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Dinar87 — A* pathfinding for XGA

#metroid #pixelart #indiegame
Published: 2019-10-20 09:55:43 +0000 UTC; Views: 467; Favourites: 13; Downloads: 1
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Description After a lot of work, I've successfully implemented these functions into XGA's code and now he doesn't get stuck chasing the player!!

Also the white line is the actual path created by A* itself.

Any thoughts on this my dudes?
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Comments: 8

MeekMambaMeke [2019-10-21 06:24:08 +0000 UTC]

VERY interesting. I deeply appreciate the line which definitely explains a lot on its own.

👍: 0 ⏩: 1

Dinar87 In reply to MeekMambaMeke [2019-10-21 07:16:42 +0000 UTC]

Thanks, also the line is just for debugging so I can test whether the pathfinding is working properly.

👍: 0 ⏩: 1

MeekMambaMeke In reply to Dinar87 [2019-10-21 07:58:45 +0000 UTC]

I figured, however it's quite helpful in understanding how it works.

👍: 0 ⏩: 0

ShadowEclipex [2019-10-21 02:29:07 +0000 UTC]

Working on that SAX tension and terror.

👍: 0 ⏩: 1

Dinar87 In reply to ShadowEclipex [2019-10-21 07:16:13 +0000 UTC]

Definitely! I still need to remove some frames of animation in xga's attack so it's not as slow as it is currently.

👍: 0 ⏩: 1

ShadowEclipex In reply to Dinar87 [2019-10-21 22:59:06 +0000 UTC]

Well it is looking very promising so far!

👍: 0 ⏩: 1

Dinar87 In reply to ShadowEclipex [2019-10-22 07:13:45 +0000 UTC]

Thank you

👍: 0 ⏩: 1

ShadowEclipex In reply to Dinar87 [2019-10-23 00:07:36 +0000 UTC]

No problem!

👍: 0 ⏩: 0