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Published: 2010-07-24 21:40:34 +0000 UTC; Views: 4504; Favourites: 45; Downloads: 147
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Description
Vray marble, sex.Related content
Comments: 28
MangoTangoFox [2011-02-02 19:04:20 +0000 UTC]
Makes me feel a sense of pain... The sharpness of it, and the resemblance of the texture to stretching skin.
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Kyttee [2010-08-02 21:37:11 +0000 UTC]
Love the organic colours applied on it The lighting is so soft on it. At a certain point, I'll even go and say it looks sensual lol Great composition Djohaal ^_^
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zlaja [2010-08-02 20:16:22 +0000 UTC]
I'm sure everyone wrote how great the lights and the soft colors are .... so I'll just skip that and say ... WOW ... great sense for details, even in such a basic shape
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xcEmUx [2010-08-02 19:18:33 +0000 UTC]
Wow the Studio Render is great !
How many lights did you use ?
One strong blue from the left and a red one from the right, but is there another light elsewhere ?
And are they area lights or omni ?
Like to now this cause it looks so awesome, the material too, of course
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Djohaal In reply to xcEmUx [2010-08-02 19:43:16 +0000 UTC]
There are four lights!
Apart from the blue and orange ones I added another pair of white lights facing colored walls on the sides of the studio for an extra color bleed. All area lights, never use point lights such as omnis and spots, ever.
The material is a marble SSS preset. It looks splotchy and more natural because my GI settings were low. It'd be perfectly smooth had I given it more samples
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xcEmUx In reply to Djohaal [2010-08-03 10:27:35 +0000 UTC]
Oh ok, thx
Have to try an similar setup soon
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YOSHIMETAL [2010-08-02 19:01:29 +0000 UTC]
Beautiful I just think it needs more sharpening but it's not that neseccary.
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Djohaal In reply to Fullmetal-Animator [2010-07-25 16:16:38 +0000 UTC]
It is funny, the soft blotches in the object itself are artifacts due to indirect light not being sampled enough, but they added to the realism by mimicking a non-isotropic material
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usere35 [2010-07-25 10:07:20 +0000 UTC]
Excellent SSS. Lights and backplane are top notch as well. How did you model this?
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Djohaal In reply to usere35 [2010-07-25 16:15:35 +0000 UTC]
It is an hedra with the P, Q and R factors scaled properly, then turbosmoothed some 5 iterations
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usere35 In reply to Djohaal [2010-07-28 10:44:11 +0000 UTC]
Sweet, have you got an unsmoothed wireframe?
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Affet-kak [2010-07-25 07:12:04 +0000 UTC]
damn!
how do you get SSS to work in vray?
i fail at it
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Djohaal In reply to Affet-kak [2010-07-25 16:14:44 +0000 UTC]
I'm in vray sp5, so I have the fastSSS 2 shader, it is excellent for such stuff. I just used the marble preset and adjusted scale and such for the proper feel. My attempts at doing a SSS material from scratch so far were disastrous, it is quite complicated.
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Affet-kak In reply to Djohaal [2010-07-26 12:50:03 +0000 UTC]
really? i always wondered...
ive never played around with the sss shaders
im surprised that it hasnt been included into the standard vray material
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Djohaal In reply to Affet-kak [2010-07-26 16:20:07 +0000 UTC]
It is, but it is quite slower and more cumbersome than the fast SSS. I did find some incongruencies in the fast SSS shader 2 however.
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Affet-kak In reply to Djohaal [2010-07-29 09:18:36 +0000 UTC]
ive just started playing with SSS
its pretty cool
only problem i have is my models with this material show up black in the viewport when untextured, regardless of lighting
im not sure why...
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