Room for that game. It has the same general layout and the same rooms (save for the updated backgrounds), so there's really not much to say here. Even the gameplay is almost identical in both games, save for what necessary tweaks had to be made for RE2 retail.
Aside from the gameplay tweaks and altered backgrounds, there are only two major differences between the original RE1.5 version and the later revised RE2 retail version of this part of the Lab. One is that there would have been an ambush by one of RE1.5's man-spiders (or arachnoids in my book) halfway down the main hallway. This ambush was made famous in surviving promotional videos and is present in an early form in the one development build of RE1.5 that we currently have outside of Capcom. The second is that there exists an "on-fire" version of the main hallway in RE1.5. This was unique to that game and was deleted during the RE1.5-to-RE2 transition process once it was decided to have the player characters leave the Lab stage before the Lab's reactor exploded. Only the main hallway exists in an "on fire" version in both the surviving promo videos and the recovered final build background set locked away inside the Japanese Biohazard 2 Trial Edition game demo. It is held by many RE1.5 fan experts that you were never supposed to be able to get into any of the other rooms in this part of Lab once the reactor exploded and set the Lab complex on fire.