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Published: 2019-10-20 09:55:43 +0000 UTC; Views: 467; Favourites: 13; Downloads: 1
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Description
After a lot of work, I've successfully implemented these functions into XGA's code and now he doesn't get stuck chasing the player!!Also the white line is the actual path created by A* itself.
Any thoughts on this my dudes?
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Comments: 8
MeekMambaMeke [2019-10-21 06:24:08 +0000 UTC]
VERY interesting. I deeply appreciate the line which definitely explains a lot on its own.
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Dinar87 In reply to MeekMambaMeke [2019-10-21 07:16:42 +0000 UTC]
Thanks, also the line is just for debugging so I can test whether the pathfinding is working properly.
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MeekMambaMeke In reply to Dinar87 [2019-10-21 07:58:45 +0000 UTC]
I figured, however it's quite helpful in understanding how it works.
👍: 0 ⏩: 0
Dinar87 In reply to ShadowEclipex [2019-10-21 07:16:13 +0000 UTC]
Definitely! I still need to remove some frames of animation in xga's attack so it's not as slow as it is currently.
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ShadowEclipex In reply to Dinar87 [2019-10-21 22:59:06 +0000 UTC]
Well it is looking very promising so far!
👍: 0 ⏩: 1